mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-05-24 16:21:21 +00:00
421 lines
13 KiB
C++
421 lines
13 KiB
C++
#include "CResourceEntry.h"
|
|
#include "CGameProject.h"
|
|
#include "CResourceStore.h"
|
|
#include "Core/Resource/CResource.h"
|
|
#include "Core/Resource/Factory/CResourceFactory.h"
|
|
#include <FileIO/FileIO.h>
|
|
#include <Common/FileUtil.h>
|
|
#include <Common/TString.h>
|
|
#include <Common/Serialization/CXMLReader.h>
|
|
#include <Common/Serialization/CXMLWriter.h>
|
|
|
|
CResourceEntry::CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
|
|
const TWideString& rkDir, const TWideString& rkFilename,
|
|
EResType Type, bool Transient /*= false*/)
|
|
: mpResource(nullptr)
|
|
, mpStore(pStore)
|
|
, mpDependencies(nullptr)
|
|
, mID(rkID)
|
|
, mpDirectory(nullptr)
|
|
, mName(rkFilename)
|
|
, mCachedSize(-1)
|
|
, mCachedUppercaseName(rkFilename.ToUpper())
|
|
{
|
|
mpTypeInfo = CResTypeInfo::FindTypeInfo(Type);
|
|
ASSERT(mpTypeInfo);
|
|
|
|
if (Transient) mFlags |= eREF_Transient;
|
|
|
|
mpDirectory = mpStore->GetVirtualDirectory(rkDir, Transient, true);
|
|
if (mpDirectory) mpDirectory->AddChild(L"", this);
|
|
mGame = ((Transient || !mpStore) ? eUnknownGame : mpStore->Game());
|
|
}
|
|
|
|
CResourceEntry::~CResourceEntry()
|
|
{
|
|
if (mpResource) delete mpResource;
|
|
if (mpDependencies) delete mpDependencies;
|
|
}
|
|
|
|
void CResourceEntry::SerializeCacheData(IArchive& rArc)
|
|
{
|
|
ASSERT(!IsTransient());
|
|
|
|
u32 Flags = mFlags & eREF_SavedFlags;
|
|
rArc << SERIAL_AUTO(Flags);
|
|
if (rArc.IsReader()) mFlags = Flags & eREF_SavedFlags;
|
|
|
|
// Note: If the dependency tree format is changed this should be adjusted so that
|
|
// we regenerate the dependencies from scratch instead of reading the tree if the
|
|
// file version number is too low
|
|
rArc << SERIAL_ABSTRACT("Dependencies", mpDependencies, &gDependencyNodeFactory);
|
|
}
|
|
|
|
void CResourceEntry::UpdateDependencies()
|
|
{
|
|
if (mpDependencies)
|
|
{
|
|
delete mpDependencies;
|
|
mpDependencies = nullptr;
|
|
}
|
|
|
|
// todo: more robust method of skipping dependency updates. For now just skip the most
|
|
// time-consuming type that can't have dependencies (textures).
|
|
if (ResourceType() == eTexture)
|
|
{
|
|
mpDependencies = new CDependencyTree(ID());
|
|
return;
|
|
}
|
|
|
|
bool WasLoaded = IsLoaded();
|
|
|
|
if (!mpResource)
|
|
Load();
|
|
|
|
if (!mpResource)
|
|
{
|
|
Log::Error("Unable to update cached dependencies; failed to load resource");
|
|
return;
|
|
}
|
|
|
|
mpDependencies = mpResource->BuildDependencyTree();
|
|
if (!WasLoaded)
|
|
mpStore->DestroyUnreferencedResources();
|
|
}
|
|
|
|
bool CResourceEntry::HasRawVersion() const
|
|
{
|
|
return FileUtil::Exists(RawAssetPath());
|
|
}
|
|
|
|
bool CResourceEntry::HasCookedVersion() const
|
|
{
|
|
return FileUtil::Exists(CookedAssetPath());
|
|
}
|
|
|
|
TString CResourceEntry::RawAssetPath(bool Relative) const
|
|
{
|
|
TWideString Ext = RawExtension().ToUTF16();
|
|
TWideString Path = mpDirectory ? mpDirectory->FullPath() : L"";
|
|
TWideString Name = mName + L"." + Ext;
|
|
return ((IsTransient() || Relative) ? Path + Name : mpStore->RawDir(false) + Path + Name);
|
|
}
|
|
|
|
TString CResourceEntry::RawExtension() const
|
|
{
|
|
return mpTypeInfo->RawExtension();
|
|
}
|
|
|
|
TString CResourceEntry::CookedAssetPath(bool Relative) const
|
|
{
|
|
TWideString Ext = CookedExtension().ToString().ToUTF16();
|
|
TWideString Path = mpDirectory ? mpDirectory->FullPath() : L"";
|
|
TWideString Name = mName + L"." + Ext;
|
|
return ((IsTransient() || Relative) ? Path + Name : mpStore->CookedDir(false) + Path + Name);
|
|
}
|
|
|
|
CFourCC CResourceEntry::CookedExtension() const
|
|
{
|
|
return mpTypeInfo->CookedExtension(mGame);
|
|
}
|
|
|
|
bool CResourceEntry::IsInDirectory(CVirtualDirectory *pDir) const
|
|
{
|
|
CVirtualDirectory *pParentDir = mpDirectory;
|
|
|
|
while (pParentDir)
|
|
{
|
|
if (pParentDir == pDir) return true;
|
|
pParentDir = pParentDir->Parent();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
u64 CResourceEntry::Size() const
|
|
{
|
|
if (mCachedSize == -1)
|
|
{
|
|
if (HasCookedVersion())
|
|
mCachedSize = FileUtil::FileSize(CookedAssetPath());
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
return mCachedSize;
|
|
}
|
|
|
|
bool CResourceEntry::NeedsRecook() const
|
|
{
|
|
// Assets that do not have a raw version can't be recooked since they will always just be saved cooked to begin with.
|
|
// We will recook any asset where the raw version has been updated but not recooked yet. eREF_NeedsRecook can also be
|
|
// toggled to arbitrarily flag any asset for recook.
|
|
if (!HasRawVersion()) return false;
|
|
if (!HasCookedVersion()) return true;
|
|
if (mFlags.HasFlag(eREF_NeedsRecook)) return true;
|
|
return (FileUtil::LastModifiedTime(CookedAssetPath()) < FileUtil::LastModifiedTime(RawAssetPath()));
|
|
}
|
|
|
|
void CResourceEntry::SetGame(EGame NewGame)
|
|
{
|
|
if (mGame != NewGame)
|
|
{
|
|
// todo: implement checks here. This needs work because we should trigger a recook and if the extension changes
|
|
// we should delete the old file. Also a lot of resources can't evaluate this correctly due to file version
|
|
// numbers being shared between games.
|
|
mGame = NewGame;
|
|
}
|
|
}
|
|
|
|
bool CResourceEntry::Save(bool SkipCacheSave /*= false*/)
|
|
{
|
|
// SkipCacheSave argument tells us not to save the resource cache file. This is generally not advised because we don't
|
|
// want the actual resource data to desync from the cache data. However, there are occasions where we save multiple
|
|
// resources at a time and in that case it's preferable to only save the cache once. If you do set SkipCacheSave to true,
|
|
// then make sure you manually update the cache file afterwards.
|
|
//
|
|
// For now, always save the resource when this function is called even if there's been no changes made to it in memory.
|
|
// In the future this might not be desired behavior 100% of the time.
|
|
// We also might want this function to trigger a cook for certain resource types eventually.
|
|
bool ShouldCollectGarbage = false;
|
|
|
|
// Save raw resource
|
|
if (mpTypeInfo->CanBeSerialized())
|
|
{
|
|
ShouldCollectGarbage = !IsLoaded();
|
|
|
|
Load();
|
|
if (!mpResource) return false;
|
|
|
|
// Note: We call Serialize directly for resources to avoid having a redundant resource root node in the output file.
|
|
TString Path = RawAssetPath();
|
|
TString Dir = Path.GetFileDirectory();
|
|
FileUtil::CreateDirectory(Dir.ToUTF16());
|
|
|
|
TString SerialName = mpTypeInfo->TypeName();
|
|
SerialName.RemoveWhitespace();
|
|
CXMLWriter Writer(Path, SerialName, 0, mGame);
|
|
mpResource->Serialize(Writer);
|
|
}
|
|
|
|
// Resource has been saved, now update dependencies + cache file
|
|
UpdateDependencies();
|
|
mpStore->SetCacheDataDirty();
|
|
|
|
if (!SkipCacheSave)
|
|
mpStore->ConditionalSaveStore();
|
|
|
|
if (ShouldCollectGarbage)
|
|
mpStore->DestroyUnreferencedResources();
|
|
|
|
return true;
|
|
}
|
|
|
|
CResource* CResourceEntry::Load()
|
|
{
|
|
// Always try to load raw version as the raw version contains extra editor-only data.
|
|
// If there is no raw version (which will be the case for resource types that don't
|
|
// support serialization yet) then load the cooked version as a backup.
|
|
if (mpResource) return mpResource;
|
|
|
|
if (HasRawVersion())
|
|
{
|
|
mpResource = CResourceFactory::SpawnResource(this);
|
|
|
|
if (mpResource)
|
|
{
|
|
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
|
|
CResourceStore *pOldStore = gpResourceStore;
|
|
gpResourceStore = mpStore;
|
|
|
|
CXMLReader Reader(RawAssetPath());
|
|
mpResource->Serialize(Reader);
|
|
|
|
gpResourceStore = pOldStore;
|
|
}
|
|
|
|
return mpResource;
|
|
}
|
|
|
|
else if (HasCookedVersion())
|
|
{
|
|
CFileInStream File(CookedAssetPath().ToStdString(), IOUtil::eBigEndian);
|
|
|
|
if (!File.IsValid())
|
|
{
|
|
Log::Error("Failed to open cooked resource: " + CookedAssetPath(true));
|
|
return nullptr;
|
|
}
|
|
|
|
return LoadCooked(File);
|
|
}
|
|
|
|
else
|
|
{
|
|
Log::Error("Couldn't locate resource: " + CookedAssetPath(true));
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
CResource* CResourceEntry::LoadCooked(IInputStream& rInput)
|
|
{
|
|
// Overload to allow for load from an arbitrary input stream.
|
|
if (mpResource) return mpResource;
|
|
if (!rInput.IsValid()) return nullptr;
|
|
|
|
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
|
|
CResourceStore *pOldStore = gpResourceStore;
|
|
gpResourceStore = mpStore;
|
|
|
|
mpResource = CResourceFactory::LoadCookedResource(this, rInput);
|
|
mpStore->TrackLoadedResource(this);
|
|
|
|
gpResourceStore = pOldStore;
|
|
return mpResource;
|
|
}
|
|
|
|
bool CResourceEntry::Unload()
|
|
{
|
|
ASSERT(mpResource != nullptr);
|
|
delete mpResource;
|
|
mpResource = nullptr;
|
|
return true;
|
|
}
|
|
|
|
bool CResourceEntry::CanMoveTo(const TWideString& rkDir, const TWideString& rkName)
|
|
{
|
|
// Transient resources can't be moved
|
|
if (IsTransient()) return false;
|
|
|
|
// Validate that the path/name are valid file paths
|
|
if (!FileUtil::IsValidPath(rkDir, true) || !FileUtil::IsValidName(rkName, false)) return false;
|
|
|
|
// We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name
|
|
CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false, false);
|
|
if (pDir && pDir->FindChildResource(rkName, ResourceType())) return false;
|
|
|
|
// All checks are true
|
|
return true;
|
|
}
|
|
|
|
bool CResourceEntry::Move(const TWideString& rkDir, const TWideString& rkName)
|
|
{
|
|
if (!CanMoveTo(rkDir, rkName)) return false;
|
|
|
|
// Store old paths
|
|
CVirtualDirectory *pOldDir = mpDirectory;
|
|
TWideString OldName = mName;
|
|
TString OldCookedPath = CookedAssetPath();
|
|
TString OldRawPath = RawAssetPath();
|
|
|
|
// Set new directory and name
|
|
CVirtualDirectory *pNewDir = mpStore->GetVirtualDirectory(rkDir, IsTransient(), true);
|
|
if (pNewDir == mpDirectory && rkName == mName) return false;
|
|
|
|
// Check if we can legally move to this spot
|
|
ASSERT(pNewDir->FindChildResource(rkName, ResourceType()) == nullptr); // this check should be guaranteed to pass due to CanMoveTo() having already checked it
|
|
|
|
mpDirectory = pNewDir;
|
|
mName = rkName;
|
|
TString NewCookedPath = CookedAssetPath();
|
|
TString NewRawPath = RawAssetPath();
|
|
|
|
Log::Write("MOVING RESOURCE: " + OldCookedPath + " --> " + NewCookedPath);
|
|
|
|
// If the old/new paths are the same then we should have already exited as CanMoveTo() should have returned false
|
|
ASSERT(OldCookedPath != NewCookedPath && OldRawPath != NewRawPath);
|
|
|
|
// The cooked/raw asset paths should not exist right now!!!
|
|
bool FSMoveSuccess = false;
|
|
TString MoveFailReason;
|
|
|
|
if (!HasRawVersion() && !HasCookedVersion())
|
|
{
|
|
FSMoveSuccess = true;
|
|
|
|
if (FileUtil::Exists(OldRawPath))
|
|
{
|
|
FSMoveSuccess = FileUtil::CopyFile(OldRawPath, NewRawPath);
|
|
|
|
if (!FSMoveSuccess)
|
|
{
|
|
FileUtil::DeleteFile(NewRawPath);
|
|
MoveFailReason = TString::Format("Failed to move raw file to new destination (%s --> %s)", *OldRawPath, *NewRawPath);
|
|
}
|
|
}
|
|
|
|
if (FSMoveSuccess && FileUtil::Exists(OldCookedPath))
|
|
{
|
|
FSMoveSuccess = FileUtil::CopyFile(OldCookedPath, NewCookedPath);
|
|
|
|
if (!FSMoveSuccess)
|
|
{
|
|
FileUtil::DeleteFile(NewCookedPath);
|
|
MoveFailReason = TString::Format("Failed to move cooked file to new destination (%s --> %s)", *OldCookedPath, *NewCookedPath);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool HasRaw = HasRawVersion();
|
|
MoveFailReason = TString::Format("File already exists at %s asset destination (%s)", HasRaw ? "raw" : "cooked", HasRaw ? *NewRawPath : *NewCookedPath);
|
|
}
|
|
|
|
// If we succeeded, finish the move
|
|
if (FSMoveSuccess)
|
|
{
|
|
if (mpDirectory != pOldDir)
|
|
{
|
|
FSMoveSuccess = pOldDir->RemoveChildResource(this);
|
|
ASSERT(FSMoveSuccess == true); // this shouldn't be able to fail
|
|
mpDirectory->AddChild(L"", this);
|
|
mpStore->ConditionalDeleteDirectory(pOldDir);
|
|
}
|
|
|
|
mpStore->SetDatabaseDirty();
|
|
mCachedUppercaseName = rkName.ToUpper();
|
|
FileUtil::DeleteFile(OldRawPath);
|
|
FileUtil::DeleteFile(OldCookedPath);
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, revert changes and let the caller know the move failed
|
|
else
|
|
{
|
|
Log::Error("MOVE FAILED: " + MoveFailReason);
|
|
mpDirectory = pOldDir;
|
|
mName = OldName;
|
|
mpStore->ConditionalDeleteDirectory(pNewDir);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CResourceEntry::AddToProject(const TWideString& rkDir, const TWideString& rkName)
|
|
{
|
|
if (mFlags.HasFlag(eREF_Transient))
|
|
{
|
|
mFlags.ClearFlag(eREF_Transient);
|
|
Move(rkDir, rkName);
|
|
}
|
|
|
|
else
|
|
{
|
|
Log::Error("AddToProject called on non-transient resource entry: " + CookedAssetPath(true));
|
|
}
|
|
}
|
|
|
|
void CResourceEntry::RemoveFromProject()
|
|
{
|
|
if (!mFlags.HasFlag(eREF_Transient))
|
|
{
|
|
TString Dir = CookedAssetPath().GetFileDirectory();
|
|
mFlags.SetFlag(eREF_Transient);
|
|
Move(Dir, mName);
|
|
}
|
|
|
|
else
|
|
{
|
|
Log::Error("RemoveFromProject called on transient resource entry: " + CookedAssetPath(true));
|
|
}
|
|
}
|