mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-06-12 01:23:35 +00:00
310 lines
10 KiB
C++
310 lines
10 KiB
C++
#include "CPackage.h"
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#include "DependencyListBuilders.h"
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#include "CGameProject.h"
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#include "Core/Resource/Cooker/CWorldCooker.h"
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#include <FileIO/FileIO.h>
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#include <Common/AssertMacro.h>
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#include <Common/CompressionUtil.h>
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#include <Common/FileUtil.h>
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#include <Common/Serialization/XML.h>
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using namespace tinyxml2;
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bool CPackage::Load()
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{
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TWideString DefPath = DefinitionPath(false);
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CXMLReader Reader(DefPath.ToUTF8());
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if (Reader.IsValid())
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{
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Serialize(Reader);
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mCacheDirty = true;
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return true;
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}
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else return false;
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}
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bool CPackage::Save()
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{
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TWideString DefPath = DefinitionPath(false);
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FileUtil::MakeDirectory(DefPath.GetFileDirectory());
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CXMLWriter Writer(DefPath.ToUTF8(), "PackageDefinition", 0, mpProject ? mpProject->Game() : eUnknownGame);
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Serialize(Writer);
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return Writer.Save();
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}
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void CPackage::Serialize(IArchive& rArc)
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{
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rArc << SERIAL("NeedsRecook", mNeedsRecook)
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<< SERIAL_CONTAINER("NamedResources", mResources, "Resource");
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}
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void CPackage::AddResource(const TString& rkName, const CAssetID& rkID, const CFourCC& rkType)
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{
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mResources.push_back( SNamedResource { rkName, rkID, rkType } );
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mCacheDirty = true;
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}
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void CPackage::UpdateDependencyCache() const
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{
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CPackageDependencyListBuilder Builder(this);
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std::list<CAssetID> AssetList;
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Builder.BuildDependencyList(false, AssetList);
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mCachedDependencies.clear();
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for (auto Iter = AssetList.begin(); Iter != AssetList.end(); Iter++)
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mCachedDependencies.insert(*Iter);
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mCacheDirty = false;
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}
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void CPackage::Cook()
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{
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// Build asset list
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CPackageDependencyListBuilder Builder(this);
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std::list<CAssetID> AssetList;
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Builder.BuildDependencyList(true, AssetList);
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Log::Write(TString::FromInt32(AssetList.size(), 0, 10) + " assets in " + Name() + ".pak");
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// Write new pak
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TWideString PakPath = CookedPackagePath(false);
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CFileOutStream Pak(PakPath.ToUTF8().ToStdString(), IOUtil::eBigEndian);
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if (!Pak.IsValid())
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{
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Log::Error("Couldn't cook package " + CookedPackagePath(true).ToUTF8() + "; unable to open package for writing");
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return;
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}
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// todo: MP3/DKCR pak format support
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Pak.WriteLong(0x00030005); // Major/Minor Version
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Pak.WriteLong(0); // Unknown
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// Named Resources
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Pak.WriteLong(mResources.size());
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for (auto Iter = mResources.begin(); Iter != mResources.end(); Iter++)
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{
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const SNamedResource& rkRes = *Iter;
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rkRes.Type.Write(Pak);
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rkRes.ID.Write(Pak);
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Pak.WriteLong(rkRes.Name.Size());
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Pak.WriteString(rkRes.Name.ToStdString(), rkRes.Name.Size()); // Note: Explicitly specifying size means we don't write the terminating 0
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}
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// Fill in table of contents with junk, write later
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Pak.WriteLong(AssetList.size());
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u32 TocOffset = Pak.Tell();
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for (u32 iRes = 0; iRes < AssetList.size(); iRes++)
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{
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Pak.WriteLongLong(0);
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Pak.WriteLongLong(0);
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Pak.WriteLong(0);
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}
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Pak.WriteToBoundary(32, 0);
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// Start writing resources
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struct SResourceTocInfo
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{
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CResourceEntry *pEntry;
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u32 Offset;
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u32 Size;
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bool Compressed;
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};
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std::vector<SResourceTocInfo> ResourceTocData(AssetList.size());
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u32 ResIdx = 0;
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for (auto Iter = AssetList.begin(); Iter != AssetList.end(); Iter++, ResIdx++)
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{
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// Initialize entry, recook assets if needed
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CAssetID ID = *Iter;
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CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
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ASSERT(pEntry != nullptr);
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if (pEntry->NeedsRecook())
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pEntry->Cook();
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SResourceTocInfo& rTocInfo = ResourceTocData[ResIdx];
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rTocInfo.pEntry = pEntry;
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rTocInfo.Offset = Pak.Tell();
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// Load resource data
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CFileInStream CookedAsset(pEntry->CookedAssetPath().ToStdString(), IOUtil::eBigEndian);
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ASSERT(CookedAsset.IsValid());
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u32 ResourceSize = CookedAsset.Size();
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std::vector<u8> ResourceData(ResourceSize);
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CookedAsset.ReadBytes(ResourceData.data(), ResourceData.size());
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// Check if this asset should be compressed; there are a few resource types that are
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// always compressed, and some types that are compressed if they're over a certain size
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EResType Type = pEntry->ResourceType();
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bool ShouldAlwaysCompress = (Type == eTexture || Type == eModel || Type == eSkin ||
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Type == eAnimSet || Type == eAnimation || Type == eFont);
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bool ShouldCompressConditional = !ShouldAlwaysCompress &&
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(Type == eParticle || Type == eParticleElectric || Type == eParticleSwoosh ||
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Type == eParticleWeapon || Type == eParticleDecal || Type == eParticleCollisionResponse);
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bool ShouldCompress = ShouldAlwaysCompress || (ShouldCompressConditional && ResourceSize >= 0x400);
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// Write resource data to pak
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if (!ShouldCompress)
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{
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Pak.WriteBytes(ResourceData.data(), ResourceSize);
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rTocInfo.Compressed = false;
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}
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else
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{
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u32 CompressedSize;
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std::vector<u8> CompressedData(ResourceData.size() * 2);
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bool Success = false;
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if (mpProject->Game() <= eEchoesDemo)
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Success = CompressionUtil::CompressZlib(ResourceData.data(), ResourceData.size(), CompressedData.data(), CompressedData.size(), CompressedSize);
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else
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Success = CompressionUtil::CompressLZOSegmented(ResourceData.data(), ResourceData.size(), CompressedData.data(), CompressedSize, false);
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// Make sure that the compressed data is actually smaller, accounting for padding + uncompressed size value
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if (Success)
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{
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u32 PaddedUncompressedSize = (ResourceSize + 0x1F) & ~0x1F;
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u32 PaddedCompressedSize = (CompressedSize + 4 + 0x1F) & ~0x1F;
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Success = (PaddedCompressedSize < PaddedUncompressedSize);
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}
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// Write file to pak
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if (Success)
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{
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Pak.WriteLong(ResourceSize);
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Pak.WriteBytes(CompressedData.data(), CompressedSize);
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}
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else
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Pak.WriteBytes(ResourceData.data(), ResourceSize);
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rTocInfo.Compressed = Success;
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}
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Pak.WriteToBoundary(32, 0xFF);
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rTocInfo.Size = Pak.Tell() - rTocInfo.Offset;
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}
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// Write table of contents for real
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Pak.Seek(TocOffset, SEEK_SET);
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for (u32 iRes = 0; iRes < AssetList.size(); iRes++)
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{
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const SResourceTocInfo& rkTocInfo = ResourceTocData[iRes];
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CResourceEntry *pEntry = rkTocInfo.pEntry;
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Pak.WriteLong( rkTocInfo.Compressed ? 1 : 0 );
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pEntry->CookedExtension().Write(Pak);
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pEntry->ID().Write(Pak);
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Pak.WriteLong(rkTocInfo.Size);
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Pak.WriteLong(rkTocInfo.Offset);
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}
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mNeedsRecook = false;
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Save();
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Log::Write("Finished writing " + PakPath.ToUTF8());
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// Update resource store in case we recooked any assets
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mpProject->ResourceStore()->ConditionalSaveStore();
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}
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void CPackage::CompareOriginalAssetList(const std::list<CAssetID>& rkNewList)
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{
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// Debug - take the newly generated rkNewList and compare it with the asset list
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// from the original pak, and print info about any extra or missing resources
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// Build a set out of the generated list
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std::set<CAssetID> NewListSet;
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for (auto Iter = rkNewList.begin(); Iter != rkNewList.end(); Iter++)
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NewListSet.insert(*Iter);
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// Read the original pak
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TWideString CookedPath = CookedPackagePath(false);
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CFileInStream Pak(CookedPath.ToUTF8().ToStdString(), IOUtil::eBigEndian);
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if (!Pak.IsValid() || Pak.Size() == 0)
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{
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Log::Error("Failed to compare to original asset list; couldn't open the original pak");
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return;
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}
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// Skip past header + named resources
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u32 PakVersion = Pak.ReadLong();
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ASSERT(PakVersion == 0x00030005);
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Pak.Seek(0x4, SEEK_CUR);
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u32 NumNamedResources = Pak.ReadLong();
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for (u32 iName = 0; iName < NumNamedResources; iName++)
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{
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Pak.Seek(0x8, SEEK_CUR);
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u32 NameLen = Pak.ReadLong();
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Pak.Seek(NameLen, SEEK_CUR);
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}
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// Build a set out of the original pak resource list
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u32 NumResources = Pak.ReadLong();
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std::set<CAssetID> OldListSet;
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for (u32 iRes = 0; iRes < NumResources; iRes++)
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{
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Pak.Seek(0x8, SEEK_CUR);
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OldListSet.insert( CAssetID(Pak, e32Bit) );
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Pak.Seek(0x8, SEEK_CUR);
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}
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// Check for missing resources in the new list
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for (auto Iter = OldListSet.begin(); Iter != OldListSet.end(); Iter++)
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{
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CAssetID ID = *Iter;
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if (NewListSet.find(ID) == NewListSet.end())
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{
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CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
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TString Extension = (pEntry ? "." + pEntry->CookedExtension() : "");
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Log::Error("Missing resource: " + ID.ToString() + Extension);
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}
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}
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// Check for extra resources in the new list
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for (auto Iter = NewListSet.begin(); Iter != NewListSet.end(); Iter++)
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{
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CAssetID ID = *Iter;
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if (OldListSet.find(ID) == OldListSet.end())
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{
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CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
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TString Extension = (pEntry ? "." + pEntry->CookedExtension() : "");
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Log::Error("Extra resource: " + ID.ToString() + Extension);
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}
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}
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}
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bool CPackage::ContainsAsset(const CAssetID& rkID) const
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{
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if (mCacheDirty)
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UpdateDependencyCache();
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return mCachedDependencies.find(rkID) != mCachedDependencies.end();
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}
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TWideString CPackage::DefinitionPath(bool Relative) const
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{
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TWideString RelPath = mPakPath + mPakName.ToUTF16() + L".pkd";
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return Relative ? RelPath : mpProject->PackagesDir(false) + RelPath;
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}
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TWideString CPackage::CookedPackagePath(bool Relative) const
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{
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TWideString RelPath = mPakPath + mPakName.ToUTF16() + L".pak";
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return Relative ? RelPath : mpProject->DiscDir(false) + RelPath;
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}
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