PrimeWorldEditor/Resource
parax0 c260e547c9 Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
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cooker Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
factory Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
model Bugfix: Don't bloom the wireframes 2015-11-26 05:12:12 -07:00
script Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
CAnimSet.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CAnimSet.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CAnimationParameters.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CAnimationParameters.h Added AnimationParameters property type, decreased contents margins for struct properties in the modify tab, other minor fixes/cleanup 2015-09-21 04:30:24 -06:00
CCollisionMesh.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CCollisionMesh.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CCollisionMeshGroup.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CCollisionMeshGroup.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CFont.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CFont.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CGameArea.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CGameArea.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CLight.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CLight.h Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CMaterial.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CMaterial.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CMaterialPass.cpp Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CMaterialPass.h Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
CMaterialSet.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CMaterialSet.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CPakFile.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CPakFile.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CResource.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CResource.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CScan.cpp Various SCAN fixes + MP3 support 2015-07-28 01:47:48 -04:00
CScan.h Various SCAN fixes + MP3 support 2015-07-28 01:47:48 -04:00
CStringTable.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CStringTable.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CTexture.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CTexture.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CWorld.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CWorld.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
EFormatVersion.h Rename ePrimeKioskDemo enumerator to ePrimeDemo 2015-09-07 13:02:55 -06:00
EResType.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
ETevEnums.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ETexelFormat.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SDependency.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SNamedResource.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
SResInfo.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00