PrimeWorldEditor/templates/mp1/Structs/LightParameters.xml

37 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<struct name="LightParameters" type="multi">
<properties>
<property ID="0x00" name="Unknown 1" type="bool"/>
<property ID="0x01" name="Unknown 2" type="float"/>
<property ID="0x02" name="Shadow Tessellation" type="long"/>
<property ID="0x03" name="Unknown 3" type="float"/>
<property ID="0x04" name="Unknown 4" type="float"/>
<property ID="0x05" name="Unknown 5" type="color"/>
<property ID="0x06" name="Unknown 6" type="bool"/>
<enum ID="0x07" name="World Lighting Options">
<enumerators>
<enumerator ID="0x00" name="Unknown 1"/>
<enumerator ID="0x01" name="Normal World Lighting"/>
<enumerator ID="0x02" name="Unknown 2"/>
<enumerator ID="0x03" name="Disable World Lighting"/>
<enumerator ID="0x04" name="Unknown 3"/>
<enumerator ID="0x05" name="Unknown 4"/>
</enumerators>
</enum>
<enum ID="0x08" name="Light Recalculation Options">
<description>Interval between light recalculation updates.</description>
<enumerators>
<enumerator ID="0x00" name="Never"/>
<enumerator ID="0x01" name="8 Frames"/>
<enumerator ID="0x02" name="4 Frames"/>
<enumerator ID="0x03" name="Every Frame"/>
</enumerators>
</enum>
<property ID="0x09" name="Unknown 7" type="vector3f"/>
<property ID="0x0A" name="Unknown 8" type="long"/>
<property ID="0x0B" name="Unknown 9" type="long"/>
<property ID="0x0C" name="Unknown 10" type="bool"/>
<property ID="0x0D" name="Light Layer Index" type="long"/>
</properties>
</struct>