amuse/lib/Submix.cpp

53 lines
1.8 KiB
C++

#include "amuse/Submix.hpp"
namespace amuse
{
Submix::Submix(Engine& engine) : m_root(engine) {}
EffectChorus& Submix::makeChorus(uint32_t baseDelay, uint32_t variation, uint32_t period)
{
return makeEffect<EffectChorus>(baseDelay, variation, period);
}
EffectDelay& Submix::makeDelay(uint32_t initDelay, uint32_t initFeedback, uint32_t initOutput)
{
return makeEffect<EffectDelay>(initDelay, initFeedback, initOutput);
}
EffectReverbStd& Submix::makeReverbStd(float coloration, float mix, float time, float damping, float preDelay)
{
return makeEffect<EffectReverbStd>(coloration, mix, time, damping, preDelay);
}
EffectReverbHi& Submix::makeReverbHi(float coloration, float mix, float time, float damping, float preDelay,
float crosstalk)
{
return makeEffect<EffectReverbHi>(coloration, mix, time, damping, preDelay, crosstalk);
}
void Submix::applyEffect(int16_t* audio, size_t frameCount, const ChannelMap& chanMap) const
{
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<int16_t>&)*effect).applyEffect(audio, frameCount, chanMap);
}
void Submix::applyEffect(int32_t* audio, size_t frameCount, const ChannelMap& chanMap) const
{
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<int32_t>&)*effect).applyEffect(audio, frameCount, chanMap);
}
void Submix::applyEffect(float* audio, size_t frameCount, const ChannelMap& chanMap) const
{
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
((EffectBase<float>&)*effect).applyEffect(audio, frameCount, chanMap);
}
void Submix::resetOutputSampleRate(double sampleRate)
{
for (const std::unique_ptr<EffectBaseTypeless>& effect : m_effectStack)
effect->resetOutputSampleRate(sampleRate);
}
}