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CharacterEditor
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
ModelEditor
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
PropertyEdit
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MP1 tweaks default values
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2018-12-30 14:45:00 -07:00 |
ResourceBrowser
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
StringEditor
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More string editor UI
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2018-12-27 00:00:43 -07:00 |
Undo
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
Widgets
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
WorldEditor
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
icons
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Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
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2017-07-22 16:26:49 -06:00 |
CAboutDialog.cpp
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
CAboutDialog.h
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Finalized the About dialog, made it accessible through the start window
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2016-03-21 18:24:12 -06:00 |
CAboutDialog.ui
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CBasicViewport.cpp
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CBasicViewport.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CCustomDelegate.h
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
CEditorApplication.cpp
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Added tweak editor
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2018-12-27 23:56:43 -07:00 |
CEditorApplication.h
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
CErrorLogDialog.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CErrorLogDialog.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CErrorLogDialog.ui
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
CExportGameDialog.cpp
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
CExportGameDialog.h
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
CExportGameDialog.ui
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
CFileNameValidator.h
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Added ability to rename resources/directories in the resource table view
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2017-07-16 03:24:14 -06:00 |
CGeneratePropertyNamesDialog.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CGeneratePropertyNamesDialog.h
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
CGeneratePropertyNamesDialog.ui
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
CGizmo.cpp
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CGizmo.h
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CGridRenderable.h
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CLineRenderable.h
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CNodeCopyMimeData.h
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CNodeSelection.h
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CProgressBarNotifier.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CProgressDialog.cpp
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
CProgressDialog.h
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
CProgressDialog.ui
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
CProjectSettingsDialog.cpp
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
CProjectSettingsDialog.h
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
CProjectSettingsDialog.ui
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
CPropertyNameValidator.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CPropertyNameValidator.h
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
CSceneViewport.cpp
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CSceneViewport.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CSelectionIterator.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CTweakEditor.cpp
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Tweak cooking for MP1
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2018-12-30 16:41:43 -07:00 |
CTweakEditor.h
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Tweak cooking for MP1
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2018-12-30 16:41:43 -07:00 |
CTweakEditor.ui
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Added tweak editor
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2018-12-27 23:56:43 -07:00 |
CUIRelay.h
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Editor.pro
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
IEditor.cpp
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
IEditor.h
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Tweak cooking for MP1
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2018-12-30 16:41:43 -07:00 |
INodeEditor.cpp
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
INodeEditor.h
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
IProgressNotifierUI.h
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
Icons.qrc
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Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
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2017-07-22 16:26:49 -06:00 |
TestDialog.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
TestDialog.h
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |
TestDialog.ui
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |
UICommon.cpp
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
UICommon.h
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
main.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |