mirror of https://github.com/AxioDL/amuse.git
Initial stubs and basic Engine implementation
This commit is contained in:
parent
72ee790831
commit
fa8d9038df
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@ -0,0 +1,46 @@
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set(SOURCES
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lib/AudioGroup.cpp
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lib/AudioGroupData.cpp
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lib/AudioGroupPool.cpp
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lib/AudioGroupProject.cpp
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lib/AudioGroupSampleDirectory.cpp
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lib/Emitter.cpp
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lib/Engine.cpp
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lib/Envelope.cpp
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lib/Listener.cpp
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lib/Sequencer.cpp
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lib/SoundMacroState.cpp
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lib/Voice.cpp)
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set(HEADERS
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include/amuse/AudioGroup.hpp
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include/amuse/AudioGroupData.hpp
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include/amuse/AudioGroupPool.hpp
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include/amuse/AudioGroupProject.hpp
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include/amuse/AudioGroupSampleDirectory.hpp
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include/amuse/Emitter.hpp
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include/amuse/Engine.hpp
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include/amuse/Entity.hpp
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include/amuse/Envelope.hpp
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include/amuse/Listener.hpp
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include/amuse/Sequencer.hpp
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include/amuse/SoundMacroState.hpp
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include/amuse/Voice.hpp
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include/amuse/IBackendVoice.hpp
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include/amuse/IBackendVoiceAllocator.hpp
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include/amuse/Common.hpp
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include/amuse/amuse.hpp)
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unset(EXTRAS)
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if(TARGET boo)
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include_directories(${BOO_INCLUDE_DIR})
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list(APPEND EXTRAS lib/BooBackend.cpp include/amuse/BooBackend.hpp)
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endif()
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include_directories(include)
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set(AMUSE_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include CACHE PATH "amuse include path" FORCE)
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add_library(amuse
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${SOURCES}
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${HEADERS}
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${EXTRAS})
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@ -30,7 +30,7 @@ Here's an example usage:
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int main(int argc, char* argv[])
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{
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/* Up to the client to implement voice allocation and mixing */
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std::unique_ptr<amuse::IVoiceAllocator> voxAlloc = MakeMyVoiceAllocator();
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std::unique_ptr<amuse::IBackendVoiceAllocator> voxAlloc = MakeMyVoiceAllocator();
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/* Application just needs one per audio output (not per channel) */
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amuse::Engine snd(*voxAlloc);
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#ifndef __AMUSE_AUDIOGROUP_HPP__
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#define __AMUSE_AUDIOGROUP_HPP__
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#include "AudioGroupPool.hpp"
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#include "AudioGroupProject.hpp"
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#include "AudioGroupSampleDirectory.hpp"
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namespace amuse
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{
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class AudioGroupData;
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class AudioGroup
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{
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int m_groupId;
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AudioGroupPool m_pool;
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AudioGroupProject m_proj;
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AudioGroupSampleDirectory m_sdir;
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const unsigned char* m_samp;
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bool m_valid;
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public:
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operator bool() const {return m_valid;}
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AudioGroup(int groupId, const AudioGroupData& data);
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int groupId() const {return m_groupId;}
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bool sfxInGroup(int sfxId) const;
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bool songInGroup(int songId) const;
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const AudioGroupSampleDirectory::Entry* getSfxEntry(int sfxId) const;
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};
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}
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#endif // __AMUSE_AUDIOGROUP_HPP__
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@ -0,0 +1,40 @@
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#ifndef __AMUSE_AUDIOGROUPDATA_HPP__
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#define __AMUSE_AUDIOGROUPDATA_HPP__
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namespace amuse
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{
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/**
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* @brief Simple pointer-container of the four Audio Group chunks
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*/
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class AudioGroupData
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{
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protected:
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unsigned char* m_pool;
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unsigned char* m_proj;
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unsigned char* m_sdir;
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unsigned char* m_samp;
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public:
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AudioGroupData(unsigned char* pool, unsigned char* proj,
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unsigned char* sdir, unsigned char* samp)
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: m_pool(pool), m_proj(proj), m_sdir(sdir), m_samp(samp) {}
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const unsigned char* getPool() const {return m_pool;}
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const unsigned char* getProj() const {return m_proj;}
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const unsigned char* getSdir() const {return m_sdir;}
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const unsigned char* getSamp() const {return m_samp;}
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};
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/**
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* @brief A buffer-owning version of AudioGroupData
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*/
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class IntrusiveAudioGroupData : public AudioGroupData
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{
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public:
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using AudioGroupData::AudioGroupData;
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~IntrusiveAudioGroupData();
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};
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}
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#endif // __AMUSE_AUDIOGROUPDATA_HPP__
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@ -0,0 +1,15 @@
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#ifndef __AMUSE_AUDIOGROUPPOOL_HPP__
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#define __AMUSE_AUDIOGROUPPOOL_HPP__
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namespace amuse
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{
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class AudioGroupPool
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{
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public:
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AudioGroupPool(const unsigned char* data);
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};
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}
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#endif // __AMUSE_AUDIOGROUPPOOL_HPP__
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#ifndef __AMUSE_AUDIOGROUPPROJECT_HPP__
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#define __AMUSE_AUDIOGROUPPROJECT_HPP__
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namespace amuse
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{
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class AudioGroupProject
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{
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public:
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AudioGroupProject(const unsigned char* data);
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};
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}
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#endif // __AMUSE_AUDIOGROUPPROJECT_HPP__
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#ifndef __AMUSE_AUDIOGROUPSAMPLEDIR_HPP__
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#define __AMUSE_AUDIOGROUPSAMPLEDIR_HPP__
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#include <vector>
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#include <stdint.h>
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namespace amuse
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{
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class AudioGroupSampleDirectory
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{
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friend class AudioGroup;
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public:
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struct Entry
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{
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uint16_t m_sfxId;
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uint32_t m_sampleOff;
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uint32_t m_unk;
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uint8_t m_pitch;
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uint16_t m_sampleRate;
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uint32_t m_numSamples;
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uint32_t m_loopStartSample;
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uint32_t m_loopLengthSamples;
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uint32_t m_adpcmParmOffset;
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void swapBig();
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};
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struct ADPCMParms
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{
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uint16_t m_bytesPerFrame;
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uint8_t m_ps;
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uint8_t m_lps;
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int16_t m_hist1;
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int16_t m_hist2;
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int16_t m_coefs[16];
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void swapBig();
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};
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private:
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std::vector<Entry> m_entries;
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public:
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AudioGroupSampleDirectory(const unsigned char* data);
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};
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}
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#endif // __AMUSE_AUDIOGROUPSAMPLEDIR_HPP__
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#ifndef __AMUSE_BOO_BACKEND_HPP__
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#define __AMUSE_BOO_BACKEND_HPP__
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include "IBackendVoice.hpp"
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#include "IBackendVoiceAllocator.hpp"
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namespace amuse
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{
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/** Backend voice implementation for boo mixer */
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class BooBackendVoice : public IBackendVoice
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{
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friend class BooBackendVoiceAllocator;
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Voice& m_clientVox;
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struct VoiceCallback : boo::IAudioVoiceCallback
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{
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BooBackendVoice& m_parent;
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size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data);
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VoiceCallback(BooBackendVoice& parent) : m_parent(parent) {}
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} m_cb;
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std::unique_ptr<boo::IAudioVoice> m_booVoice;
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public:
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BooBackendVoice(boo::IAudioVoiceEngine& engine, Voice& clientVox,
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double sampleRate, bool dynamicPitch);
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void setMatrixCoefficients(const float coefs[8]);
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void setPitchRatio(double ratio);
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void start();
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void stop();
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};
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/** Backend voice allocator implementation for boo mixer */
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class BooBackendVoiceAllocator : public IBackendVoiceAllocator
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{
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boo::IAudioVoiceEngine& m_booEngine;
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public:
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BooBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine);
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std::unique_ptr<IBackendVoice> allocateVoice(Voice& clientVox, double sampleRate, bool dynamicPitch);
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};
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}
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#endif // __AMUSE_BOO_BACKEND_HPP__
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@ -0,0 +1,127 @@
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#ifndef __AMUSE_COMMON_HPP__
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#define __AMUSE_COMMON_HPP__
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namespace amuse
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{
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#undef bswap16
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#undef bswap32
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#undef bswap64
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/* Type-sensitive byte swappers */
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template <typename T>
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static inline T bswap16(T val)
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{
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#if __GNUC__
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return __builtin_bswap16(val);
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#elif _WIN32
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return _byteswap_ushort(val);
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#else
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return (val = (val << 8) | ((val >> 8) & 0xFF));
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#endif
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}
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template <typename T>
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static inline T bswap32(T val)
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{
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#if __GNUC__
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return __builtin_bswap32(val);
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#elif _WIN32
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return _byteswap_ulong(val);
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#else
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val = (val & 0x0000FFFF) << 16 | (val & 0xFFFF0000) >> 16;
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val = (val & 0x00FF00FF) << 8 | (val & 0xFF00FF00) >> 8;
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return val;
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#endif
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}
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template <typename T>
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static inline T bswap64(T val)
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{
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#if __GNUC__
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return __builtin_bswap64(val);
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#elif _WIN32
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return _byteswap_uint64(val);
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#else
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return ((val & 0xFF00000000000000ULL) >> 56) |
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((val & 0x00FF000000000000ULL) >> 40) |
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((val & 0x0000FF0000000000ULL) >> 24) |
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((val & 0x000000FF00000000ULL) >> 8) |
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((val & 0x00000000FF000000ULL) << 8) |
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((val & 0x0000000000FF0000ULL) << 24) |
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((val & 0x000000000000FF00ULL) << 40) |
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((val & 0x00000000000000FFULL) << 56);
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#endif
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}
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#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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static inline int16_t SBig(int16_t val) {return bswap16(val);}
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static inline uint16_t SBig(uint16_t val) {return bswap16(val);}
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static inline int32_t SBig(int32_t val) {return bswap32(val);}
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static inline uint32_t SBig(uint32_t val) {return bswap32(val);}
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static inline int64_t SBig(int64_t val) {return bswap64(val);}
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static inline uint64_t SBig(uint64_t val) {return bswap64(val);}
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static inline float SBig(float val)
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{
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int32_t ival = bswap32(*((int32_t*)(&val)));
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return *((float*)(&ival));
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}
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static inline double SBig(double val)
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{
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int64_t ival = bswap64(*((int64_t*)(&val)));
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return *((double*)(&ival));
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}
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#ifndef SBIG
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#define SBIG(q) ( ( (q) & 0x000000FF ) << 24 | ( (q) & 0x0000FF00 ) << 8 \
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| ( (q) & 0x00FF0000 ) >> 8 | ( (q) & 0xFF000000 ) >> 24 )
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#endif
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static inline int16_t SLittle(int16_t val) {return val;}
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static inline uint16_t SLittle(uint16_t val) {return val;}
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static inline int32_t SLittle(int32_t val) {return val;}
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static inline uint32_t SLittle(uint32_t val) {return val;}
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static inline int64_t SLittle(int64_t val) {return val;}
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static inline uint64_t SLittle(uint64_t val) {return val;}
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static inline float SLittle(float val) {return val;}
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static inline double SLittle(double val) {return val;}
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#ifndef SLITTLE
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#define SLITTLE(q) (q)
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#endif
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#else
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static inline int16_t SLittle(int16_t val) {return bswap16(val);}
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static inline uint16_t SLittle(uint16_t val) {return bswap16(val);}
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static inline int32_t SLittle(int32_t val) {return bswap32(val);}
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static inline uint32_t SLittle(uint32_t val) {return bswap32(val);}
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static inline int64_t SLittle(int64_t val) {return bswap64(val);}
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static inline uint64_t SLittle(uint64_t val) {return bswap64(val);}
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static inline float SLittle(float val)
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{
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int32_t ival = bswap32(*((int32_t*)(&val)));
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return *((float*)(&ival));
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}
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static inline double SLittle(double val)
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{
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int64_t ival = bswap64(*((int64_t*)(&val)));
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return *((double*)(&ival));
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}
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#ifndef SLITTLE
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#define SLITTLE(q) ( ( (q) & 0x000000FF ) << 24 | ( (q) & 0x0000FF00 ) << 8 \
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| ( (q) & 0x00FF0000 ) >> 8 | ( (q) & 0xFF000000 ) >> 24 )
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#endif
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static inline int16_t SBig(int16_t val) {return val;}
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static inline uint16_t SBig(uint16_t val) {return val;}
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static inline int32_t SBig(int32_t val) {return val;}
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static inline uint32_t SBig(uint32_t val) {return val;}
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static inline int64_t SBig(int64_t val) {return val;}
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static inline uint64_t SBig(uint64_t val) {return val;}
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static inline float SBig(float val) {return val;}
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static inline double SBig(double val) {return val;}
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#ifndef SBIG
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#define SBIG(q) (q)
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#endif
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#endif
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}
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#endif // __AMUSE_COMMON_HPP__
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#ifndef __AMUSE_EMITTER_HPP__
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#define __AMUSE_EMITTER_HPP__
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#include "Entity.hpp"
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namespace amuse
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{
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class Voice;
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using Vector3f = float[3];
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class Emitter : public Entity
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{
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Voice& m_vox;
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public:
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Emitter(Engine& engine, int groupId, Voice& vox);
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void setPos(const Vector3f& pos);
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void setDir(const Vector3f& dir);
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void setMaxDist(float maxDist);
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void setMaxVol(float maxVol);
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void setMinVol(float minVol);
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void setFalloff(float falloff);
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};
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}
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#endif // __AMUSE_EMITTER_HPP__
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#ifndef __AMUSE_ENGINE_HPP__
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#define __AMUSE_ENGINE_HPP__
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#include <memory>
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#include <list>
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#include <unordered_map>
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#include "Emitter.hpp"
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#include "AudioGroupSampleDirectory.hpp"
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namespace amuse
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{
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class IBackendVoiceAllocator;
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class Voice;
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class Emitter;
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class Sequencer;
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class AudioGroup;
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class AudioGroupData;
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/** Main audio playback system for a single audio output */
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class Engine
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{
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IBackendVoiceAllocator& m_backend;
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std::unordered_map<int, std::unique_ptr<AudioGroup>> m_audioGroups;
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std::list<std::unique_ptr<Voice>> m_activeVoices;
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std::list<std::unique_ptr<Emitter>> m_activeEmitters;
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std::list<std::unique_ptr<Sequencer>> m_activeSequencers;
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Voice* _allocateVoice(int groupId, double sampleRate, bool dynamicPitch);
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AudioGroup* _findGroupFromSfxId(int sfxId, const AudioGroupSampleDirectory::Entry*& entOut) const;
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AudioGroup* _findGroupFromSongId(int songId) const;
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public:
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Engine(IBackendVoiceAllocator& backend);
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/** Update all active audio entities and fill OS audio buffers as needed */
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void pumpEngine();
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/** Add audio group data pointers to engine; must remain resident! */
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bool addAudioGroup(int groupId, const AudioGroupData& data);
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/** Remove audio group from engine */
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void removeAudioGroup(int groupId);
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/** Start soundFX playing from loaded audio groups */
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Voice* fxStart(int sfxId, float vol, float pan);
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/** Start soundFX playing from loaded audio groups, attach to positional emitter */
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Emitter* addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
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float falloff, int sfxId, float minVol, float maxVol);
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|
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/** Start song playing from loaded audio groups */
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||||
Sequencer* seqPlay(int songId, const unsigned char* arrData);
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};
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||||
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||||
}
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#endif // __AMUSE_ENGINE_HPP__
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@ -0,0 +1,24 @@
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#ifndef __AMUSE_ENTITY_HPP__
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#define __AMUSE_ENTITY_HPP__
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||||
namespace amuse
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||||
{
|
||||
class Engine;
|
||||
|
||||
/** Common 'engine child' class */
|
||||
class Entity
|
||||
{
|
||||
protected:
|
||||
Engine& m_engine;
|
||||
int m_groupId;
|
||||
public:
|
||||
Entity(Engine& engine, int groupId)
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||||
: m_engine(engine), m_groupId(groupId) {}
|
||||
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||||
Engine& getEngine() {return m_engine;}
|
||||
int getGroupId() {return m_groupId;}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_ENTITY_HPP__
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef __AMUSE_ENVELOPE_HPP__
|
||||
#define __AMUSE_ENVELOPE_HPP__
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
class Envelope
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_ENVELOPE_HPP__
|
|
@ -0,0 +1,44 @@
|
|||
#ifndef __AMUSE_IBACKENDVOICE_HPP__
|
||||
#define __AMUSE_IBACKENDVOICE_HPP__
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
/** Same channel enums from boo, used for matrix coefficient table index */
|
||||
enum class AudioChannel
|
||||
{
|
||||
FrontLeft,
|
||||
FrontRight,
|
||||
RearLeft,
|
||||
RearRight,
|
||||
FrontCenter,
|
||||
LFE,
|
||||
SideLeft,
|
||||
SideRight,
|
||||
Unknown = 0xff
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Client-implemented voice instance
|
||||
*/
|
||||
class IBackendVoice
|
||||
{
|
||||
public:
|
||||
virtual ~IBackendVoice() = default;
|
||||
|
||||
/** Set channel-gains for audio source (AudioChannel enum for array index) */
|
||||
virtual void setMatrixCoefficients(const float coefs[8])=0;
|
||||
|
||||
/** Called by client to dynamically adjust the pitch of voices with dynamic pitch enabled */
|
||||
virtual void setPitchRatio(double ratio)=0;
|
||||
|
||||
/** Instructs platform to begin consuming sample data; invoking callback as needed */
|
||||
virtual void start()=0;
|
||||
|
||||
/** Instructs platform to stop consuming sample data */
|
||||
virtual void stop()=0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_IBACKENDVOICE_HPP__
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef __AMUSE_IBACKENDVOICEALLOCATOR_HPP__
|
||||
#define __AMUSE_IBACKENDVOICEALLOCATOR_HPP__
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
class IBackendVoice;
|
||||
class Voice;
|
||||
|
||||
/**
|
||||
* @brief Client-implemented voice allocator
|
||||
*/
|
||||
class IBackendVoiceAllocator
|
||||
{
|
||||
public:
|
||||
virtual ~IBackendVoiceAllocator() = default;
|
||||
|
||||
/** Amuse obtains a new voice from the platform this way */
|
||||
virtual std::unique_ptr<IBackendVoice> allocateVoice(Voice& clientVox, double sampleRate, bool dynamicPitch)=0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_IBACKENDVOICEALLOCATOR_HPP__
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __AMUSE_LISTENER_HPP__
|
||||
#define __AMUSE_LISTENER_HPP__
|
||||
|
||||
#include "Entity.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
class Listener : public Entity
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_LISTENER_HPP__
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __AMUSE_SEQUENCER_HPP__
|
||||
#define __AMUSE_SEQUENCER_HPP__
|
||||
|
||||
#include "Entity.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
class Sequencer : public Entity
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_SEQUENCER_HPP__
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef __AMUSE_SOUNDMACROSTATE_HPP__
|
||||
#define __AMUSE_SOUNDMACROSTATE_HPP__
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
class SoundMacroState
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_SOUNDMACROSTATE_HPP__
|
|
@ -0,0 +1,54 @@
|
|||
#ifndef __AMUSE_VOICE_HPP__
|
||||
#define __AMUSE_VOICE_HPP__
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <memory>
|
||||
#include "SoundMacroState.hpp"
|
||||
#include "Entity.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
class IBackendVoice;
|
||||
|
||||
/** State of voice over lifetime */
|
||||
enum class VoiceState
|
||||
{
|
||||
Playing,
|
||||
KeyOff,
|
||||
Finished
|
||||
};
|
||||
|
||||
/** Individual source of audio */
|
||||
class Voice : public Entity
|
||||
{
|
||||
friend class Engine;
|
||||
std::unique_ptr<IBackendVoice> m_backendVoice;
|
||||
SoundMacroState m_state;
|
||||
public:
|
||||
Voice(Engine& engine, int groupId);
|
||||
|
||||
/** Request specified count of audio frames (samples) from voice,
|
||||
* internally advancing the voice stream */
|
||||
size_t supplyAudio(size_t frames, int16_t* data);
|
||||
|
||||
/** Get current state of voice */
|
||||
VoiceState state() const;
|
||||
|
||||
/** Signals voice to begin fade-out, eventually reaching silence */
|
||||
void keyOff();
|
||||
|
||||
void setVolume(float vol);
|
||||
void setPanning(float pan);
|
||||
void setSurroundPanning(float span);
|
||||
void setPitchBend(float pitch);
|
||||
void setModulation(float mod);
|
||||
void setPedal(bool pedal);
|
||||
void setDoppler(float doppler);
|
||||
void setReverbVol(float rvol);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_VOICE_HPP__
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef __AMUSE_AMUSE_HPP__
|
||||
#define __AMUSE_AMUSE_HPP__
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // __AMUSE_AMUSE_HPP__
|
|
@ -0,0 +1,31 @@
|
|||
#include "amuse/AudioGroup.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
AudioGroup::AudioGroup(int groupId, const AudioGroupData& data)
|
||||
: m_groupId(groupId),
|
||||
m_pool(data.getPool()),
|
||||
m_proj(data.getProj()),
|
||||
m_sdir(data.getSdir()),
|
||||
m_samp(data.getSamp())
|
||||
{}
|
||||
|
||||
bool AudioGroup::sfxInGroup(int sfxId) const
|
||||
{
|
||||
}
|
||||
|
||||
bool AudioGroup::songInGroup(int songId) const
|
||||
{
|
||||
}
|
||||
|
||||
const AudioGroupSampleDirectory::Entry* AudioGroup::getSfxEntry(int sfxId) const
|
||||
{
|
||||
for (const AudioGroupSampleDirectory::Entry& ent : m_sdir.m_entries)
|
||||
if (ent.m_sfxId == sfxId)
|
||||
return &ent;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
#include "amuse/AudioGroupData.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
IntrusiveAudioGroupData::~IntrusiveAudioGroupData()
|
||||
{
|
||||
delete m_pool;
|
||||
delete m_proj;
|
||||
delete m_sdir;
|
||||
delete m_samp;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
#include "amuse/AudioGroupSampleDirectory.hpp"
|
||||
#include "amuse/Common.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
void AudioGroupSampleDirectory::Entry::swapBig()
|
||||
{
|
||||
m_sfxId = SBig(m_sfxId);
|
||||
m_sampleOff = SBig(m_sampleOff);
|
||||
m_unk = SBig(m_unk);
|
||||
m_sampleRate = SBig(m_sampleRate);
|
||||
m_numSamples = SBig(m_numSamples);
|
||||
m_loopStartSample = SBig(m_loopStartSample);
|
||||
m_loopLengthSamples = SBig(m_loopLengthSamples);
|
||||
m_adpcmParmOffset = SBig(m_adpcmParmOffset);
|
||||
}
|
||||
|
||||
void AudioGroupSampleDirectory::ADPCMParms::swapBig()
|
||||
{
|
||||
m_bytesPerFrame = SBig(m_bytesPerFrame);
|
||||
m_hist1 = SBig(m_hist1);
|
||||
m_hist2 = SBig(m_hist2);
|
||||
for (int i=0 ; i<16 ; ++i)
|
||||
m_coefs[i] = SBig(m_coefs[i]);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#include "amuse/BooBackend.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
size_t BooBackendVoice::VoiceCallback::supplyAudio(boo::IAudioVoice&,
|
||||
size_t frames, int16_t* data)
|
||||
{
|
||||
return m_parent.m_clientVox.supplyAudio(frames, data);
|
||||
}
|
||||
|
||||
BooBackendVoice::BooBackendVoice(boo::IAudioVoiceEngine& engine, Voice& clientVox,
|
||||
double sampleRate, bool dynamicPitch)
|
||||
: m_clientVox(clientVox), m_cb(*this),
|
||||
m_booVoice(engine.allocateNewMonoVoice(sampleRate, &m_cb, dynamicPitch))
|
||||
{}
|
||||
|
||||
void BooBackendVoice::setMatrixCoefficients(const float coefs[8])
|
||||
{
|
||||
m_booVoice->setMonoMatrixCoefficients(coefs);
|
||||
}
|
||||
|
||||
void BooBackendVoice::setPitchRatio(double ratio)
|
||||
{
|
||||
m_booVoice->setPitchRatio(ratio);
|
||||
}
|
||||
|
||||
void BooBackendVoice::start()
|
||||
{
|
||||
m_booVoice->start();
|
||||
}
|
||||
|
||||
void BooBackendVoice::stop()
|
||||
{
|
||||
m_booVoice->stop();
|
||||
}
|
||||
|
||||
BooBackendVoiceAllocator::BooBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine)
|
||||
: m_booEngine(booEngine)
|
||||
{}
|
||||
|
||||
std::unique_ptr<IBackendVoice>
|
||||
BooBackendVoiceAllocator::allocateVoice(Voice& clientVox, double sampleRate, bool dynamicPitch)
|
||||
{
|
||||
return std::make_unique<BooBackendVoice>(m_booEngine, clientVox, sampleRate, dynamicPitch);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
#include "amuse/Emitter.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
Emitter::Emitter(Engine& engine, int groupId, Voice& vox)
|
||||
: Entity(engine, groupId), m_vox(vox)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,137 @@
|
|||
#include "amuse/Engine.hpp"
|
||||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/Sequencer.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
#include "amuse/IBackendVoiceAllocator.hpp"
|
||||
#include "amuse/AudioGroupData.hpp"
|
||||
#include "amuse/AudioGroup.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
Engine::Engine(IBackendVoiceAllocator& backend)
|
||||
: m_backend(backend)
|
||||
{}
|
||||
|
||||
Voice* Engine::_allocateVoice(int groupId, double sampleRate, bool dynamicPitch)
|
||||
{
|
||||
std::unique_ptr<Voice> vox = std::make_unique<Voice>(*this, groupId);
|
||||
vox->m_backendVoice = m_backend.allocateVoice(*vox, sampleRate, dynamicPitch);
|
||||
Voice* ret = vox.get();
|
||||
m_activeVoices.push_back(std::move(vox));
|
||||
return ret;
|
||||
}
|
||||
|
||||
AudioGroup* Engine::_findGroupFromSfxId(int sfxId, const AudioGroupSampleDirectory::Entry*& entOut) const
|
||||
{
|
||||
for (const auto& grp : m_audioGroups)
|
||||
{
|
||||
entOut = grp.second->getSfxEntry(sfxId);
|
||||
if (entOut)
|
||||
return grp.second.get();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AudioGroup* Engine::_findGroupFromSongId(int songId) const
|
||||
{
|
||||
for (const auto& grp : m_audioGroups)
|
||||
if (grp.second->songInGroup(songId))
|
||||
return grp.second.get();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/** Update all active audio entities and fill OS audio buffers as needed */
|
||||
void Engine::pumpEngine()
|
||||
{
|
||||
}
|
||||
|
||||
/** Add audio group data pointers to engine; must remain resident! */
|
||||
bool Engine::addAudioGroup(int groupId, const AudioGroupData& data)
|
||||
{
|
||||
std::unique_ptr<AudioGroup> grp = std::make_unique<AudioGroup>(groupId, data);
|
||||
if (!grp)
|
||||
return false;
|
||||
m_audioGroups.emplace(std::make_pair(groupId, std::move(grp)));
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Remove audio group from engine */
|
||||
void Engine::removeAudioGroup(int groupId)
|
||||
{
|
||||
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
|
||||
{
|
||||
if ((*it)->getGroupId() == groupId)
|
||||
{
|
||||
it = m_activeVoices.erase(it);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
|
||||
{
|
||||
if ((*it)->getGroupId() == groupId)
|
||||
{
|
||||
it = m_activeEmitters.erase(it);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
|
||||
{
|
||||
if ((*it)->getGroupId() == groupId)
|
||||
{
|
||||
it = m_activeSequencers.erase(it);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
m_audioGroups.erase(groupId);
|
||||
}
|
||||
|
||||
/** Start soundFX playing from loaded audio groups */
|
||||
Voice* Engine::fxStart(int sfxId, float vol, float pan)
|
||||
{
|
||||
const AudioGroupSampleDirectory::Entry* entry;
|
||||
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
|
||||
if (!grp)
|
||||
return nullptr;
|
||||
|
||||
Voice* ret = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
|
||||
ret->setVolume(vol);
|
||||
ret->setPanning(pan);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
|
||||
Emitter* Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
|
||||
float falloff, int sfxId, float minVol, float maxVol)
|
||||
{
|
||||
const AudioGroupSampleDirectory::Entry* entry;
|
||||
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
|
||||
if (!grp)
|
||||
return nullptr;
|
||||
|
||||
Voice* vox = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
|
||||
std::unique_ptr<Emitter> emtr = std::make_unique<Emitter>(*this, grp->groupId(), *vox);
|
||||
Emitter* ret = emtr.get();
|
||||
ret->setPos(pos);
|
||||
ret->setDir(dir);
|
||||
ret->setMaxDist(maxDist);
|
||||
ret->setFalloff(falloff);
|
||||
ret->setMinVol(minVol);
|
||||
ret->setMaxVol(maxVol);
|
||||
|
||||
m_activeEmitters.push_back(std::move(emtr));
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** Start song playing from loaded audio groups */
|
||||
Sequencer* Engine::seqPlay(int songId, const unsigned char* arrData)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
#include "amuse/Voice.hpp"
|
||||
#include "amuse/IBackendVoice.hpp"
|
||||
|
||||
namespace amuse
|
||||
{
|
||||
|
||||
Voice::Voice(Engine& engine, int groupId)
|
||||
: Entity(engine, groupId)
|
||||
{
|
||||
}
|
||||
|
||||
size_t Voice::supplyAudio(size_t frames, int16_t* data)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue