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CBoundingBoxNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CBoundingBoxNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CCollisionNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CCollisionNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CLightNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CLightNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CModelNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CModelNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CRootNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CSceneNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CSceneNode.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
CScriptNode.cpp
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Fixed issue where objects with bloom disabled would screw up bloom rendering
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2015-07-29 12:49:53 -04:00 |
CScriptNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CStaticNode.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CStaticNode.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
ENodeType.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |