17 Commits

Author SHA1 Message Date
Jack Andersen
f5984141fd Implement amuse playback 2018-07-27 18:34:29 -10:00
Jack Andersen
3f265cdb46 Initial ProjectModel implementation 2018-07-16 18:48:38 -10:00
Jack Andersen
7a38fd0676 Work on project file reading 2018-07-15 21:41:15 -10:00
Jack Andersen
26cfa07f77 More athena refactoring 2018-07-14 20:10:50 -10:00
Jack Andersen
4c884d019d Lots of foundational work for Amuse editor 2018-07-13 20:06:33 -10:00
Jack Andersen
985994a291 Huge compile performance refactor 2017-12-28 21:57:22 -10:00
Jack Andersen
2dcb9dd1c7 Working Studio implementation 2016-07-13 18:54:46 -10:00
Jack Andersen
117d7046dd Initial working AudioUnit integration 2016-06-07 18:33:15 -10:00
Jack Andersen
d26a550ef8 ADPCM parameter copy fix 2016-05-29 12:57:02 -10:00
Jack Andersen
494a39e76a Support for absolute PROJ offsets introduced in Battle for Naboo 2016-05-29 08:22:20 -10:00
Jack Andersen
80cc9f7c94 MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed 2016-05-28 18:31:58 -10:00
Jack Andersen
5a9fd66dff Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix 2016-05-27 16:28:59 -10:00
Jack Andersen
1382a1e946 Working SFXGroup playback 2016-05-14 12:38:37 -10:00
Jack Andersen
bee8719d4e Refactors, bug fixes, lotsa things 2016-05-13 18:46:39 -10:00
Jack Andersen
1102d50f8f Work on Voice state and SurroundProfiles 2016-05-10 18:48:08 -10:00
Jack Andersen
2b7dc66c2a initial driver entry point 2016-05-08 21:22:58 -10:00
Jack Andersen
fa8d9038df Initial stubs and basic Engine implementation 2016-05-02 15:16:26 -10:00