Initial stubs and basic Engine implementation

This commit is contained in:
Jack Andersen
2016-05-02 15:16:26 -10:00
parent 72ee790831
commit fa8d9038df
33 changed files with 947 additions and 1 deletions

137
lib/Engine.cpp Normal file
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#include "amuse/Engine.hpp"
#include "amuse/Voice.hpp"
#include "amuse/Sequencer.hpp"
#include "amuse/IBackendVoice.hpp"
#include "amuse/IBackendVoiceAllocator.hpp"
#include "amuse/AudioGroupData.hpp"
#include "amuse/AudioGroup.hpp"
namespace amuse
{
Engine::Engine(IBackendVoiceAllocator& backend)
: m_backend(backend)
{}
Voice* Engine::_allocateVoice(int groupId, double sampleRate, bool dynamicPitch)
{
std::unique_ptr<Voice> vox = std::make_unique<Voice>(*this, groupId);
vox->m_backendVoice = m_backend.allocateVoice(*vox, sampleRate, dynamicPitch);
Voice* ret = vox.get();
m_activeVoices.push_back(std::move(vox));
return ret;
}
AudioGroup* Engine::_findGroupFromSfxId(int sfxId, const AudioGroupSampleDirectory::Entry*& entOut) const
{
for (const auto& grp : m_audioGroups)
{
entOut = grp.second->getSfxEntry(sfxId);
if (entOut)
return grp.second.get();
}
return nullptr;
}
AudioGroup* Engine::_findGroupFromSongId(int songId) const
{
for (const auto& grp : m_audioGroups)
if (grp.second->songInGroup(songId))
return grp.second.get();
return nullptr;
}
/** Update all active audio entities and fill OS audio buffers as needed */
void Engine::pumpEngine()
{
}
/** Add audio group data pointers to engine; must remain resident! */
bool Engine::addAudioGroup(int groupId, const AudioGroupData& data)
{
std::unique_ptr<AudioGroup> grp = std::make_unique<AudioGroup>(groupId, data);
if (!grp)
return false;
m_audioGroups.emplace(std::make_pair(groupId, std::move(grp)));
return true;
}
/** Remove audio group from engine */
void Engine::removeAudioGroup(int groupId)
{
for (auto it = m_activeVoices.begin() ; it != m_activeVoices.end() ;)
{
if ((*it)->getGroupId() == groupId)
{
it = m_activeVoices.erase(it);
continue;
}
++it;
}
for (auto it = m_activeEmitters.begin() ; it != m_activeEmitters.end() ;)
{
if ((*it)->getGroupId() == groupId)
{
it = m_activeEmitters.erase(it);
continue;
}
++it;
}
for (auto it = m_activeSequencers.begin() ; it != m_activeSequencers.end() ;)
{
if ((*it)->getGroupId() == groupId)
{
it = m_activeSequencers.erase(it);
continue;
}
++it;
}
m_audioGroups.erase(groupId);
}
/** Start soundFX playing from loaded audio groups */
Voice* Engine::fxStart(int sfxId, float vol, float pan)
{
const AudioGroupSampleDirectory::Entry* entry;
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
if (!grp)
return nullptr;
Voice* ret = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
ret->setVolume(vol);
ret->setPanning(pan);
return ret;
}
/** Start soundFX playing from loaded audio groups, attach to positional emitter */
Emitter* Engine::addEmitter(const Vector3f& pos, const Vector3f& dir, float maxDist,
float falloff, int sfxId, float minVol, float maxVol)
{
const AudioGroupSampleDirectory::Entry* entry;
AudioGroup* grp = _findGroupFromSfxId(sfxId, entry);
if (!grp)
return nullptr;
Voice* vox = _allocateVoice(grp->groupId(), entry->m_sampleRate, true);
std::unique_ptr<Emitter> emtr = std::make_unique<Emitter>(*this, grp->groupId(), *vox);
Emitter* ret = emtr.get();
ret->setPos(pos);
ret->setDir(dir);
ret->setMaxDist(maxDist);
ret->setFalloff(falloff);
ret->setMinVol(minVol);
ret->setMaxVol(maxVol);
m_activeEmitters.push_back(std::move(emtr));
return ret;
}
/** Start song playing from loaded audio groups */
Sequencer* Engine::seqPlay(int songId, const unsigned char* arrData)
{
}
}