Modding tools and editor suite for the Metroid Prime series
Go to file
parax0 f3ff394361 For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first) 2015-09-06 13:58:18 -06:00
Common Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
Core Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one) 2015-09-01 20:54:30 -04:00
EditorAssets Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
OpenGL Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
Resource Rendering fixes for script nodes and certain UV anim modes 2015-08-20 12:34:05 -04:00
Scene Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
UI For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first) 2015-09-06 13:58:18 -06:00
.gitignore Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Icons.qrc Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00