PrimeWorldEditor/resources/shaders/CollisionShader.ps

17 lines
180 B
PostScript

#version 330 core
// Input
in vec4 LightColor;
// Output
out vec4 PixelColor;
// Uniforms
uniform vec4 TintColor;
// Main
void main()
{
PixelColor = LightColor * TintColor;
}