151 lines
4.1 KiB
C++
151 lines
4.1 KiB
C++
#include "CTweakEditor.h"
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#include "ui_CTweakEditor.h"
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#include "Editor/Undo/IUndoCommand.h"
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/** Internal undo command for changing tabs */
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class CSetTweakIndexCommand : public IUndoCommand
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{
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CTweakEditor* mpEditor;
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int mOldIndex, mNewIndex;
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public:
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CSetTweakIndexCommand(CTweakEditor* pEditor, int OldIndex, int NewIndex)
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: IUndoCommand("Change Tab")
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, mpEditor(pEditor)
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, mOldIndex(OldIndex)
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, mNewIndex(NewIndex)
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{}
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virtual void undo() override { mpEditor->SetActiveTweakIndex(mOldIndex); }
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virtual void redo() override { mpEditor->SetActiveTweakIndex(mNewIndex); }
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virtual bool AffectsCleanState() const override { return false; }
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};
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/** CTweakEditor functions */
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CTweakEditor::CTweakEditor(QWidget* pParent)
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: IEditor(pParent)
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, mpUI(new Ui::CTweakEditor)
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, mCurrentTweakIndex(-1)
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, mHasBeenShown(false)
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{
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mpUI->setupUi(this);
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mpUI->TweakTabs->setExpanding(false);
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mpUI->ToolBar->addSeparator();
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AddUndoActions(mpUI->ToolBar);
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SET_WINDOWTITLE_APPVARS("%APP_FULL_NAME% - Tweak Editor[*]");
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connect(mpUI->TweakTabs, SIGNAL(currentChanged(int)), this, SLOT(OnTweakTabClicked(int)));
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connect(mpUI->ActionSave, SIGNAL(triggered(bool)), this, SLOT(Save()));
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connect(mpUI->ActionSaveAndRepack, SIGNAL(triggered(bool)), this, SLOT(SaveAndRepack()));
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}
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CTweakEditor::~CTweakEditor()
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{
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delete mpUI;
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}
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bool CTweakEditor::HasTweaks()
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{
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return !mTweakAssets.isEmpty();
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}
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bool CTweakEditor::Save()
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{
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if (!gpEdApp->ActiveProject()->TweakManager()->SaveTweaks())
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{
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UICommon::ErrorMsg(this, "Tweaks failed to save!");
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return false;
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}
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else
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{
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UndoStack().setClean();
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setWindowModified(false);
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return true;
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}
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}
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void CTweakEditor::SetActiveTweakData(CTweakData* pTweakData)
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{
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for( int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++ )
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{
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if (mTweakAssets[TweakIdx] == pTweakData)
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{
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CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
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UndoStack().push(pCommand);
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break;
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}
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}
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}
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void CTweakEditor::SetActiveTweakIndex(int Index)
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{
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if( mCurrentTweakIndex != Index )
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{
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mCurrentTweakIndex = Index;
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CTweakData* pTweakData = mTweakAssets[Index];
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mpUI->PropertyView->SetIntrinsicProperties(pTweakData->TweakData());
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mpUI->TweakTabs->blockSignals(true);
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mpUI->TweakTabs->setCurrentIndex(Index);
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mpUI->TweakTabs->blockSignals(false);
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}
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}
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void CTweakEditor::OnTweakTabClicked(int Index)
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{
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if (Index != mCurrentTweakIndex)
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{
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CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
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UndoStack().push(pCommand);
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}
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}
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void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
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{
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// Close and clear tabs
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mCurrentTweakIndex = -1;
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mpUI->PropertyView->ClearProperties();
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close();
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mpUI->TweakTabs->blockSignals(true);
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while (mpUI->TweakTabs->count() > 0)
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{
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mpUI->TweakTabs->removeTab(0);
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}
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mTweakAssets.clear();
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UndoStack().clear();
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// Create tweak list
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if (pNewProject != nullptr)
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{
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for (CTweakData* pTweakData : pNewProject->TweakManager()->TweakObjects())
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{
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mTweakAssets << pTweakData;
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}
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}
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// Sort in alphabetical order and create tabs
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if (!mTweakAssets.isEmpty())
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{
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std::sort(mTweakAssets.begin(), mTweakAssets.end(), [](CTweakData* pLeft, CTweakData* pRight) -> bool {
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return pLeft->TweakName().ToUpper() < pRight->TweakName().ToUpper();
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});
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foreach (CTweakData* pTweakData, mTweakAssets)
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{
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QString TweakName = TO_QSTRING( pTweakData->TweakName() );
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mpUI->TweakTabs->addTab(TweakName);
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}
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SetActiveTweakIndex(0);
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}
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mpUI->TweakTabs->blockSignals(false);
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// Hide "save and repack" button for MP2+ as it doesn't do anything different from the regular Save button
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mpUI->ActionSaveAndRepack->setVisible( !pNewProject || pNewProject->Game() <= EGame::Prime );
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}
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