PrimeWorldEditor/src/Editor
Aruki eb9236bbea Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
..
CharacterEditor Cleanup & refactoring 2018-12-16 14:00:40 -07:00
ModelEditor WIP string editor UI 2018-12-26 23:59:59 -07:00
PropertyEdit MP1 tweaks default values 2018-12-30 14:45:00 -07:00
ResourceBrowser WIP string editor UI 2018-12-26 23:59:59 -07:00
StringEditor More string editor UI 2018-12-27 00:00:43 -07:00
Undo Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
Widgets More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
WorldEditor Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
icons Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
CAboutDialog.cpp Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
CAboutDialog.h Finalized the About dialog, made it accessible through the start window 2016-03-21 18:24:12 -06:00
CAboutDialog.ui Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CBasicViewport.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CBasicViewport.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CCustomDelegate.h WIP string editor UI 2018-12-26 23:59:59 -07:00
CEditorApplication.cpp Added tweak editor 2018-12-27 23:56:43 -07:00
CEditorApplication.h Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
CErrorLogDialog.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CErrorLogDialog.h Mass code cleanup 2016-03-27 13:09:38 -06:00
CErrorLogDialog.ui Added log error dialog 2016-01-05 03:20:47 -07:00
CExportGameDialog.cpp More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
CExportGameDialog.h Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
CExportGameDialog.ui Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
CFileNameValidator.h Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
CGeneratePropertyNamesDialog.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CGeneratePropertyNamesDialog.h Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator 2018-10-12 19:38:08 -06:00
CGeneratePropertyNamesDialog.ui Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs. 2018-10-21 19:01:57 -06:00
CGizmo.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CGizmo.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CGridRenderable.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CLineRenderable.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CNodeCopyMimeData.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CNodeSelection.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CProgressBarNotifier.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CProgressDialog.cpp Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
CProgressDialog.h Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
CProgressDialog.ui Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
CProjectSettingsDialog.cpp More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
CProjectSettingsDialog.h Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
CProjectSettingsDialog.ui Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
CPropertyNameValidator.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CPropertyNameValidator.h Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
CSceneViewport.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
CSceneViewport.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CSelectionIterator.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CTweakEditor.cpp Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
CTweakEditor.h Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
CTweakEditor.ui Added tweak editor 2018-12-27 23:56:43 -07:00
CUIRelay.h Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
Editor.pro Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
IEditor.cpp Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
IEditor.h Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
INodeEditor.cpp WIP string editor UI 2018-12-26 23:59:59 -07:00
INodeEditor.h WIP string editor UI 2018-12-26 23:59:59 -07:00
IProgressNotifierUI.h Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Icons.qrc Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
TestDialog.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
TestDialog.h Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
TestDialog.ui Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
UICommon.cpp Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
UICommon.h Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
main.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00