PrimeWorldEditor/Common/CAABox.h

55 lines
1.4 KiB
C++

#ifndef CAABOX_H
#define CAABOX_H
#include <FileIO/CInputStream.h>
#include <FileIO/COutputStream.h>
#include "CVector3f.h"
#include <utility>
class CRay;
class CRayIntersection;
class CAABox
{
CVector3f mMin, mMax;
public:
CAABox();
CAABox(const CVector3f& Min, const CVector3f& Max);
CAABox(CInputStream& input);
void Write(COutputStream& Output);
CVector3f Center() const;
CVector3f Size() const;
CVector3f Min() const;
CVector3f Max() const;
void SetMin(const CVector3f& min);
void SetMax(const CVector3f& max);
bool IsNull() const;
bool IsInfinite() const;
void ExpandBounds(const CVector3f& vtx);
void ExpandBounds(const CAABox& AABox);
void ExpandBy(const CVector3f& amount);
CAABox Transformed(const CTransform4f& transform) const;
bool IsPointInBox(const CVector3f& Point) const;
CVector3f ClosestPointAlongVector(const CVector3f& dir) const;
CVector3f FurthestPointAlongVector(const CVector3f& dir) const;
// Intersection Tests
bool IntersectsAABox(const CAABox& AABox);
bool IntersectsSphere(const CVector3f& SphereCenter, const float SphereRadius);
std::pair<bool,float> IntersectsRay(const CRay& Ray) const;
// Operators
bool operator==(const CAABox& Other);
bool operator!=(const CAABox& Other);
// Constants
static const CAABox skInfinite;
static const CAABox skOne;
static const CAABox skZero;
};
#endif // CAABOX_H