Add support for Keymap playback

This commit is contained in:
Jack Andersen
2018-08-05 18:48:03 -10:00
parent 409d52c120
commit 2b45f69ff4
6 changed files with 72 additions and 37 deletions

View File

@@ -332,6 +332,25 @@ ObjToken<Voice> Engine::macroStart(const AudioGroup* group, const SoundMacro* ma
return *ret;
}
/** Start PageObject node playing directly (for editor use) */
ObjToken<Voice> Engine::pageObjectStart(const AudioGroup* group, ObjectId id, uint8_t key,
uint8_t vel, uint8_t mod, ObjToken<Studio> smx)
{
if (!group)
return {};
std::list<ObjToken<Voice>>::iterator ret =
_allocateVoice(*group, {}, NativeSampleRate, true, false, smx);
if (!(*ret)->loadPageObject(id, 1000.f, key, vel, mod))
{
_destroyVoice(ret);
return {};
}
return *ret;
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
ObjToken<Emitter> Engine::addEmitter(const float* pos, const float* dir, float maxDist, float falloff,
int sfxId, float minVol, float maxVol, bool doppler, ObjToken<Studio> smx)