amuse/lib/Engine.cpp

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#include "amuse/Engine.hpp"
#include "amuse/Voice.hpp"
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#include "amuse/Submix.hpp"
#include "amuse/Sequencer.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
#include "amuse/AudioGroupData.hpp"
#include "amuse/AudioGroup.hpp"
#include "amuse/Common.hpp"
namespace amuse
{
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static const float FullLevels[8] = {1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
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Engine::~Engine()
{
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for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
if (!seq->m_destroyed)
seq->_destroy();
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for (std::shared_ptr<Emitter>& emitter : m_activeEmitters)
emitter->_destroy();
for (std::shared_ptr<Voice>& vox : m_activeVoices)
vox->_destroy();
}
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Engine::Engine(IBackendVoiceAllocator& backend, AmplitudeMode ampMode)
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: m_backend(backend), m_ampMode(ampMode), m_defaultStudio(_allocateStudio(true))
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{
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m_defaultStudio->getAuxA().makeReverbStd(0.5f, 0.8f, 3.0f, 0.5f, 0.1f);
m_defaultStudio->getAuxB().makeChorus(15, 0, 500);
m_defaultStudioReady = true;
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backend.register5MsCallback(std::bind(&Engine::_5MsCallback, this, std::placeholders::_1));
m_midiReader = backend.allocateMIDIReader(*this);
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}
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std::pair<AudioGroup*, const SongGroupIndex*> Engine::_findSongGroup(int groupId) const
{
for (const auto& pair : m_audioGroups)
{
const SongGroupIndex* ret = pair.second->getProj().getSongGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
}
std::pair<AudioGroup*, const SFXGroupIndex*> Engine::_findSFXGroup(int groupId) const
{
for (const auto& pair : m_audioGroups)
{
const SFXGroupIndex* ret = pair.second->getProj().getSFXGroupIndex(groupId);
if (ret)
return {pair.second.get(), ret};
}
return {};
}
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std::list<std::shared_ptr<Voice>>::iterator Engine::_allocateVoice(const AudioGroup& group, int groupId,
double sampleRate, bool dynamicPitch, bool emitter,
std::weak_ptr<Studio> studio)
{
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std::shared_ptr<Studio> st = studio.lock();
auto it =
m_activeVoices.emplace(m_activeVoices.end(), new Voice(*this, group, groupId, m_nextVid++, emitter, studio));
m_activeVoices.back()->m_backendVoice = m_backend.allocateVoice(*m_activeVoices.back(), sampleRate, dynamicPitch);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getMaster().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getAuxA().m_backendSubmix.get(), FullLevels, false);
m_activeVoices.back()->m_backendVoice->setChannelLevels(st->getAuxB().m_backendSubmix.get(), FullLevels, false);
return it;
}
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std::list<std::shared_ptr<Sequencer>>::iterator Engine::_allocateSequencer(const AudioGroup& group, int groupId,
int setupId, std::weak_ptr<Studio> studio)
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{
const SongGroupIndex* songGroup = group.getProj().getSongGroupIndex(groupId);
if (songGroup)
{
auto it = m_activeSequencers.emplace(m_activeSequencers.end(),
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new Sequencer(*this, group, groupId, songGroup, setupId, studio));
return it;
}
const SFXGroupIndex* sfxGroup = group.getProj().getSFXGroupIndex(groupId);
if (sfxGroup)
{
auto it = m_activeSequencers.emplace(m_activeSequencers.end(),
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new Sequencer(*this, group, groupId, sfxGroup, studio));
return it;
}
return {};
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}
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std::shared_ptr<Studio> Engine::_allocateStudio(bool mainOut)
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{
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std::shared_ptr<Studio> ret = std::make_shared<Studio>(*this, mainOut);
m_activeStudios.emplace(m_activeStudios.end(), ret);
ret->m_master.m_backendSubmix = m_backend.allocateSubmix(ret->m_master, mainOut, 0);
ret->m_auxA.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxA, mainOut, 1);
ret->m_auxB.m_backendSubmix = m_backend.allocateSubmix(ret->m_auxB, mainOut, 2);
return ret;
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}
std::list<std::shared_ptr<Voice>>::iterator Engine::_destroyVoice(std::list<std::shared_ptr<Voice>>::iterator it)
{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
#endif
if ((*it)->m_destroyed)
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return m_activeVoices.begin();
(*it)->_destroy();
return m_activeVoices.erase(it);
}
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std::list<std::shared_ptr<Sequencer>>::iterator
Engine::_destroySequencer(std::list<std::shared_ptr<Sequencer>>::iterator it)
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{
#ifndef NDEBUG
assert(this == &(*it)->getEngine());
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#endif
if ((*it)->m_destroyed)
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return m_activeSequencers.begin();
(*it)->_destroy();
return m_activeSequencers.erase(it);
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}
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void Engine::_bringOutYourDead()
{
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for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
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{
Emitter* emitter = it->get();
if (emitter->getVoice()->_isRecursivelyDead())
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{
emitter->_destroy();
it = m_activeEmitters.erase(it);
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continue;
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}
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++it;
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}
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
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{
Voice* vox = it->get();
vox->_bringOutYourDead();
if (vox->_isRecursivelyDead())
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{
it = _destroyVoice(it);
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continue;
}
++it;
}
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for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
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{
Sequencer* seq = it->get();
seq->_bringOutYourDead();
if (seq->m_state == SequencerState::Dead)
{
it = _destroySequencer(it);
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continue;
}
++it;
}
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for (auto it = m_activeStudios.begin(); it != m_activeStudios.end();)
{
std::shared_ptr<Studio> st = it->lock();
if (!st)
it = m_activeStudios.erase(it);
else
++it;
}
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}
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void Engine::_5MsCallback(double dt)
{
if (m_midiReader)
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m_midiReader->pumpReader(dt);
for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->advance(dt);
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}
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/** Update all active audio entities and fill OS audio buffers as needed */
void Engine::pumpEngine()
{
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m_backend.pumpAndMixVoices();
_bringOutYourDead();
/* Determine lowest available free vid */
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int maxVid = -1;
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for (std::shared_ptr<Voice>& vox : m_activeVoices)
maxVid = std::max(maxVid, vox->maxVid());
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m_nextVid = maxVid + 1;
}
AudioGroup* Engine::_addAudioGroup(const AudioGroupData& data, std::unique_ptr<AudioGroup>&& grp)
{
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AudioGroup* ret = grp.get();
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m_audioGroups.emplace(std::make_pair(&data, std::move(grp)));
/* setup SFX index for contained objects */
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for (const auto& grp : ret->getProj().sfxGroups())
{
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const SFXGroupIndex& sfxGroup = grp.second;
m_sfxLookup.reserve(m_sfxLookup.size() + sfxGroup.m_sfxEntries.size());
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for (const auto& ent : sfxGroup.m_sfxEntries)
m_sfxLookup[ent.first] = std::make_tuple(ret, grp.first, ent.second);
}
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return ret;
}
/** Add GameCube audio group data pointers to engine; must remain resident! */
const AudioGroup* Engine::addAudioGroup(const AudioGroupData& data)
{
removeAudioGroup(data);
std::unique_ptr<AudioGroup> grp;
switch (data.m_fmt)
{
case DataFormat::GCN:
grp = std::make_unique<AudioGroup>(data, GCNDataTag{});
break;
case DataFormat::N64:
grp = std::make_unique<AudioGroup>(data, data.m_absOffs, N64DataTag{});
break;
case DataFormat::PC:
grp = std::make_unique<AudioGroup>(data, data.m_absOffs, PCDataTag{});
break;
}
if (!grp)
return nullptr;
return _addAudioGroup(data, std::move(grp));
}
/** Remove audio group from engine */
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void Engine::removeAudioGroup(const AudioGroupData& data)
{
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auto search = m_audioGroups.find(&data);
if (search == m_audioGroups.cend())
return;
AudioGroup* grp = search->second.get();
/* Destroy runtime entities within group */
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
{
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Voice* vox = it->get();
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if (&vox->getAudioGroup() == grp)
{
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vox->_destroy();
it = m_activeVoices.erase(it);
continue;
}
++it;
}
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for (auto it = m_activeEmitters.begin(); it != m_activeEmitters.end();)
{
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Emitter* emitter = it->get();
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if (&emitter->getAudioGroup() == grp)
{
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emitter->_destroy();
it = m_activeEmitters.erase(it);
continue;
}
++it;
}
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for (auto it = m_activeSequencers.begin(); it != m_activeSequencers.end();)
{
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Sequencer* seq = it->get();
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if (&seq->getAudioGroup() == grp)
{
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seq->_destroy();
it = m_activeSequencers.erase(it);
continue;
}
++it;
}
/* teardown SFX index for contained objects */
for (const auto& pair : grp->getProj().sfxGroups())
{
const SFXGroupIndex& sfxGroup = pair.second;
for (const auto& pair : sfxGroup.m_sfxEntries)
m_sfxLookup.erase(pair.first);
}
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m_audioGroups.erase(search);
}
/** Create new Studio within engine */
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std::shared_ptr<Studio> Engine::addStudio(bool mainOut) { return _allocateStudio(mainOut); }
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/** Start soundFX playing from loaded audio groups */
std::shared_ptr<Voice> Engine::fxStart(int sfxId, float vol, float pan, std::weak_ptr<Studio> smx)
{
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
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AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator ret =
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_allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, false, smx);
ObjectId oid = (grp->getDataFormat() == DataFormat::PC) ? entry->objId : SBig(entry->objId);
if (!(*ret)->loadSoundObject(oid, 0, 1000.f, entry->defKey, entry->defVel, 0))
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{
_destroyVoice(ret);
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return {};
}
(*ret)->setVolume(vol);
(*ret)->setPan(pan);
return *ret;
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
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std::shared_ptr<Emitter> Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist, float falloff,
int sfxId, float minVol, float maxVol, std::weak_ptr<Studio> smx)
{
auto search = m_sfxLookup.find(sfxId);
if (search == m_sfxLookup.end())
return nullptr;
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AudioGroup* grp = std::get<0>(search->second);
const SFXGroupIndex::SFXEntry* entry = std::get<2>(search->second);
if (!grp)
return nullptr;
std::list<std::shared_ptr<Voice>>::iterator vox =
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_allocateVoice(*grp, std::get<1>(search->second), 32000.0, true, true, smx);
auto emitIt = m_activeEmitters.emplace(m_activeEmitters.end(), new Emitter(*this, *grp, std::move(*vox)));
Emitter& ret = *(*emitIt);
ObjectId oid = (grp->getDataFormat() == DataFormat::PC) ? entry->objId : SBig(entry->objId);
if (!ret.getVoice()->loadSoundObject(oid, 0, 1000.f, entry->defKey, entry->defVel, 0))
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{
ret._destroy();
m_activeEmitters.erase(emitIt);
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return {};
}
(*vox)->setPan(entry->panning);
ret.setPos(pos);
ret.setDir(dir);
ret.setMaxDist(maxDist);
ret.setFalloff(falloff);
ret.setMinVol(minVol);
ret.setMaxVol(maxVol);
return *emitIt;
}
/** Start song playing from loaded audio groups */
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std::shared_ptr<Sequencer> Engine::seqPlay(int groupId, int songId, const unsigned char* arrData,
std::weak_ptr<Studio> smx)
{
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std::pair<AudioGroup*, const SongGroupIndex*> songGrp = _findSongGroup(groupId);
if (songGrp.second)
{
std::list<std::shared_ptr<Sequencer>>::iterator ret = _allocateSequencer(*songGrp.first, groupId, songId, smx);
if (!*ret)
return {};
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if (arrData)
(*ret)->playSong(arrData);
return *ret;
}
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std::pair<AudioGroup*, const SFXGroupIndex*> sfxGrp = _findSFXGroup(groupId);
if (sfxGrp.second)
{
std::list<std::shared_ptr<Sequencer>>::iterator ret = _allocateSequencer(*sfxGrp.first, groupId, songId, smx);
if (!*ret)
return {};
return *ret;
}
return {};
}
/** Find voice from VoiceId */
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std::shared_ptr<Voice> Engine::findVoice(int vid)
{
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for (std::shared_ptr<Voice>& vox : m_activeVoices)
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{
std::shared_ptr<Voice> ret = vox->_findVoice(vid, vox);
if (ret)
return ret;
}
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for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
{
std::shared_ptr<Voice> ret = seq->findVoice(vid);
if (ret)
return ret;
}
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return {};
}
/** Stop all voices in `kg`, stops immediately (no KeyOff) when `flag` set */
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void Engine::killKeygroup(uint8_t kg, bool now)
{
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end();)
{
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Voice* vox = it->get();
if (vox->m_keygroup == kg)
{
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if (now)
{
it = _destroyVoice(it);
continue;
}
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vox->keyOff();
}
++it;
}
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for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->killKeygroup(kg, now);
}
/** Send all voices using `macroId` the message `val` */
void Engine::sendMacroMessage(ObjectId macroId, int32_t val)
{
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for (auto it = m_activeVoices.begin(); it != m_activeVoices.end(); ++it)
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{
Voice* vox = it->get();
if (vox->getObjectId() == macroId)
vox->message(val);
}
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for (std::shared_ptr<Sequencer>& seq : m_activeSequencers)
seq->sendMacroMessage(macroId, val);
}
}