amuse/lib/Envelope.cpp

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#include "amuse/Envelope.hpp"
namespace amuse
{
void Envelope::reset(const ADSR* adsr)
{
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getAttack();
m_decayTime = adsr->getDecay();
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
m_releaseStartFactor = 0.0;
}
void Envelope::reset(const ADSRDLS* adsr, int8_t note, int8_t vel)
{
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getVelToAttack(vel);
m_decayTime = adsr->getKeyToDecay(note);
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
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m_releaseStartFactor = 0.0;
}
void Envelope::keyOff()
{
m_phase = (m_releaseTime != 0.0) ? State::Release : State::Complete;
m_curTime = 0.0;
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}
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float Envelope::advance(double dt)
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{
double thisTime = m_curTime;
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m_curTime += dt;
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switch (m_phase)
{
case State::Attack:
{
if (m_attackTime == 0.0)
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{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
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return 1.f;
}
double attackFac = thisTime / m_attackTime;
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if (attackFac >= 1.0)
{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
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return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay:
{
if (m_decayTime == 0.0)
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{
m_phase = State::Sustain;
m_curTime = 0.0;
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m_releaseStartFactor = m_sustainFactor;
return m_sustainFactor;
}
double decayFac = thisTime / m_decayTime;
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if (decayFac >= 1.0)
{
m_phase = State::Sustain;
m_curTime = 0.0;
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m_releaseStartFactor = m_sustainFactor;
return m_sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * m_sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain:
{
return m_sustainFactor;
}
case State::Release:
{
if (m_releaseTime == 0.0)
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{
m_phase = State::Complete;
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return 0.f;
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}
double releaseFac = thisTime / m_releaseTime;
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if (releaseFac >= 1.0)
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{
m_phase = State::Complete;
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return 0.f;
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}
return std::min(m_releaseStartFactor, 1.0 - releaseFac);
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}
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case State::Complete:
return 0.f;
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}
}
}