Modding tools and editor suite for the Metroid Prime series
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parax0 b4b134d55b Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
Common Draw wire sphere on selected lights to visualize light radius 2015-11-29 03:00:18 -07:00
Core Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
EditorAssets Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
OpenGL Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
Resource Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
Scene Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
UI Replaced a couple manual QKeySequences with enums to ensure the correct platform-independent key binding 2015-12-13 13:53:02 -07:00
.gitignore Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Icons.qrc Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00