Jack Andersen
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16745c9bf8
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ObjToken refactor and Sample nodes
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2018-07-28 17:37:06 -10:00 |
Jack Andersen
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f5984141fd
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Implement amuse playback
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2018-07-27 18:34:29 -10:00 |
Jack Andersen
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3f265cdb46
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Initial ProjectModel implementation
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2018-07-16 18:48:38 -10:00 |
Jack Andersen
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7a38fd0676
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Work on project file reading
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2018-07-15 21:41:15 -10:00 |
Jack Andersen
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26cfa07f77
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More athena refactoring
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2018-07-14 20:10:50 -10:00 |
Jack Andersen
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4c884d019d
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Lots of foundational work for Amuse editor
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2018-07-13 20:06:33 -10:00 |
Jack Andersen
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985994a291
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Huge compile performance refactor
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2017-12-28 21:57:22 -10:00 |
Jack Andersen
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2dcb9dd1c7
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Working Studio implementation
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2016-07-13 18:54:46 -10:00 |
Jack Andersen
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117d7046dd
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Initial working AudioUnit integration
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2016-06-07 18:33:15 -10:00 |
Jack Andersen
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d26a550ef8
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ADPCM parameter copy fix
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2016-05-29 12:57:02 -10:00 |
Jack Andersen
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494a39e76a
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Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
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80cc9f7c94
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MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
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2016-05-28 18:31:58 -10:00 |
Jack Andersen
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5a9fd66dff
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Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
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2016-05-27 16:28:59 -10:00 |
Jack Andersen
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1382a1e946
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Working SFXGroup playback
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2016-05-14 12:38:37 -10:00 |
Jack Andersen
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bee8719d4e
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Refactors, bug fixes, lotsa things
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2016-05-13 18:46:39 -10:00 |
Jack Andersen
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1102d50f8f
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Work on Voice state and SurroundProfiles
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2016-05-10 18:48:08 -10:00 |
Jack Andersen
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2b7dc66c2a
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initial driver entry point
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2016-05-08 21:22:58 -10:00 |
Jack Andersen
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fa8d9038df
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Initial stubs and basic Engine implementation
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2016-05-02 15:16:26 -10:00 |