amuse/lib/Submix.cpp

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#include "amuse/Submix.hpp"
namespace amuse
{
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Submix::Submix(Engine& engine) : m_root(engine) {}
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EffectChorus& Submix::makeChorus(uint32_t baseDelay, uint32_t variation, uint32_t period)
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{
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return makeEffect<EffectChorus>(baseDelay, variation, period);
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}
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EffectDelay& Submix::makeDelay(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput)
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{
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return makeEffect<EffectDelay>(initDelay, initFeedback, initOutput);
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}
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EffectReverbStd& Submix::makeReverbStd(float coloration, float mix, float time, float damping, float preDelay)
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{
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return makeEffect<EffectReverbStd>(coloration, mix, time, damping, preDelay);
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}
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EffectReverbHi& Submix::makeReverbHi(float coloration, float mix, float time, float damping, float preDelay,
float crosstalk)
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{
return makeEffect<EffectReverbHi>(coloration, mix, time, damping, preDelay, crosstalk);
}
void Submix::applyEffect(int16_t* audio, size_t frameCount, const ChannelMap& chanMap) const
{
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for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<int16_t>&)*effect).applyEffect(audio, frameCount, chanMap);
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}
void Submix::applyEffect(int32_t* audio, size_t frameCount, const ChannelMap& chanMap) const
{
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for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<int32_t>&)*effect).applyEffect(audio, frameCount, chanMap);
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}
void Submix::applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) const
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{
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for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<float>&)*effect).applyEffect(audio, frameCount, chanMap);
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}
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void Submix::resetOutputSampleRate(double sampleRate)
{
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
effect->resetOutputSampleRate(sampleRate);
}
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}