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AxioDL
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PrimeWorldEditor
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parax0
5f1b5da430
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
2016-07-25 03:25:22 -06:00
..
CGameArea.cpp
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
2016-07-25 03:25:22 -06:00
CGameArea.h
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
2016-07-25 02:12:30 -06:00