Jack Andersen
|
16745c9bf8
|
ObjToken refactor and Sample nodes
|
2018-07-28 17:37:06 -10:00 |
Jack Andersen
|
f5984141fd
|
Implement amuse playback
|
2018-07-27 18:34:29 -10:00 |
Jack Andersen
|
f50ee6e8f1
|
More work on Amuse Editor
|
2018-07-17 21:39:26 -10:00 |
Jack Andersen
|
7a38fd0676
|
Work on project file reading
|
2018-07-15 21:41:15 -10:00 |
Jack Andersen
|
26cfa07f77
|
More athena refactoring
|
2018-07-14 20:10:50 -10:00 |
Jack Andersen
|
4c884d019d
|
Lots of foundational work for Amuse editor
|
2018-07-13 20:06:33 -10:00 |
Jack Andersen
|
2dcb9dd1c7
|
Working Studio implementation
|
2016-07-13 18:54:46 -10:00 |
Jack Andersen
|
494a39e76a
|
Support for absolute PROJ offsets introduced in Battle for Naboo
|
2016-05-29 08:22:20 -10:00 |
Jack Andersen
|
80cc9f7c94
|
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
|
2016-05-28 18:31:58 -10:00 |
Jack Andersen
|
5a9fd66dff
|
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
|
2016-05-27 16:28:59 -10:00 |
Jack Andersen
|
2c3c9d3885
|
Work on Sequencer
|
2016-05-15 11:56:23 -10:00 |
Jack Andersen
|
1382a1e946
|
Working SFXGroup playback
|
2016-05-14 12:38:37 -10:00 |
Jack Andersen
|
bee8719d4e
|
Refactors, bug fixes, lotsa things
|
2016-05-13 18:46:39 -10:00 |
Jack Andersen
|
1102d50f8f
|
Work on Voice state and SurroundProfiles
|
2016-05-10 18:48:08 -10:00 |
Jack Andersen
|
338df76711
|
Some SoundMacro command implementations
|
2016-05-02 19:16:37 -10:00 |
Jack Andersen
|
fa8d9038df
|
Initial stubs and basic Engine implementation
|
2016-05-02 15:16:26 -10:00 |