.. |
CAreaAttributes.cpp
|
Minor CAreaAttributes fix
|
2015-08-08 16:38:17 -04:00 |
CAreaAttributes.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
CCamera.cpp
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CCamera.h
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CDrawUtil.cpp
|
Set up CBasicViewport to draw an XYZ axis overlay in the corner
|
2015-09-01 19:21:10 -04:00 |
CDrawUtil.h
|
Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
|
2015-08-23 21:03:36 -04:00 |
CFrustumPlanes.cpp
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CFrustumPlanes.h
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CGraphics.cpp
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |
CGraphics.h
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |
CRenderBucket.cpp
|
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
|
2015-09-01 13:05:48 -04:00 |
CRenderBucket.h
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |
CRenderer.cpp
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
CRenderer.h
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
CResCache.cpp
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
CResCache.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
CSceneManager.cpp
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CSceneManager.h
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
CToken.cpp
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
CToken.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
ERenderCommand.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
ERenderOptions.h
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
IRenderable.h
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
Log.cpp
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
Log.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |
SRenderablePtr.h
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |
main.cpp
|
Material lookup by name + minor fixes
|
2015-08-08 11:21:49 -04:00 |