amuse/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.10 FATAL_ERROR) # because of c++17
project(amuse)
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set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT MSVC)
add_compile_options(-Wno-narrowing)
endif()
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/boo AND EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/athena)
message(STATUS "Preparing standalone build")
add_subdirectory(boo)
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add_subdirectory(athena)
endif()
add_library(amuse
lib/AudioGroup.cpp
lib/AudioGroupData.cpp
lib/AudioGroupPool.cpp
lib/AudioGroupProject.cpp
lib/AudioGroupSampleDirectory.cpp
lib/Common.cpp
lib/ContainerRegistry.cpp
lib/DirectoryEnumerator.cpp
lib/DSPCodec.cpp
lib/EffectChorus.cpp
lib/EffectDelay.cpp
lib/EffectReverb.cpp
lib/Emitter.cpp
lib/Engine.cpp
lib/Envelope.cpp
lib/Listener.cpp
lib/N64MusyXCodec.cpp
lib/Sequencer.cpp
lib/SongConverter.cpp
lib/SongState.cpp
lib/SoundMacroState.cpp
lib/Studio.cpp
lib/Submix.cpp
lib/Voice.cpp
lib/VolumeTable.cpp
include/amuse/amuse.hpp
include/amuse/AudioGroup.hpp
include/amuse/AudioGroupData.hpp
include/amuse/AudioGroupPool.hpp
include/amuse/AudioGroupProject.hpp
include/amuse/AudioGroupSampleDirectory.hpp
include/amuse/Common.hpp
include/amuse/ContainerRegistry.hpp
include/amuse/DirectoryEnumerator.hpp
include/amuse/DSPCodec.hpp
include/amuse/EffectBase.hpp
include/amuse/EffectChorus.hpp
include/amuse/EffectDelay.hpp
include/amuse/EffectReverb.hpp
include/amuse/Emitter.hpp
include/amuse/Engine.hpp
include/amuse/Entity.hpp
include/amuse/Envelope.hpp
include/amuse/IBackendSubmix.hpp
include/amuse/IBackendVoice.hpp
include/amuse/IBackendVoiceAllocator.hpp
include/amuse/Listener.hpp
include/amuse/N64MusyXCodec.hpp
include/amuse/Sequencer.hpp
include/amuse/SongConverter.hpp
include/amuse/SoundMacroState.hpp
include/amuse/SongState.hpp
include/amuse/Submix.hpp
include/amuse/Studio.hpp
include/amuse/Voice.hpp
include/amuse/VolumeTable.hpp
)
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if(NX)
target_sources(amuse PRIVATE include/switch_math.hpp)
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endif()
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target_atdna(amuse atdna_AudioGroupPool.cpp include/amuse/AudioGroupPool.hpp)
target_atdna(amuse atdna_AudioGroupProject.cpp include/amuse/AudioGroupProject.hpp)
target_atdna(amuse atdna_AudioGroupSampleDirectory.cpp include/amuse/AudioGroupSampleDirectory.hpp)
target_include_directories(amuse PUBLIC include)
target_link_libraries(amuse athena-core ${ZLIB_LIBRARIES} lzokay)
if(TARGET boo)
target_sources(amuse PRIVATE lib/BooBackend.cpp include/amuse/BooBackend.hpp)
target_link_libraries(amuse boo)
endif()
if (NOT MSVC)
target_compile_options(amuse PRIVATE -Wno-unknown-pragmas)
endif()
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if(COMMAND add_sanitizers)
add_sanitizers(amuse)
endif()
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if(TARGET boo AND NOT WINDOWS_STORE AND NOT NX)
# AudioUnit Target (OS X only)
add_subdirectory(AudioUnit)
# VST Target
add_subdirectory(VST)
# Multi-platform CLI tools
# Player
add_executable(amuseplay WIN32 driver/amuseplay.cpp)
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target_link_libraries(amuseplay amuse logvisor)
# Converter
add_executable(amuseconv driver/amuseconv.cpp)
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target_link_libraries(amuseconv amuse logvisor)
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# Renderer
add_executable(amuserender driver/amuserender.cpp)
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target_link_libraries(amuserender amuse logvisor)
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if(COMMAND add_sanitizers)
add_sanitizers(amuseplay)
add_sanitizers(amuseconv)
add_sanitizers(amuserender)
endif()
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# Editor
find_package(Qt5Widgets)
if (Qt5Widgets_FOUND)
message(STATUS "Qt5 found, amuse-gui will be built")
add_subdirectory(Editor)
else()
message(STATUS "Qt5 not found, amuse-gui will not be built")
endif()
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endif()