PrimeWorldEditor/OpenGL/CUniformBuffer.h

29 lines
483 B
C++

#ifndef CUNIFORMBUFFER_H
#define CUNIFORMBUFFER_H
#include <gl/glew.h>
#include <Common/types.h>
class CUniformBuffer
{
GLuint mUniformBuffer;
u32 mBufferSize;
public:
CUniformBuffer();
CUniformBuffer(u32 Size);
~CUniformBuffer();
void Bind();
void Unbind();
void BindBase(GLuint index);
void Buffer(void *pData);
void SetBufferSize(u32 Size);
u32 GetBufferSize();
private:
void InitializeBuffer();
};
#endif // CUNIFORMBUFFER_H