PrimeWorldEditor/src/Editor/Widgets
Aruki 0ae7b8686e More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
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CCheckableTreeWidget.h Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
CCheckableTreeWidgetItem.h Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
CFilteredResourceModel.h Changed resource selector widgets so they can pop up a panel with a list of acceptable resources 2017-07-10 15:19:11 -06:00
CResourceSelector.cpp Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
CResourceSelector.h Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1 2017-07-18 03:07:42 -06:00
CSelectResourcePanel.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
CSelectResourcePanel.h Major resource browser UI overhaul 2017-07-12 20:45:14 -06:00
CSelectResourcePanel.ui Changed resource selector widgets so they can pop up a panel with a list of acceptable resources 2017-07-10 15:19:11 -06:00
CSoftValidatorLineEdit.h Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
CTimedLineEdit.h Added new WIP UI to the world editor for loading worlds/areas 2017-02-12 00:34:04 -07:00
CValidityLabel.h Implemented property name validation system 2018-02-11 16:11:49 -07:00
IPreviewPanel.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
IPreviewPanel.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
TEnumComboBox.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WColorPicker.cpp Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
WColorPicker.h Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
WDraggableSpinBox.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
WDraggableSpinBox.h Mass code cleanup 2016-03-27 13:09:38 -06:00
WIntegralSpinBox.cpp Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
WIntegralSpinBox.h Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
WScanPreviewPanel.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WScanPreviewPanel.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WScanPreviewPanel.ui Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
WStringPreviewPanel.cpp More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
WStringPreviewPanel.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WTextureGLWidget.cpp Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
WTextureGLWidget.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
WTexturePreviewPanel.cpp Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WTexturePreviewPanel.h Cleanup & refactoring 2018-12-16 14:00:40 -07:00
WTexturePreviewPanel.ui Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
WVectorEditor.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
WVectorEditor.h Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00