Jack Andersen
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68f0f2e769
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Use asynchronous file dialogs
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2018-08-29 22:16:37 -10:00 |
Jack Andersen
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33d2cc9ef1
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Windows build fixes
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2018-08-25 21:58:04 -10:00 |
Jack Andersen
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27cdee0c14
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Clipboard support and various bug fixes
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2018-08-24 22:34:04 -10:00 |
Jack Andersen
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303877655f
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Fixes for Windows
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2018-08-19 10:05:39 -10:00 |
Jack Andersen
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721dd361fa
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Finish SampleEditor implementation
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2018-08-02 17:45:48 -10:00 |
Jack Andersen
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6f0a26a86c
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Work on SampleEditor
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2018-07-30 22:04:43 -10:00 |
Jack Andersen
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16745c9bf8
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ObjToken refactor and Sample nodes
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2018-07-28 17:37:06 -10:00 |
Jack Andersen
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f5984141fd
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Implement amuse playback
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2018-07-27 18:34:29 -10:00 |
Jack Andersen
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f50ee6e8f1
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More work on Amuse Editor
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2018-07-17 21:39:26 -10:00 |
Jack Andersen
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7a38fd0676
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Work on project file reading
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2018-07-15 21:41:15 -10:00 |
Jack Andersen
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26cfa07f77
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More athena refactoring
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2018-07-14 20:10:50 -10:00 |
Jack Andersen
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4c884d019d
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Lots of foundational work for Amuse editor
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2018-07-13 20:06:33 -10:00 |
Jack Andersen
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2dcb9dd1c7
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Working Studio implementation
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2016-07-13 18:54:46 -10:00 |
Jack Andersen
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494a39e76a
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Support for absolute PROJ offsets introduced in Battle for Naboo
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2016-05-29 08:22:20 -10:00 |
Jack Andersen
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80cc9f7c94
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MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
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2016-05-28 18:31:58 -10:00 |
Jack Andersen
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5a9fd66dff
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Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
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2016-05-27 16:28:59 -10:00 |
Jack Andersen
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2c3c9d3885
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Work on Sequencer
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2016-05-15 11:56:23 -10:00 |
Jack Andersen
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1382a1e946
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Working SFXGroup playback
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2016-05-14 12:38:37 -10:00 |
Jack Andersen
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bee8719d4e
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Refactors, bug fixes, lotsa things
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2016-05-13 18:46:39 -10:00 |
Jack Andersen
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1102d50f8f
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Work on Voice state and SurroundProfiles
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2016-05-10 18:48:08 -10:00 |
Jack Andersen
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338df76711
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Some SoundMacro command implementations
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2016-05-02 19:16:37 -10:00 |
Jack Andersen
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fa8d9038df
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Initial stubs and basic Engine implementation
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2016-05-02 15:16:26 -10:00 |