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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-05-28 18:21:20 +00:00
Code Issues Packages Projects Releases Wiki Activity
PrimeWorldEditor/Scene
History
parax0 7a69346ff3 Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
..
CCollisionNode.cpp
Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
CCollisionNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CLightNode.cpp
Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
CLightNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CModelNode.cpp
Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
CModelNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CRootNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CSceneNode.cpp
Added support for rendering billboards for script nodes instead of a model/box
2015-11-24 08:43:26 -07:00
CSceneNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CScriptNode.cpp
Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
CScriptNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
CStaticNode.cpp
Added Game Mode in the World Editor
2015-11-26 02:05:26 -07:00
CStaticNode.h
Added the ability to do accurate raycasts against billboards
2015-11-25 14:37:34 -07:00
ENodeType.h
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
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