amuse/lib/AudioGroup.cpp

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#include "amuse/AudioGroup.hpp"
#include "amuse/AudioGroupData.hpp"
namespace amuse
{
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AudioGroup::AudioGroup(const AudioGroupData& data)
: m_proj(data.getProj()),
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m_pool(data.getPool()),
m_sdir(data.getSdir()),
m_samp(data.getSamp())
{}
const Sample* AudioGroup::getSample(int sfxId) const
{
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auto search = m_sdir.m_entries.find(sfxId);
if (search == m_sdir.m_entries.cend())
return nullptr;
return &search->second;
}
const unsigned char* AudioGroup::getSampleData(uint32_t offset) const
{
return m_samp + offset;
}
}