PrimeWorldEditor/templates/mp1/Script/Water.xml

86 lines
4.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>Water</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Scale" type="vector3f"/>
<struct ID="0x03" name="DamageInfo" template="Structs/DamageInfo.xml"/>
<property ID="0x04" name="Unknown 1" type="vector3f"/>
<property ID="0x05" name="Unknown 2" type="long"/>
<property ID="0x06" name="Unknown 3" type="bool"/>
<property ID="0x07" name="Display Fluid Surface" type="bool"/>
<property ID="0x08" name="Texture 1" type="asset" extensions="TXTR"/>
<property ID="0x09" name="Texture 2" type="asset" extensions="TXTR"/>
<property ID="0x0A" name="Texture 3" type="asset" extensions="TXTR"/>
<property ID="0x0B" name="Texture 4" type="asset" extensions="TXTR"/>
<property ID="0x0C" name="Reflection Map" type="asset" extensions="TXTR"/>
<property ID="0x0D" name="Texture 6" type="asset" extensions="TXTR"/>
<property ID="0x0E" name="Unknown 5" type="vector3f"/>
<property ID="0x0F" name="Unknown 6" type="float"/>
<property ID="0x10" name="Unknown 7" type="float"/>
<property ID="0x11" name="Unknown 8" type="float"/>
<property ID="0x12" name="Active" type="bool"/>
<property ID="0x13" name="Fluid Type" type="long"/>
<property ID="0x14" name="Unknown 11" type="bool"/>
<property ID="0x15" name="Unknown 12" type="float"/>
<struct ID="0x16" name="FluidUVMotion" template="Structs/FluidUVMotion.xml"/>
<property ID="0x17" name="Unknown 30" type="float"/>
<property ID="0x18" name="Unknown 31" type="float"/>
<property ID="0x19" name="Unknown 32" type="float"/>
<property ID="0x1A" name="Unknown 33" type="float"/>
<property ID="0x1B" name="Unknown 34" type="float"/>
<property ID="0x1C" name="Unknown 35" type="float"/>
<property ID="0x1D" name="Unknown 36" type="float"/>
<property ID="0x1E" name="Unknown 37" type="float"/>
<property ID="0x1F" name="Unknown 38" type="color"/>
<property ID="0x20" name="Unknown 39" type="color"/>
<property ID="0x21" name="Enter Particle" type="asset" extensions="PART">
<description>This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</description>
</property>
<property ID="0x22" name="Particle 2" type="asset" extensions="PART"/>
<property ID="0x23" name="Particle 3" type="asset" extensions="PART"/>
<property ID="0x24" name="Particle 4" type="asset" extensions="PART"/>
<property ID="0x25" name="Particle 5" type="asset" extensions="PART"/>
<property ID="0x26" name="Sound 1" type="sound"/>
<property ID="0x27" name="Sound 2" type="sound"/>
<property ID="0x28" name="Sound 3" type="sound"/>
<property ID="0x29" name="Sound 4" type="sound"/>
<property ID="0x2A" name="Sound 5" type="sound"/>
<property ID="0x2B" name="Unknown 40" type="float"/>
<property ID="0x2C" name="Unknown 41" type="long"/>
<property ID="0x2D" name="Unknown 42" type="float"/>
<property ID="0x2E" name="Unknown 43" type="float"/>
<property ID="0x2F" name="Unknown 44" type="float"/>
<property ID="0x30" name="Unknown 45" type="float"/>
<property ID="0x31" name="Unknown 46" type="float"/>
<property ID="0x32" name="Unknown 47" type="float"/>
<property ID="0x33" name="Heat Wave Height" type="float"/>
<property ID="0x34" name="Heat Wave Speed" type="float"/>
<property ID="0x35" name="Heat Wave Color" type="color"/>
<property ID="0x36" name="Lightmap Texture" type="asset" extensions="TXTR"/>
<property ID="0x37" name="Unknown 51" type="float"/>
<property ID="0x38" name="Unknown 52" type="float"/>
<property ID="0x39" name="Unknown 53" type="float"/>
<property ID="0x3A" name="Unknown 54" type="long"/>
<property ID="0x3B" name="Unknown 55" type="long"/>
<property ID="0x3C" name="DO NOT ENABLE - WILL CRASH" type="bool"/>
<property ID="0x3D" name="Ignore" type="short"/>
<property ID="0x3E" name="Ignore" type="short"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Scale" ID="0x02"/>
<property name="Active" ID="0x09"/>
</properties>
<assets/>
<rotation_type>disabled</rotation_type>
<scale_type>volume</scale_type>
<preview_volume shape="Box"/>
</editor>
</ScriptTemplate>