PrimeWorldEditor/templates/mp1/Structs/DamageVulnerability.xml

24 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<struct name="DamageVulnerability" type="multi">
<properties>
<enum ID="0x00" name="Power" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x01" name="Ice" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x02" name="Wave" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x03" name="Plasma" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x04" name="Bomb" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x05" name="Power Bomb" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x06" name="Missile" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x07" name="Boost Ball" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x08" name="Phazon" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x09" name="AI" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0A" name="Poison Water" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0B" name="Lava" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0C" name="Hot" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0D" name="Unused Weapon 1" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0E" name="Unused Weapon 2" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0F" name="Unused Weapon 3" template="Enums/VulnerabilityType.xml"/>
<struct ID="0x10" name="ChargedBeams" template="Structs/ChargedBeams.xml"/>
<struct ID="0x11" name="BeamCombos" template="Structs/BeamCombos.xml"/>
</properties>
</struct>