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<div class="title">AudioGroupPool.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &lt;cmath&gt;</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &lt;unordered_map&gt;</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;Entity.hpp&quot;</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &quot;Common.hpp&quot;</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;{</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="keyword">static</span> <span class="keyword">inline</span> <span class="keywordtype">double</span> TimeCentsToSeconds(int32_t tc)</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;{</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; <span class="keywordflow">if</span> (tc == 0x80000000)</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="keywordflow">return</span> 0.0;</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; <span class="keywordflow">return</span> std::exp2(tc / (1200.0 * 65536.0));</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;}</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structamuse_1_1_a_d_s_r.html"> 23</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structamuse_1_1_a_d_s_r.html">ADSR</a></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;{</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; uint8_t attackFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; uint8_t attackCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; uint8_t decayFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; uint8_t decayCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; uint8_t sustainFine; <span class="comment">/* multiply by 0.0244 for percentage */</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; uint8_t sustainCoarse; <span class="comment">/* multiply by 6.25 for percentage */</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; uint8_t releaseFine; <span class="comment">/* 0-255ms */</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; uint8_t releaseCoarse; <span class="comment">/* 0-65280ms */</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keywordtype">double</span> getAttack()<span class="keyword"> const </span>{<span class="keywordflow">return</span> (attackCoarse * 255 + attackFine) / 1000.0;}</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">double</span> getDecay()<span class="keyword"> const </span>{<span class="keywordflow">return</span> decayCoarse == 128 ? 0.0 : ((decayCoarse * 255 + decayFine) / 1000.0);}</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">double</span> getSustain()<span class="keyword"> const </span>{<span class="keywordflow">return</span> decayCoarse == 128 ? 1.0 : ((sustainCoarse * 6.25 + sustainFine * 0.0244) / 100.0);}</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">double</span> getRelease()<span class="keyword"> const </span>{<span class="keywordflow">return</span> (releaseCoarse * 255 + releaseFine) / 1000.0;}</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;};</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="structamuse_1_1_a_d_s_r_d_l_s.html"> 41</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; uint32_t attack; <span class="comment">/* 16.16 Time-cents */</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; uint32_t decay; <span class="comment">/* 16.16 Time-cents */</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; uint16_t sustain; <span class="comment">/* 0x1000 == 100% */</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; uint16_t release; <span class="comment">/* milliseconds */</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; uint32_t velToAttack; <span class="comment">/* 16.16, 1000.0 == 100%; attack = &lt;attack&gt; + (vel/128) * &lt;velToAttack&gt; */</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; uint32_t keyToDecay; <span class="comment">/* 16.16, 1000.0 == 100%; decay = &lt;decay&gt; + (note/128) * &lt;keyToDecay&gt; */</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keywordtype">double</span> getAttack()<span class="keyword"> const </span>{<span class="keywordflow">return</span> TimeCentsToSeconds(attack);}</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordtype">double</span> getDecay()<span class="keyword"> const </span>{<span class="keywordflow">return</span> TimeCentsToSeconds(decay);}</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">double</span> getSustain()<span class="keyword"> const </span>{<span class="keywordflow">return</span> sustain / double(0x1000);}</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordtype">double</span> getRelease()<span class="keyword"> const </span>{<span class="keywordflow">return</span> release / double(1000);}</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordtype">double</span> getVelToAttack(int8_t vel)<span class="keyword"> const</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordflow">if</span> (velToAttack == 0x80000000)</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordflow">return</span> getAttack();</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordflow">return</span> getAttack() + vel * (velToAttack / 65536.0 / 1000.0) / 128.0;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; }</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordtype">double</span> getKeyToDecay(int8_t note)<span class="keyword"> const</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">if</span> (keyToDecay == 0x80000000)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keywordflow">return</span> getDecay();</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keywordflow">return</span> getDecay() + note * (keyToDecay / 65536.0 / 1000.0) / 128.0;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; }</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;};</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structamuse_1_1_keymap.html"> 70</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structamuse_1_1_keymap.html">Keymap</a></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;{</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; int16_t objectId;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; int8_t transpose;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; int8_t pan; <span class="comment">/* -128 for surround-channel only */</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; int8_t prioOffset;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; int8_t pad[3];</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;};</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structamuse_1_1_layer_mapping.html"> 80</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structamuse_1_1_layer_mapping.html">LayerMapping</a></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;{</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; int16_t objectId;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; int8_t keyLo;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; int8_t keyHi;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; int8_t transpose;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; int8_t volume;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; int8_t pan; <span class="comment">/* -128 for surround-channel only */</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; int8_t prioOffset;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; int8_t unk; <span class="comment">/* usually 0x40 */</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;};</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="classamuse_1_1_audio_group_pool.html"> 93</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_audio_group_pool.html">AudioGroupPool</a></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;{</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; std::unordered_map&lt;ObjectId, const unsigned char*&gt; m_soundMacros;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; std::unordered_map&lt;ObjectId, const unsigned char*&gt; m_tables;</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; std::unordered_map&lt;ObjectId, const Keymap*&gt; m_keymaps;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; std::unordered_map&lt;ObjectId, std::vector&lt;const LayerMapping*&gt;&gt; m_layers;</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <a class="code" href="classamuse_1_1_audio_group_pool.html">AudioGroupPool</a>(<span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* data);</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* soundMacro(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keyword">const</span> <a class="code" href="structamuse_1_1_keymap.html">Keymap</a>* keymap(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keyword">const</span> std::vector&lt;const LayerMapping*&gt;* layer(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keyword">const</span> <a class="code" href="structamuse_1_1_a_d_s_r.html">ADSR</a>* tableAsAdsr(ObjectId <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keyword">const</span> <a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a>* tableAsAdsrDLS(ObjectId <span class="keywordtype">id</span>)<span class="keyword"> const</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="keyword"> </span>{<span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span><a class="code" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a>*<span class="keyword">&gt;</span>(tableAsAdsr(<span class="keywordtype">id</span>));}</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keyword">const</span> Curve* tableAsCurves(ObjectId <span class="keywordtype">id</span>)<span class="keyword"> const</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="keyword"> </span>{<span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span>Curve*<span class="keyword">&gt;</span>(tableAsAdsr(<span class="keywordtype">id</span>));}</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;};</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;}</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor">#endif // __AMUSE_AUDIOGROUPPOOL_HPP__</span></div><div class="ttc" id="structamuse_1_1_a_d_s_r_html"><div class="ttname"><a href="structamuse_1_1_a_d_s_r.html">amuse::ADSR</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00023">AudioGroupPool.hpp:23</a></div></div>
<div class="ttc" id="structamuse_1_1_layer_mapping_html"><div class="ttname"><a href="structamuse_1_1_layer_mapping.html">amuse::LayerMapping</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00080">AudioGroupPool.hpp:80</a></div></div>
<div class="ttc" id="structamuse_1_1_a_d_s_r_d_l_s_html"><div class="ttname"><a href="structamuse_1_1_a_d_s_r_d_l_s.html">amuse::ADSRDLS</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00041">AudioGroupPool.hpp:41</a></div></div>
<div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
<div class="ttc" id="classamuse_1_1_audio_group_pool_html"><div class="ttname"><a href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00093">AudioGroupPool.hpp:93</a></div></div>
<div class="ttc" id="structamuse_1_1_keymap_html"><div class="ttname"><a href="structamuse_1_1_keymap.html">amuse::Keymap</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_pool_8hpp_source.html#l00070">AudioGroupPool.hpp:70</a></div></div>
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