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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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Modding tools and editor suite for the Metroid Prime series
45
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6
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102
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f3ff394361
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parax0
f3ff394361
For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first)
2015-09-06 13:58:18 -06:00
Common
Set up CBasicViewport to draw an XYZ axis overlay in the corner
2015-09-01 19:21:10 -04:00
Core
Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one)
2015-09-01 20:54:30 -04:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
2015-08-23 21:03:36 -04:00
Resource
Rendering fixes for script nodes and certain UV anim modes
2015-08-20 12:34:05 -04:00
Scene
Set up CBasicViewport to draw an XYZ axis overlay in the corner
2015-09-01 19:21:10 -04:00
UI
For WStringPreviewPanel, always pull English strings instead of whatever happens to be the first language (English isn't always first)
2015-09-06 13:58:18 -06:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
2015-09-01 13:05:48 -04:00