PrimeWorldEditor/src/Core/CAreaAttributes.h

21 lines
411 B
C++

#ifndef CAREAATTRIBUTES_H
#define CAREAATTRIBUTES_H
#include "Core/Resource/Script/CScriptObject.h"
class CAreaAttributes
{
EGame mGame;
CScriptObject *mpObj;
public:
CAreaAttributes(CScriptObject *pObj);
~CAreaAttributes();
void SetObject(CScriptObject *pObj);
bool IsLayerEnabled() const;
bool IsSkyEnabled() const;
CModel* SkyModel() const;
};
#endif // CAREAATTRIBUTES_H