Initial Amuse AudioUnit frontend architecture

This commit is contained in:
Jack Andersen 2016-05-24 16:00:22 -10:00
parent 3f0ea233bb
commit 1c277b179a
10 changed files with 651 additions and 1 deletions

1
.gitignore vendored Normal file
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.DS_Store

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.application-identifier</key>
<string>@APPLE_TEAM_ID@.@APPLE_BUNDLE_ID@</string>
<key>com.apple.developer.team-identifier</key>
<string>@APPLE_TEAM_ID@</string>
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>

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#import <AppKit/AppKit.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudioKit/AUViewController.h>
#import "AudioUnitViewController.hpp"
@interface AppDelegate : NSObject <NSApplicationDelegate>
{}
@end
@interface ViewController : NSViewController
{
NSButton* playButton;
AudioUnitViewController* amuseVC;
}
@property (weak) IBOutlet NSView *containerView;
-(IBAction)togglePlay:(id)sender;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
#if 0
AudioComponentDescription desc;
/* Supply the correct AudioComponentDescription based on your AudioUnit type, manufacturer and creator.
You need to supply matching settings in the AUAppExtension info.plist under:
NSExtension
NSExtensionAttributes
AudioComponents
Item 0
type
subtype
manufacturer
If you do not do this step, your AudioUnit will not work!!!
*/
desc.componentType = kAudioUnitType_MusicDevice;
desc.componentSubType = 'sin3';
desc.componentManufacturer = 'Demo';
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
[AUAudioUnit registerSubclass: AUv3InstrumentDemo.class asComponentDescription:desc name:@"Local InstrumentDemo" version: UINT32_MAX];
playEngine = [[SimplePlayEngine alloc] initWithComponentType: desc.componentType componentsFoundCallback: nil];
[playEngine selectAudioUnitWithComponentDescription2:desc completionHandler:^{
[self connectParametersToControls];
}];
#endif
}
-(void)loadView {
amuseVC = [[AudioUnitViewController alloc] initWithNibName:nil bundle:nil];
self.view = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 200, 300)];
[self.view addSubview:amuseVC.view];
self.view.translatesAutoresizingMaskIntoConstraints = NO;
NSArray *constraints = [NSLayoutConstraint constraintsWithVisualFormat: @"H:|-[view]-|" options:0 metrics:nil views:NSDictionaryOfVariableBindings(self.view)];
[self.view addConstraints: constraints];
constraints = [NSLayoutConstraint constraintsWithVisualFormat: @"V:|-[view]-|" options:0 metrics:nil views:NSDictionaryOfVariableBindings(self.view)];
[self.view addConstraints: constraints];
}
@end
@implementation AppDelegate
@end
int main(int argc, const char * argv[]) {
NSApplication* app = [NSApplication sharedApplication];
[app setActivationPolicy:NSApplicationActivationPolicyRegular];
/* Delegate (OS X callbacks) */
AppDelegate* delegate = [AppDelegate new];
[app setDelegate:delegate];
[app run];
return 0;
}

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#ifndef __AMUSE_AUDIOUNIT_BACKEND_HPP__
#define __AMUSE_AUDIOUNIT_BACKEND_HPP__
#ifdef __APPLE__
#include <Availability.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#define AMUSE_HAS_AUDIO_UNIT 1
#include <AudioUnit/AudioUnit.h>
#include "optional.hpp"
#include "amuse/BooBackend.hpp"
#include "amuse/Engine.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendSubmix.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
namespace amuse
{
/** Backend MIDI event reader for controlling sequencer with external hardware / software */
class AudioUnitBackendMIDIReader : public BooBackendMIDIReader
{
friend class AudioUnitBackendVoiceAllocator;
public:
AudioUnitBackendMIDIReader(Engine& engine)
: BooBackendMIDIReader(engine, "AudioUnit MIDI") {}
};
/** Backend voice allocator implementation for AudioUnit mixer */
class AudioUnitBackendVoiceAllocator : public BooBackendVoiceAllocator
{
friend class AudioUnitBackendMIDIReader;
public:
AudioUnitBackendVoiceAllocator(boo::IAudioVoiceEngine& booEngine)
: BooBackendVoiceAllocator(booEngine) {}
};
void RegisterAudioUnit();
}
@interface AmuseAudioUnit : AUAudioUnit
{
std::unique_ptr<boo::IAudioVoiceEngine> m_booBackend;
std::experimental::optional<amuse::AudioUnitBackendVoiceAllocator> m_voxAlloc;
std::experimental::optional<amuse::Engine> m_engine;
AUAudioUnitBusArray* m_outs;
}
@end
#endif
#endif
#endif // __AMUSE_AUDIOUNIT_BACKEND_HPP__

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#include "AudioUnitBackend.hpp"
#ifdef __APPLE__
#include <Availability.h>
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
#import <AudioUnit/AudioUnit.h>
#import <CoreAudioKit/CoreAudioKit.h>
#import <AVFoundation/AVFoundation.h>
#if !__has_feature(objc_arc)
#error ARC Required
#endif
#include "logvisor/logvisor.hpp"
#include "audiodev/AudioVoiceEngine.hpp"
static logvisor::Module Log("amuse::AudioUnitBackend");
struct AudioUnitVoiceEngine : boo::BaseAudioVoiceEngine
{
std::vector<std::unique_ptr<float[]>> m_renderBufs;
size_t m_frameBytes;
void render(AudioBufferList* outputData)
{
if (m_renderBufs.size() < outputData->mNumberBuffers)
m_renderBufs.resize(outputData->mNumberBuffers);
for (int i=0 ; i<outputData->mNumberBuffers ; ++i)
{
std::unique_ptr<float[]>& buf = m_renderBufs[i];
AudioBuffer& auBuf = outputData->mBuffers[i];
if (!auBuf.mData)
{
buf.reset(new float[auBuf.mDataByteSize]);
auBuf.mData = buf.get();
}
_pumpAndMixVoices(auBuf.mDataByteSize / 2 / 4, reinterpret_cast<float*>(auBuf.mData));
}
}
boo::AudioChannelSet _getAvailableSet()
{
return boo::AudioChannelSet::Stereo;
}
std::vector<std::pair<std::string, std::string>> enumerateMIDIDevices() const
{
return {};
}
boo::ReceiveFunctor m_midiReceiver = nullptr;
std::unique_ptr<boo::IMIDIIn> newVirtualMIDIIn(boo::ReceiveFunctor&& receiver)
{
m_midiReceiver = std::move(receiver);
return {};
}
std::unique_ptr<boo::IMIDIOut> newVirtualMIDIOut()
{
return {};
}
std::unique_ptr<boo::IMIDIInOut> newVirtualMIDIInOut(boo::ReceiveFunctor&& receiver)
{
return {};
}
std::unique_ptr<boo::IMIDIIn> newRealMIDIIn(const char* name, boo::ReceiveFunctor&& receiver)
{
return {};
}
std::unique_ptr<boo::IMIDIOut> newRealMIDIOut(const char* name)
{
return {};
}
std::unique_ptr<boo::IMIDIInOut> newRealMIDIInOut(const char* name, boo::ReceiveFunctor&& receiver)
{
return {};
}
AudioUnitVoiceEngine()
{
m_mixInfo.m_channels = _getAvailableSet();
unsigned chCount = ChannelCount(m_mixInfo.m_channels);
m_mixInfo.m_sampleRate = 96000.0;
m_mixInfo.m_sampleFormat = SOXR_FLOAT32_I;
m_mixInfo.m_bitsPerSample = 32;
m_5msFrames = 96000 * 5 / 1000;
boo::ChannelMap& chMapOut = m_mixInfo.m_channelMap;
chMapOut.m_channelCount = 2;
chMapOut.m_channels[0] = boo::AudioChannel::FrontLeft;
chMapOut.m_channels[1] = boo::AudioChannel::FrontRight;
while (chMapOut.m_channelCount < chCount)
chMapOut.m_channels[chMapOut.m_channelCount++] = boo::AudioChannel::Unknown;
m_mixInfo.m_periodFrames = 2400;
m_frameBytes = m_mixInfo.m_periodFrames * m_mixInfo.m_channelMap.m_channelCount * 4;
}
void pumpAndMixVoices()
{
}
};
@implementation AmuseAudioUnit
- (id)initWithComponentDescription:(AudioComponentDescription)componentDescription
options:(AudioComponentInstantiationOptions)options
error:(NSError * _Nullable *)outError;
{
self = [super initWithComponentDescription:componentDescription options:options error:outError];
if (!self)
return nil;
AUAudioUnitBus* outBus = [[AUAudioUnitBus alloc] initWithFormat:
[[AVAudioFormat alloc] initWithCommonFormat:AVAudioPCMFormatFloat32
sampleRate:96000.0
channels:2
interleaved:TRUE]
error:outError];
if (!outBus)
return nil;
m_outs = [[AUAudioUnitBusArray alloc] initWithAudioUnit:self busType:AUAudioUnitBusTypeOutput busses:@[outBus]];
self.maximumFramesToRender = 2400;
return self;
}
- (BOOL)allocateRenderResourcesAndReturnError:(NSError * _Nullable *)outError
{
if (![super allocateRenderResourcesAndReturnError:outError])
return FALSE;
m_booBackend = std::make_unique<AudioUnitVoiceEngine>();
if (!m_booBackend)
{
*outError = [NSError errorWithDomain:@"amuse" code:-1
userInfo:@{NSLocalizedDescriptionKey:@"Unable to construct boo mixer"}];
return FALSE;
}
m_voxAlloc.emplace(*m_booBackend);
m_engine.emplace(*m_voxAlloc);
*outError = nil;
return TRUE;
}
- (void)deallocateRenderResources
{
m_engine = std::experimental::nullopt;
m_voxAlloc = std::experimental::nullopt;
m_booBackend.reset();
[super deallocateRenderResources];
}
- (BOOL)renderResourcesAllocated
{
if (m_engine)
return TRUE;
return FALSE;
}
- (AUAudioUnitBusArray*)outputBusses
{
return m_outs;
}
- (BOOL)musicDeviceOrEffect
{
return TRUE;
}
- (NSInteger)virtualMIDICableCount
{
return 1;
}
- (AUInternalRenderBlock)internalRenderBlock
{
AudioUnitVoiceEngine& voxEngine = static_cast<AudioUnitVoiceEngine&>(*m_booBackend);
return ^AUAudioUnitStatus(AudioUnitRenderActionFlags* actionFlags, const AudioTimeStamp* timestamp,
AUAudioFrameCount frameCount, NSInteger outputBusNumber, AudioBufferList* outputData,
const AURenderEvent* realtimeEventListHead, AURenderPullInputBlock pullInputBlock)
{
/* Process MIDI events first */
if (voxEngine.m_midiReceiver)
{
for (const AUMIDIEvent* event = &realtimeEventListHead->MIDI ;
event != nullptr ; event = &event->next->MIDI)
{
if (event->eventType == AURenderEventMIDI)
{
voxEngine.m_midiReceiver(std::vector<uint8_t>(std::cbegin(event->data),
std::cbegin(event->data) + event->length));
}
}
}
/* Output buffers */
voxEngine.render(outputData);
return noErr;
};
}
@end
namespace amuse
{
void RegisterAudioUnit()
{
AudioComponentDescription desc = {};
desc.componentType = 'aumu';
desc.componentSubType = 'amus';
desc.componentManufacturer = 'AXDL';
[AUAudioUnit registerSubclass:[AmuseAudioUnit class] asComponentDescription:desc name:@"Amuse" version:0100];
}
}
#endif
#endif

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#ifndef __AMUSE_AUDIOUNIT_VIEWCONTROLLER_HPP__
#define __AMUSE_AUDIOUNIT_VIEWCONTROLLER_HPP__
#import <CoreAudioKit/CoreAudioKit.h>
@interface AudioUnitViewController : AUViewController <AUAudioUnitFactory>
@end
#endif // __AMUSE_AUDIOUNIT_VIEWCONTROLLER_HPP__

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#import "AudioUnitViewController.hpp"
#import "AudioUnitBackend.hpp"
#if !__has_feature(objc_arc)
#error ARC Required
#endif
@interface AudioUnitView : NSView
{
NSButton* m_fileButton;
}
- (void)clickFileButton;
@end
@implementation AudioUnitView
- (id)init
{
self = [super initWithFrame:NSMakeRect(0, 0, 200, 300)];
m_fileButton = [[NSButton alloc] initWithFrame:NSMakeRect(100, 100, 30, 10)];
m_fileButton.target = self;
m_fileButton.action = @selector(clickFileButton);
[self addSubview:m_fileButton];
return self;
}
- (void)clickFileButton
{
NSLog(@"Click");
}
@end
@interface AudioUnitViewController ()
@end
@implementation AudioUnitViewController {
AUAudioUnit *audioUnit;
}
- (void) viewDidLoad {
[super viewDidLoad];
if (!audioUnit) {
return;
}
// Get the parameter tree and add observers for any parameters that the UI needs to keep in sync with the AudioUnit
}
- (void)loadView
{
self.view = [AudioUnitView new];
}
- (NSSize)preferredContentSize
{
return NSMakeSize(200, 300);
}
- (NSSize)preferredMaximumSize
{
return NSMakeSize(200, 300);
}
- (NSSize)preferredMinimumSize
{
return NSMakeSize(200, 300);
}
- (AUAudioUnit*)createAudioUnitWithComponentDescription:(AudioComponentDescription)desc error:(NSError**)error {
audioUnit = [[AmuseAudioUnit alloc] initWithComponentDescription:desc error:error];
return audioUnit;
}
@end

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>amuse-au-container</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>io.github.axiodl.Amuse</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Amuse</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Amuse</string>
<key>CFBundleExecutable</key>
<string>amuse-au</string>
<key>CFBundleIdentifier</key>
<string>io.github.axiodl.Amuse.AudioUnit</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Amuse</string>
<key>CFBundlePackageType</key>
<string>XPC!</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
<key>NSExtension</key>
<dict>
<key>NSExtensionAttributes</key>
<dict>
<key>AudioComponents</key>
<array>
<dict>
<key>description</key>
<string>Amuse</string>
<key>factoryFunction</key>
<string>AudioUnitViewController</string>
<key>manufacturer</key>
<string>AXDL</string>
<key>name</key>
<string>AXDL: Amuse</string>
<key>sandboxSafe</key>
<true/>
<key>subtype</key>
<string>amus</string>
<key>tags</key>
<array>
<string>Synthesizer</string>
</array>
<key>type</key>
<string>aumu</string>
<key>version</key>
<integer>67072</integer>
</dict>
</array>
<key>NSExtensionServiceRoleType</key>
<string>NSExtensionServiceRoleTypeEditor</string>
</dict>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.AudioUnit-UI</string>
<key>NSExtensionPrincipalClass</key>
<string>AudioUnitViewController</string>
</dict>
</dict>
</plist>

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project(amuse)
if(EXISTS boo)
add_subdirectory(boo)
endif()
set(SOURCES set(SOURCES
lib/AudioGroup.cpp lib/AudioGroup.cpp
lib/AudioGroupData.cpp lib/AudioGroupData.cpp
@ -51,7 +57,8 @@ set(HEADERS
unset(EXTRAS) unset(EXTRAS)
if(TARGET boo) if(TARGET boo)
include_directories(${BOO_INCLUDE_DIR} ${LOGVISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR}) include_directories(${BOO_INCLUDE_DIR} ${BOO_INCLUDE_DIR}/../lib ${BOO_INCLUDE_DIR}/../soxr/src
${LOGVISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR})
list(APPEND EXTRAS lib/BooBackend.cpp include/amuse/BooBackend.hpp) list(APPEND EXTRAS lib/BooBackend.cpp include/amuse/BooBackend.hpp)
endif() endif()
@ -64,6 +71,79 @@ add_library(amuse
${EXTRAS}) ${EXTRAS})
if(TARGET boo) if(TARGET boo)
# AudioUnit Target
if (APPLE AND (NOT CMAKE_OSX_DEPLOYMENT_TARGET OR CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.10))
set(APPLE_DEV_ID "" CACHE STRING "Mac Developer ID string 'Mac Developer: John Smith (XXXXXXXXXX)'")
set(APPLE_TEAM_ID "" CACHE STRING "Team ID string provisioned within Xcode / Apple's portal")
find_library(AVFOUNDATION_LIBRARY AVFoundation)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COREAUDIOKIT_LIBRARY CoreAudioKit)
if (NOT (AUDIOUNIT_LIBRARY STREQUAL AUDIOUNIT_LIBRARY-NOTFOUND))
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}")
# Search for provision profile to make AudioUnit on OS X
unset(PROV_PROFILE)
file(GLOB PROV_FILES "$ENV{HOME}/Library/MobileDevice/Provisioning Profiles/*.provisionprofile")
foreach(FILE ${PROV_FILES})
file(STRINGS "${FILE}" NAME REGEX ${APPLE_TEAM_ID})
if(NAME)
set(PROV_PROFILE "${FILE}")
break()
endif()
endforeach()
if(EXISTS "${PROV_PROFILE}")
# Containing App
add_executable(amuse-au-container MACOSX_BUNDLE AudioUnit/AmuseContainingApp.mm
AudioUnit/AudioUnitBackend.hpp AudioUnit/AudioUnitBackend.mm
AudioUnit/AudioUnitViewController.hpp AudioUnit/AudioUnitViewController.mm)
set_source_files_properties(AudioUnit/AudioUnitBackend.mm AudioUnit/AudioUnitViewController.mm
AudioUnit/AmuseContainingApp.mm
PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(amuse-au-container amuse boo soxr ${AUDIOUNIT_LIBRARY} ${COREAUDIOKIT_LIBRARY}
${AVFOUNDATION_LIBRARY} ${BOO_SYS_LIBS} logvisor)
set_target_properties(amuse-au-container PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/ContainerInfo.plist"
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/Amuse.entitlements")
set(APPLE_BUNDLE_ID "io.github.axiodl.Amuse")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/Amuse.entitlements.in
${CMAKE_CURRENT_BINARY_DIR}/AmuseContainer.entitlements)
# Extension App
add_executable(amuse-au MACOSX_BUNDLE AudioUnit/AudioUnitBackend.hpp AudioUnit/AudioUnitBackend.mm
AudioUnit/AudioUnitViewController.hpp AudioUnit/AudioUnitViewController.mm)
set(APPLE_BUNDLE_ID "io.github.axiodl.Amuse.AudioUnit")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/Amuse.entitlements.in
${CMAKE_CURRENT_BINARY_DIR}/AmuseExtension.entitlements)
target_link_libraries(amuse-au amuse boo soxr ${AUDIOUNIT_LIBRARY} ${COREAUDIOKIT_LIBRARY}
${AVFOUNDATION_LIBRARY} ${BOO_SYS_LIBS} logvisor)
set_target_properties(amuse-au PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/ExtensionInfo.plist"
BUNDLE_EXTENSION "appex" BUNDLE TRUE
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/AudioUnit/Amuse.entitlements"
LINK_FLAGS "-e _NSExtensionMain -fobjc-arc -fobjc-link-runtime -fapplication-extension")
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/amuse-au.app/Contents/embedded.provisionprofile" INPUT "${PROV_PROFILE}")
install(CODE "file(REMOVE_RECURSE \"${CMAKE_CURRENT_BINARY_DIR}/amuse-au-container.app/Contents/PlugIns/amuse-au.appex\")")
install(CODE "file(COPY \"${CMAKE_CURRENT_BINARY_DIR}/amuse-au.app/\" DESTINATION
\"${CMAKE_CURRENT_BINARY_DIR}/amuse-au-container.app/Contents/PlugIns/amuse-au.appex\" PATTERN
\"${CMAKE_CURRENT_BINARY_DIR}/amuse-au.app/*\")")
install(CODE "message(STATUS \"Codesigning: amuse-au\")\nexecute_process(COMMAND codesign --force --sign
\"${APPLE_DEV_ID}\" --entitlements \"${CMAKE_CURRENT_BINARY_DIR}/AmuseExtension.entitlements\"
\"${CMAKE_CURRENT_BINARY_DIR}/amuse-au-container.app/Contents/PlugIns/amuse-au.appex\")")
install(CODE "message(STATUS \"Codesigning: amuse-au-container\")\nexecute_process(COMMAND codesign --force --sign
\"${APPLE_DEV_ID}\" --entitlements \"${CMAKE_CURRENT_BINARY_DIR}/AmuseContainer.entitlements\"
\"${CMAKE_CURRENT_BINARY_DIR}/amuse-au-container.app\")")
else()
message(WARNING "Unable to find developer provision profile; skipping Amuse-AU")
endif()
endif()
endif()
add_executable(amuseplay WIN32 driver/main.cpp) add_executable(amuseplay WIN32 driver/main.cpp)
target_link_libraries(amuseplay amuse boo ${BOO_SYS_LIBS} logvisor athena-core) target_link_libraries(amuseplay amuse boo ${BOO_SYS_LIBS} logvisor athena-core)
endif() endif()