Aruki
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8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
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Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
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parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
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parax0
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10c87779b3
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Added support for tracking AGSC dependencies
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2016-09-16 02:47:46 -06:00 |
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parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
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parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
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parax0
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9a243f94ac
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Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
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2016-08-19 02:13:02 -06:00 |
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parax0
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8f2b39469a
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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
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parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
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parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
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parax0
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3bca8410b0
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Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
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2016-08-03 13:01:48 -06:00 |
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parax0
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11a7b86120
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Added support for loading dependencies of EVNT and STRG
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2016-07-27 03:24:15 -06:00 |
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parax0
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7f2cac6216
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Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
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2016-07-27 01:47:47 -06:00 |
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parax0
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1a0aed95ec
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Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
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2016-07-26 16:12:07 -06:00 |
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parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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9341c11ac8
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Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
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2016-07-25 02:12:30 -06:00 |
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parax0
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6f98ae5bb8
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Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
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parax0
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08dcfe5e5a
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Added project overview dialog with placeholder UI to allow loading worlds through a game project
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2016-07-08 01:10:07 -06:00 |
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parax0
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24c5ad5cd7
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
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parax0
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2f2ec13ced
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Fixed CHAR files failing to load
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2016-06-29 23:23:49 -06:00 |
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parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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