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AxioDL
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PrimeWorldEditor
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Modding tools and editor suite for the Metroid Prime series
89
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6
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102
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b4b134d55b
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parax0
b4b134d55b
Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast
2015-12-13 14:06:24 -07:00
Common
Draw wire sphere on selected lights to visualize light radius
2015-11-29 03:00:18 -07:00
Core
Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast
2015-12-13 14:06:24 -07:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
2015-11-26 03:42:42 -07:00
Resource
Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast
2015-12-13 14:06:24 -07:00
Scene
Replaced CToken with TResPtr
2015-12-13 13:52:17 -07:00
UI
Replaced a couple manual QKeySequences with enums to ensure the correct platform-independent key binding
2015-12-13 13:53:02 -07:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Replaced CToken with TResPtr
2015-12-13 13:52:17 -07:00