amuse/lib/Envelope.cpp

236 lines
6.6 KiB
C++

#include "amuse/Envelope.hpp"
#include "amuse/Voice.hpp"
namespace amuse
{
static int32_t MIDItoTIME[104] =
{ /* [0..103] -> milliseconds */
0, 10, 20, 30, 40, 50, 60, 70,
80, 90, 100, 110, 110, 120, 130, 140,
150, 160, 170, 190, 200, 220, 230, 250,
270, 290, 310, 330, 350, 380, 410, 440,
470, 500, 540, 580, 620, 660, 710, 760,
820, 880, 940, 1000, 1000, 1100, 1200, 1300,
1400, 1500, 1600, 1700, 1800, 2000, 2100, 2300,
2400, 2600, 2800, 3000, 3200, 3500, 3700, 4000,
4300, 4600, 4900, 5300, 5700, 6100, 6500, 7000,
7500, 8100, 8600, 9300, 9900, 10000, 11000, 12000,
13000, 14000, 15000, 16000, 17000, 18000, 19000, 21000,
22000, 24000, 26000, 28000, 30000, 32000, 34000, 37000,
39000, 42000, 45000, 49000, 50000, 55000, 60000, 65000
};
void Envelope::reset(const ADSR* adsr)
{
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getAttack();
m_decayTime = adsr->getDecay();
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
m_releaseStartFactor = 0.0;
m_adsrSet = true;
}
void Envelope::reset(const ADSRDLS* adsr, int8_t note, int8_t vel)
{
m_phase = State::Attack;
m_curTime = 0.0;
m_attackTime = adsr->getVelToAttack(vel);
m_decayTime = adsr->getKeyToDecay(note);
m_sustainFactor = adsr->getSustain();
m_releaseTime = adsr->getRelease();
m_releaseStartFactor = 0.0;
m_adsrSet = true;
}
void Envelope::keyOff(const Voice& vox)
{
double releaseTime = m_releaseTime;
if (vox.m_state.m_useAdsrControllers)
releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0;
m_phase = (releaseTime != 0.0) ? State::Release : State::Complete;
m_curTime = 0.0;
}
void Envelope::keyOff()
{
m_phase = (m_releaseTime != 0.0) ? State::Release : State::Complete;
m_curTime = 0.0;
}
float Envelope::advance(double dt, const Voice& vox)
{
double thisTime = m_curTime;
m_curTime += dt;
switch (m_phase)
{
case State::Attack:
{
double attackTime = m_attackTime;
if (vox.m_state.m_useAdsrControllers)
attackTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiAttack)), 103)] / 1000.0;
if (attackTime == 0.0)
{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
double attackFac = thisTime / attackTime;
if (attackFac >= 1.0)
{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay:
{
double decayTime = m_decayTime;
if (vox.m_state.m_useAdsrControllers)
decayTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiDecay)), 103)] / 1000.0;
double sustainFactor = m_sustainFactor;
if (vox.m_state.m_useAdsrControllers)
sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0;
if (decayTime == 0.0)
{
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
double decayFac = thisTime / decayTime;
if (decayFac >= 1.0)
{
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain:
{
double sustainFactor = m_sustainFactor;
if (vox.m_state.m_useAdsrControllers)
sustainFactor = clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiSustain)), 127) / 127.0;
return sustainFactor;
}
case State::Release:
{
double releaseTime = m_releaseTime;
if (vox.m_state.m_useAdsrControllers)
releaseTime = MIDItoTIME[clamp(0, int(vox.getCtrlValue(vox.m_state.m_midiRelease)), 103)] / 1000.0;
if (releaseTime == 0.0)
{
m_phase = State::Complete;
return 0.f;
}
double releaseFac = thisTime / releaseTime;
if (releaseFac >= 1.0)
{
m_phase = State::Complete;
return 0.f;
}
return std::min(m_releaseStartFactor, 1.0 - releaseFac);
}
case State::Complete:
default:
return 0.f;
}
}
float Envelope::advance(double dt)
{
double thisTime = m_curTime;
m_curTime += dt;
switch (m_phase)
{
case State::Attack:
{
double attackTime = m_attackTime;
if (attackTime == 0.0)
{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
double attackFac = thisTime / attackTime;
if (attackFac >= 1.0)
{
m_phase = State::Decay;
m_curTime = 0.0;
m_releaseStartFactor = 1.f;
return 1.f;
}
m_releaseStartFactor = attackFac;
return attackFac;
}
case State::Decay:
{
double decayTime = m_decayTime;
double sustainFactor = m_sustainFactor;
if (decayTime == 0.0)
{
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
double decayFac = thisTime / decayTime;
if (decayFac >= 1.0)
{
m_phase = State::Sustain;
m_curTime = 0.0;
m_releaseStartFactor = sustainFactor;
return sustainFactor;
}
m_releaseStartFactor = (1.0 - decayFac) + decayFac * sustainFactor;
return m_releaseStartFactor;
}
case State::Sustain:
{
return m_sustainFactor;
}
case State::Release:
{
double releaseTime = m_releaseTime;
if (releaseTime == 0.0)
{
m_phase = State::Complete;
return 0.f;
}
double releaseFac = thisTime / releaseTime;
if (releaseFac >= 1.0)
{
m_phase = State::Complete;
return 0.f;
}
return std::min(m_releaseStartFactor, 1.0 - releaseFac);
}
case State::Complete:
default:
return 0.f;
}
}
}