62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef CMODELNODE_H
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#define CMODELNODE_H
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#include "CSceneNode.h"
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#include <Resource/model/CModel.h>
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class CModelNode : public CSceneNode
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{
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CModel *mpModel;
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CToken mModelToken;
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u32 mActiveMatSet;
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bool mLightingEnabled;
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bool mForceAlphaOn;
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public:
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explicit CModelNode(CSceneManager *pScene, CSceneNode *pParent = 0, CModel *pModel = 0);
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virtual ENodeType NodeType();
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virtual void AddToRenderer(CRenderer *pRenderer, const CFrustumPlanes& frustum);
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virtual void Draw(ERenderOptions Options);
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virtual void DrawAsset(ERenderOptions Options, u32 asset);
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virtual void RayAABoxIntersectTest(CRayCollisionTester &Tester);
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virtual SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, ERenderOptions options);
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void SetModel(CModel *pModel);
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void SetMatSet(u32 MatSet);
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void SetDynamicLighting(bool Enable);
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void ForceAlphaEnabled(bool Enable);
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CModel* Model();
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u32 MatSet();
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bool IsDynamicLightingEnabled();
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};
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// ************ INLINE FUNCTIONS ************
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inline void CModelNode::SetMatSet(u32 MatSet)
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{
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mActiveMatSet = MatSet;
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}
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inline void CModelNode::SetDynamicLighting(bool Enable)
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{
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mLightingEnabled = Enable;
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}
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inline CModel* CModelNode::Model()
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{
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return mpModel;
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}
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inline u32 CModelNode::MatSet()
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{
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return mActiveMatSet;
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}
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inline bool CModelNode::IsDynamicLightingEnabled()
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{
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return mLightingEnabled;
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}
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#endif // CMODELNODE_H
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