PrimeWorldEditor/Resource
parax0 b4b134d55b Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
..
cooker Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
factory Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
model Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
script Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CAnimSet.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CAnimSet.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CAnimationParameters.cpp Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CAnimationParameters.h Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CCollisionMesh.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CCollisionMesh.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CCollisionMeshGroup.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CCollisionMeshGroup.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CFont.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CFont.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CGameArea.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CGameArea.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CLight.cpp Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated 2015-12-06 21:23:52 -07:00
CLight.h Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated 2015-12-06 21:23:52 -07:00
CMaterial.cpp Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CMaterial.h Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CMaterialPass.cpp Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CMaterialPass.h Replaced CToken with TResPtr 2015-12-13 13:52:17 -07:00
CMaterialSet.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CMaterialSet.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CPakFile.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CPakFile.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CResource.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CResource.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CScan.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CScan.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CStringTable.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CStringTable.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CTexture.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CTexture.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CWorld.cpp Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
CWorld.h Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast 2015-12-13 14:06:24 -07:00
EFormatVersion.h Rename ePrimeKioskDemo enumerator to ePrimeDemo 2015-09-07 13:02:55 -06:00
EResType.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
ETevEnums.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ETexelFormat.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SDependency.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SNamedResource.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
SResInfo.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00