129 lines
2.6 KiB
C++
129 lines
2.6 KiB
C++
#include "CMasterTemplate.h"
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#include "../factory/CWorldLoader.h"
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#include <Core/Log.h>
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CMasterTemplate::CMasterTemplate()
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{
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mVersion = 0;
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mFullyLoaded = false;
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mHasPropList = false;
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}
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CMasterTemplate::~CMasterTemplate()
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{
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for (auto it = mTemplates.begin(); it != mTemplates.end(); it++)
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delete it->second;
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}
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EGame CMasterTemplate::GetGame()
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{
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return mGame;
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}
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CScriptTemplate* CMasterTemplate::TemplateByID(u32 ObjectID)
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{
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auto it = mTemplates.find(ObjectID);
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if (it != mTemplates.end())
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return it->second;
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else
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return nullptr;
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}
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CScriptTemplate* CMasterTemplate::TemplateByID(const CFourCC& ObjectID)
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{
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return TemplateByID(ObjectID.ToLong());
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}
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CScriptTemplate* CMasterTemplate::TemplateByIndex(u32 Index)
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{
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auto it = mTemplates.begin();
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return (std::next(it, Index))->second;
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}
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TString CMasterTemplate::StateByID(u32 StateID)
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{
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auto it = mStates.find(StateID);
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if (it != mStates.end())
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return it->second;
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else
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return "Invalid";
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}
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TString CMasterTemplate::StateByID(const CFourCC& State)
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{
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return StateByID(State.ToLong());
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}
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TString CMasterTemplate::StateByIndex(u32 Index)
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{
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auto it = mStates.begin();
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return (std::next(it, Index))->second;
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}
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TString CMasterTemplate::MessageByID(u32 MessageID)
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{
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auto it = mMessages.find(MessageID);
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if (it != mMessages.end())
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return it->second;
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else
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return "Invalid";
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}
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TString CMasterTemplate::MessageByID(const CFourCC& MessageID)
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{
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return MessageByID(MessageID.ToLong());
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}
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TString CMasterTemplate::MessageByIndex(u32 Index)
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{
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auto it = mMessages.begin();
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return (std::next(it, Index))->second;
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}
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CPropertyTemplate* CMasterTemplate::GetProperty(u32 PropertyID)
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{
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auto it = mPropertyList.find(PropertyID);
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if (it != mPropertyList.end())
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return it->second;
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else
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return nullptr;
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}
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bool CMasterTemplate::HasPropertyList()
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{
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return mHasPropList;
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}
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bool CMasterTemplate::IsLoadedSuccessfully()
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{
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return mFullyLoaded;
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}
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// ************ STATIC ************
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CMasterTemplate* CMasterTemplate::GetMasterForGame(EGame Game)
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{
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auto it = smMasterMap.find(Game);
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if (it != smMasterMap.end())
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return it->second;
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else
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return nullptr;
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}
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std::list<CMasterTemplate*> CMasterTemplate::GetMasterList()
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{
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std::list<CMasterTemplate*> list;
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for (auto it = smMasterMap.begin(); it != smMasterMap.end(); it++)
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list.push_back(it->second);
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return list;
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}
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std::map<EGame, CMasterTemplate*> CMasterTemplate::smMasterMap;
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u32 CMasterTemplate::smGameListVersion;
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