amuse/Editor/MIDIReader.hpp

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#pragma once
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#include "amuse/Voice.hpp"
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#include "amuse/BooBackend.hpp"
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#include "amuse/Common.hpp"
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#include <unordered_set>
class MIDIReader : public amuse::BooBackendMIDIReader
{
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std::unordered_map<uint8_t, amuse::ObjToken<amuse::Voice>> m_chanVoxs;
std::unordered_set<amuse::ObjToken<amuse::Voice>> m_keyoffVoxs;
amuse::ObjToken<amuse::Voice> m_lastVoice;
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public:
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MIDIReader(amuse::Engine& engine, bool useLock);
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void noteOff(uint8_t chan, uint8_t key, uint8_t velocity);
void noteOn(uint8_t chan, uint8_t key, uint8_t velocity);
void notePressure(uint8_t chan, uint8_t key, uint8_t pressure);
void controlChange(uint8_t chan, uint8_t control, uint8_t value);
void programChange(uint8_t chan, uint8_t program);
void channelPressure(uint8_t chan, uint8_t pressure);
void pitchBend(uint8_t chan, int16_t pitch);
void allSoundOff(uint8_t chan);
void resetAllControllers(uint8_t chan);
void localControl(uint8_t chan, bool on);
void allNotesOff(uint8_t chan);
void omniMode(uint8_t chan, bool on);
void polyMode(uint8_t chan, bool on);
void sysex(const void* data, size_t len);
void timeCodeQuarterFrame(uint8_t message, uint8_t value);
void songPositionPointer(uint16_t pointer);
void songSelect(uint8_t song);
void tuneRequest();
void startSeq();
void continueSeq();
void stopSeq();
void reset();
};
class VoiceAllocator : public amuse::BooBackendVoiceAllocator
{
public:
VoiceAllocator(boo::IAudioVoiceEngine& booEngine);
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std::unique_ptr<amuse::IMIDIReader> allocateMIDIReader(amuse::Engine& engine);
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};