PrimeWorldEditor/templates/mp1/Structs/PatternedInfo.xml

44 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<struct name="PatternedInfo" type="multi">
<properties>
<property ID="0x00" name="Mass" type="float"/>
<property ID="0x01" name="Speed" type="float"/>
<property ID="0x02" name="Turn Speed" type="float"/>
<property ID="0x03" name="Detection Range" type="float"/>
<property ID="0x04" name="Detection Height Range" type="float"/>
<property ID="0x05" name="Detection Angle" type="float"/>
<property ID="0x06" name="Min Attack Range" type="float"/>
<property ID="0x07" name="Max Attack Range" type="float"/>
<property ID="0x08" name="Average Attack Time" type="float"/>
<property ID="0x09" name="Attack Time Variation" type="float"/>
<property ID="0x0A" name="Leash Radius" type="float"/>
<property ID="0x0B" name="Player Leash Radius" type="float"/>
<property ID="0x0C" name="Player Leash Time" type="float"/>
<struct ID="0x0D" name="ContactDamage" template="Structs/DamageInfo.xml"/>
<property ID="0x0E" name="Damage Wait Time" type="float"/>
<struct ID="0x0F" name="HealthInfo" template="Structs/HealthInfo.xml"/>
<struct ID="0x10" name="Vulnerability" template="Structs/DamageVulnerability.xml"/>
<property ID="0x11" name="Unknown 1" type="float"/>
<property ID="0x12" name="Unknown 2" type="float"/>
<property ID="0x13" name="Unknown 3" type="vector3f"/>
<property ID="0x14" name="Unknown 4" type="float"/>
<property ID="0x15" name="Unknown 5" type="float"/>
<property ID="0x16" name="Unknown 6" type="float"/>
<property ID="0x17" name="Unknown 7" type="float"/>
<property ID="0x18" name="Death Sound" type="sound"/>
<property ID="0x19" name="AnimationParameters" type="character"/>
<property ID="0x1A" name="Active" type="bool"/>
<property ID="0x1B" name="State Machine" type="asset" extensions="AFSM"/>
<property ID="0x1C" name="Unknown 8" type="float"/>
<property ID="0x1D" name="Unknown 9" type="float"/>
<property ID="0x1E" name="Unknown 10" type="float"/>
<property ID="0x1F" name="Unknown 11" type="long"/>
<property ID="0x20" name="Unknown 12" type="vector3f"/>
<property ID="0x21" name="Particle 1" type="asset" extensions="PART"/>
<property ID="0x22" name="Unknown 13" type="long"/>
<property ID="0x23" name="Unknown 14" type="vector3f"/>
<property ID="0x24" name="Particle 2" type="asset" extensions="PART"/>
<property ID="0x25" name="Ice Shatter Sound" type="sound"/>
</properties>
</struct>