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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <stdint.h></span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include <vector></span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <cmath></span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <unordered_map></span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include "Entity.hpp"</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include "Common.hpp"</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> </div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> {</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">double</span> TimeCentsToSeconds(int32_t tc)</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> {</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>  <span class="keywordflow">if</span> (tc == 0x80000000)</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  <span class="keywordflow">return</span> 0.0;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  <span class="keywordflow">return</span> std::exp2(tc / (1200.0 * 65536.0));</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> }</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structamuse_1_1_a_d_s_r.html"> 23</a></span> <span class="keyword">struct </span><a class="code" href="structamuse_1_1_a_d_s_r.html">ADSR</a></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> {</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  uint8_t attackFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  uint8_t attackCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  uint8_t decayFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  uint8_t decayCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  uint8_t sustainFine; <span class="comment">/* multiply by 0.0244 for percentage */</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  uint8_t sustainCoarse; <span class="comment">/* multiply by 6.25 for percentage */</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  uint8_t releaseFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  uint8_t releaseCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keywordtype">double</span> getAttack()<span class="keyword"> const </span>{<span class="keywordflow">return</span> (attackCoarse * 255 + attackFine) / 1000.0;}</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">double</span> getDecay()<span class="keyword"> const </span>{<span class="keywordflow">return</span> decayCoarse == 128 ? 0.0 : ((decayCoarse * 255 + decayFine) / 1000.0);}</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keywordtype">double</span> getSustain()<span class="keyword"> const </span>{<span class="keywordflow">return</span> decayCoarse == 128 ? 1.0 : ((sustainCoarse * 6.25 + sustainFine * 0.0244) / 100.0);}</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keywordtype">double</span> getRelease()<span class="keyword"> const </span>{<span class="keywordflow">return</span> (releaseCoarse * 255 + releaseFine) / 1000.0;}</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> };</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="structamuse_1_1_a_d_s_r_d_l_s.html"> 41</a></span> <span class="keyword">struct </span><a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> {</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  uint32_t attack; <span class="comment">/* 16.16 Time-cents */</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  uint32_t decay; <span class="comment">/* 16.16 Time-cents */</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  uint16_t sustain; <span class="comment">/* 0x1000 == 100% */</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  uint16_t release; <span class="comment">/* milliseconds */</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  uint32_t velToAttack; <span class="comment">/* 16.16, 1000.0 == 100%; attack = <attack> + (vel/128) * <velToAttack> */</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  uint32_t keyToDecay; <span class="comment">/* 16.16, 1000.0 == 100%; decay = <decay> + (note/128) * <keyToDecay> */</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="keywordtype">double</span> getAttack()<span class="keyword"> const </span>{<span class="keywordflow">return</span> TimeCentsToSeconds(attack);}</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <span class="keywordtype">double</span> getDecay()<span class="keyword"> const </span>{<span class="keywordflow">return</span> TimeCentsToSeconds(decay);}</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keywordtype">double</span> getSustain()<span class="keyword"> const </span>{<span class="keywordflow">return</span> sustain / double(0x1000);}</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="keywordtype">double</span> getRelease()<span class="keyword"> const </span>{<span class="keywordflow">return</span> release / double(1000);}</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordtype">double</span> getVelToAttack(int8_t vel)<span class="keyword"> const</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keywordflow">if</span> (velToAttack == 0x80000000)</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keywordflow">return</span> getAttack();</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keywordflow">return</span> getAttack() + vel * (velToAttack / 65536.0 / 1000.0) / 128.0;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  }</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordtype">double</span> getKeyToDecay(int8_t note)<span class="keyword"> const</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordflow">if</span> (keyToDecay == 0x80000000)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keywordflow">return</span> getDecay();</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keywordflow">return</span> getDecay() + note * (keyToDecay / 65536.0 / 1000.0) / 128.0;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> };</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structamuse_1_1_keymap.html"> 70</a></span> <span class="keyword">struct </span><a class="code" href="structamuse_1_1_keymap.html">Keymap</a></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> {</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  int16_t objectId;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  int8_t transpose;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  int8_t pan; <span class="comment">/* -128 for surround-channel only */</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  int8_t prioOffset;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  int8_t pad[3];</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> };</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structamuse_1_1_layer_mapping.html"> 80</a></span> <span class="keyword">struct </span><a class="code" href="structamuse_1_1_layer_mapping.html">LayerMapping</a></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> {</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  int16_t objectId;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  int8_t keyLo;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  int8_t keyHi;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  int8_t transpose;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  int8_t volume;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  int8_t pan; <span class="comment">/* -128 for surround-channel only */</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  int8_t prioOffset;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  int8_t unk; <span class="comment">/* usually 0x40 */</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> };</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="classamuse_1_1_audio_group_pool.html"> 93</a></span> <span class="keyword">class </span><a class="code" href="classamuse_1_1_audio_group_pool.html">AudioGroupPool</a></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> {</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  std::unordered_map<ObjectId, const unsigned char*> m_soundMacros;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  std::unordered_map<ObjectId, const unsigned char*> m_tables;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  std::unordered_map<ObjectId, const Keymap*> m_keymaps;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  std::unordered_map<ObjectId, std::vector<const LayerMapping*>> m_layers;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <a class="code" href="classamuse_1_1_audio_group_pool.html">AudioGroupPool</a>(<span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* data);</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* soundMacro(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  <span class="keyword">const</span> <a class="code" href="structamuse_1_1_keymap.html">Keymap</a>* keymap(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  <span class="keyword">const</span> std::vector<const LayerMapping*>* layer(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="keyword">const</span> <a class="code" href="structamuse_1_1_a_d_s_r.html">ADSR</a>* tableAsAdsr(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">const</span> <a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a>* tableAsAdsrDLS(ObjectId <span class="keywordtype">id</span>)<span class="keyword"> const</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="keyword"> </span>{<span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><span class="keyword">const </span><a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a>*<span class="keyword">></span>(tableAsAdsr(<span class="keywordtype">id</span>));}</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keyword">const</span> Curve* tableAsCurves(ObjectId <span class="keywordtype">id</span>)<span class="keyword"> const</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="keyword"> </span>{<span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><span class="keyword">const </span>Curve*<span class="keyword">></span>(tableAsAdsr(<span class="keywordtype">id</span>));}</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> };</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> }</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="preprocessor">#endif // __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="ttc" id="structamuse_1_1_a_d_s_r_html"><div class="ttname"><a href="structamuse_1_1_a_d_s_r.html">amuse::ADSR</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00023">AudioGroupPool.hpp:23</a></div></div>
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<div class="ttc" id="structamuse_1_1_layer_mapping_html"><div class="ttname"><a href="structamuse_1_1_layer_mapping.html">amuse::LayerMapping</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00080">AudioGroupPool.hpp:80</a></div></div>
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<div class="ttc" id="structamuse_1_1_a_d_s_r_d_l_s_html"><div class="ttname"><a href="structamuse_1_1_a_d_s_r_d_l_s.html">amuse::ADSRDLS</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00041">AudioGroupPool.hpp:41</a></div></div>
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<div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
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<div class="ttc" id="classamuse_1_1_audio_group_pool_html"><div class="ttname"><a href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00093">AudioGroupPool.hpp:93</a></div></div>
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<div class="ttc" id="structamuse_1_1_keymap_html"><div class="ttname"><a href="structamuse_1_1_keymap.html">amuse::Keymap</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00070">AudioGroupPool.hpp:70</a></div></div>
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