Jack Andersen
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a4b8946ee2
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Ensure all ObjectIDs are unique project-wide
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2019-02-28 10:34:26 -10:00 |
Jack Andersen
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9f2bb1b371
|
Implicit switch fallthrough refactor
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2019-02-17 19:45:24 -10:00 |
Jack Andersen
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a7a408cc66
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New code style refactor
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2018-12-07 19:20:09 -10:00 |
Jack Andersen
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885a2d2154
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Windows build fixes
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2018-10-14 10:10:33 -10:00 |
Phillip Stephens
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9e6d97564b
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Switch build fixes
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2018-09-25 15:39:22 -07:00 |
Jack Andersen
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81f0a91569
|
Looping SNG support; bug fixes
|
2018-09-08 11:34:01 -10:00 |
Jack Andersen
|
1312a5fa86
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/amuse
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2018-09-02 14:43:26 -10:00 |
Jack Andersen
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6a7f32a29d
|
Bug fixes for MP2 extraction
|
2018-09-02 14:43:05 -10:00 |
Phillip Stephens
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d9018e2d2e
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Fix NameDB and Voice related crashes
|
2018-09-01 20:45:46 -07:00 |
Jack Andersen
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4fc5dfdc76
|
macOS fixes
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2018-08-27 17:48:53 -10:00 |
Jack Andersen
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303877655f
|
Fixes for Windows
|
2018-08-19 10:05:39 -10:00 |
Jack Andersen
|
08988fe3ec
|
Group export and various bug fixes
|
2018-08-18 14:28:52 -10:00 |
Jack Andersen
|
721dd361fa
|
Finish SampleEditor implementation
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2018-08-02 17:45:48 -10:00 |
Jack Andersen
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6f0a26a86c
|
Work on SampleEditor
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2018-07-30 22:04:43 -10:00 |
Jack Andersen
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8d24e19989
|
Initial SampleEditor
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2018-07-29 20:20:03 -10:00 |
Jack Andersen
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16745c9bf8
|
ObjToken refactor and Sample nodes
|
2018-07-28 17:37:06 -10:00 |
Jack Andersen
|
f5984141fd
|
Implement amuse playback
|
2018-07-27 18:34:29 -10:00 |
Jack Andersen
|
3f265cdb46
|
Initial ProjectModel implementation
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2018-07-16 18:48:38 -10:00 |
Jack Andersen
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7a38fd0676
|
Work on project file reading
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2018-07-15 21:41:15 -10:00 |
Jack Andersen
|
26cfa07f77
|
More athena refactoring
|
2018-07-14 20:10:50 -10:00 |
Jack Andersen
|
4c884d019d
|
Lots of foundational work for Amuse editor
|
2018-07-13 20:06:33 -10:00 |
Jack Andersen
|
985994a291
|
Huge compile performance refactor
|
2017-12-28 21:57:22 -10:00 |
Jack Andersen
|
2dcb9dd1c7
|
Working Studio implementation
|
2016-07-13 18:54:46 -10:00 |
Jack Andersen
|
117d7046dd
|
Initial working AudioUnit integration
|
2016-06-07 18:33:15 -10:00 |
Jack Andersen
|
d26a550ef8
|
ADPCM parameter copy fix
|
2016-05-29 12:57:02 -10:00 |
Jack Andersen
|
494a39e76a
|
Support for absolute PROJ offsets introduced in Battle for Naboo
|
2016-05-29 08:22:20 -10:00 |
Jack Andersen
|
80cc9f7c94
|
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
|
2016-05-28 18:31:58 -10:00 |
Jack Andersen
|
5a9fd66dff
|
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
|
2016-05-27 16:28:59 -10:00 |
Jack Andersen
|
1382a1e946
|
Working SFXGroup playback
|
2016-05-14 12:38:37 -10:00 |
Jack Andersen
|
bee8719d4e
|
Refactors, bug fixes, lotsa things
|
2016-05-13 18:46:39 -10:00 |
Jack Andersen
|
1102d50f8f
|
Work on Voice state and SurroundProfiles
|
2016-05-10 18:48:08 -10:00 |
Jack Andersen
|
2b7dc66c2a
|
initial driver entry point
|
2016-05-08 21:22:58 -10:00 |
Jack Andersen
|
fa8d9038df
|
Initial stubs and basic Engine implementation
|
2016-05-02 15:16:26 -10:00 |