boo/lib/graphicsdev/Metal.mm

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#include "../mac/CocoaCommon.hpp"
#if BOO_HAS_METAL
#include <LogVisor/LogVisor.hpp>
#include "boo/graphicsdev/Metal.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#define MAX_UNIFORM_COUNT 8
#define MAX_TEXTURE_COUNT 8
namespace boo
{
static LogVisor::LogModule Log("boo::Metal");
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struct MetalCommandQueue;
struct MetalData : IGraphicsData
{
std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct MetalShaderDataBinding>> m_SBinds;
std::vector<std::unique_ptr<class MetalGraphicsBufferS>> m_SBufs;
std::vector<std::unique_ptr<class MetalGraphicsBufferD>> m_DBufs;
std::vector<std::unique_ptr<class MetalTextureS>> m_STexs;
std::vector<std::unique_ptr<class MetalTextureD>> m_DTexs;
std::vector<std::unique_ptr<class MetalTextureR>> m_RTexs;
std::vector<std::unique_ptr<struct MetalVertexFormat>> m_VFmts;
};
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#define MTL_STATIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
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#define MTL_DYNAMIC MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
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class MetalGraphicsBufferS : public IGraphicsBufferS
{
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friend class MetalDataFactory;
friend struct MetalCommandQueue;
MetalGraphicsBufferS(BufferUse use, MetalContext* ctx, const void* data, size_t stride, size_t count)
: m_stride(stride), m_count(count), m_sz(stride * count)
{
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m_buf = [ctx->m_dev.get() newBufferWithBytes:data length:m_sz options:MTL_STATIC];
}
public:
size_t m_stride;
size_t m_count;
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size_t m_sz;
NSPtr<id<MTLBuffer>> m_buf;
~MetalGraphicsBufferS() = default;
};
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class MetalGraphicsBufferD : public IGraphicsBufferD
{
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friend class MetalDataFactory;
friend struct MetalCommandQueue;
MetalCommandQueue* m_q;
MetalGraphicsBufferD(MetalCommandQueue* q, BufferUse use, MetalContext* ctx, size_t stride, size_t count)
: m_q(q), m_stride(stride), m_count(count), m_sz(stride * count)
{
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m_bufs[0] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
m_bufs[1] = [ctx->m_dev.get() newBufferWithLength:m_sz options:MTL_DYNAMIC];
}
public:
size_t m_stride;
size_t m_count;
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size_t m_sz;
NSPtr<id<MTLBuffer>> m_bufs[2];
MetalGraphicsBufferD() = default;
void load(const void* data, size_t sz);
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size_t m_mappedSz;
void* map(size_t sz);
void unmap();
};
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class MetalTextureS : public ITextureS
{
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friend class MetalDataFactory;
MetalTextureS(MetalContext* ctx, size_t width, size_t height, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
{
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NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:width height:height
mipmapped:(mips>1)?YES:NO] retain];
}
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desc.get().usage = MTLTextureUsageShaderRead;
desc.get().mipmapLevelCount = mips;
m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
const uint8_t* dataIt = reinterpret_cast<const uint8_t*>(data);
for (size_t i=0 ; i<mips ; ++i)
{
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[m_tex.get() replaceRegion:MTLRegionMake2D(0, 0, width, height)
mipmapLevel:i
withBytes:dataIt
bytesPerRow:width * 4];
dataIt += width * height * 4;
width /= 2;
height /= 2;
}
}
public:
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NSPtr<id<MTLTexture>> m_tex;
~MetalTextureS() = default;
};
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class MetalTextureD : public ITextureD
{
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friend class MetalDataFactory;
friend struct MetalCommandQueue;
MetalCommandQueue* m_q;
size_t m_width = 0;
size_t m_height = 0;
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void* m_mappedBuf;
MetalTextureD(MetalCommandQueue* q, MetalContext* ctx, size_t width, size_t height, TextureFormat fmt)
: m_q(q), m_width(width), m_height(height)
{
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NSPtr<MTLTextureDescriptor*> desc;
@autoreleasepool
{
desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:width height:height
mipmapped:NO] retain];
}
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desc.get().usage = MTLTextureUsageShaderRead;
m_texs[0] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
m_texs[1] = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
}
public:
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NSPtr<id<MTLTexture>> m_texs[2];
~MetalTextureD() = default;
void load(const void* data, size_t sz);
void* map(size_t sz);
void unmap();
};
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class MetalTextureR : public ITextureR
{
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friend class MetalDataFactory;
friend struct MetalCommandQueue;
size_t m_width = 0;
size_t m_height = 0;
size_t m_samples = 0;
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void Setup(MetalContext* ctx, size_t width, size_t height, size_t samples)
{
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NSPtr<MTLTextureDescriptor*> desc;
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@autoreleasepool
{
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desc = [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
width:width height:height
mipmapped:NO] retain];
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m_passDesc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];
}
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desc.get().usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
desc.get().storageMode = MTLStorageModePrivate;
m_tex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
if (samples > 1)
{
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desc.get().textureType = MTLTextureType2DMultisample;
desc.get().sampleCount = samples;
m_msaaTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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desc.get().pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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m_passDesc.get().colorAttachments[0].texture = m_msaaTex.get();
m_passDesc.get().colorAttachments[0].resolveTexture = m_tex.get();
m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
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m_passDesc.get().depthAttachment.texture = m_depthTex.get();
m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
}
else
{
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desc.get().pixelFormat = MTLPixelFormatDepth32Float;
m_depthTex = [ctx->m_dev.get() newTextureWithDescriptor:desc.get()];
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m_passDesc.get().colorAttachments[0].texture = m_tex.get();
m_passDesc.get().colorAttachments[0].loadAction = MTLLoadActionClear;
m_passDesc.get().colorAttachments[0].storeAction = MTLStoreActionStore;
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m_passDesc.get().depthAttachment.texture = m_depthTex.get();
m_passDesc.get().depthAttachment.loadAction = MTLLoadActionClear;
m_passDesc.get().depthAttachment.storeAction = MTLStoreActionDontCare;
}
}
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MetalTextureR(MetalContext* ctx, size_t width, size_t height, size_t samples)
: m_width(width), m_height(height), m_samples(samples)
{
if (samples == 0) m_samples = 1;
Setup(ctx, width, height, samples);
}
public:
size_t samples() const {return m_samples;}
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NSPtr<id<MTLTexture>> m_tex;
NSPtr<id<MTLTexture>> m_msaaTex;
NSPtr<id<MTLTexture>> m_depthTex;
NSPtr<MTLRenderPassDescriptor*> m_passDesc;
~MetalTextureR() = default;
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void resize(MetalContext* ctx, size_t width, size_t height)
{
if (width < 1)
width = 1;
if (height < 1)
height = 1;
m_width = width;
m_height = height;
Setup(ctx, width, height, m_samples);
}
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id<MTLTexture> getRenderColorRes() {if (m_samples > 1) return m_msaaTex.get(); return m_tex.get();}
};
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static const size_t SEMANTIC_SIZE_TABLE[] =
{
12,
12,
4,
8,
16
};
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static const MTLVertexFormat SEMANTIC_TYPE_TABLE[] =
{
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MTLVertexFormatFloat3,
MTLVertexFormatFloat3,
MTLVertexFormatUChar4Normalized,
MTLVertexFormatFloat2,
MTLVertexFormatFloat4
};
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struct MetalVertexFormat : IVertexFormat
{
size_t m_elementCount;
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NSPtr<MTLVertexDescriptor*> m_vdesc;
MetalVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
: m_elementCount(elementCount)
{
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size_t stride = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
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stride += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
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}
m_vdesc = [MTLVertexDescriptor vertexDescriptor];
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MTLVertexBufferLayoutDescriptor* layoutDesc = m_vdesc.get().layouts[0];
layoutDesc.stride = stride;
layoutDesc.stepFunction = MTLVertexStepFunctionPerVertex;
layoutDesc.stepRate = 1;
size_t offset = 0;
for (size_t i=0 ; i<elementCount ; ++i)
{
const VertexElementDescriptor* elemin = &elements[i];
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MTLVertexAttributeDescriptor* attrDesc = m_vdesc.get().attributes[i];
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attrDesc.format = SEMANTIC_TYPE_TABLE[int(elemin->semantic)];
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attrDesc.offset = offset;
attrDesc.bufferIndex = 0;
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offset += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
}
}
};
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static const MTLBlendFactor BLEND_FACTOR_TABLE[] =
{
MTLBlendFactorZero,
MTLBlendFactorOne,
MTLBlendFactorSourceColor,
MTLBlendFactorOneMinusSourceColor,
MTLBlendFactorDestinationColor,
MTLBlendFactorOneMinusDestinationColor,
MTLBlendFactorSourceAlpha,
MTLBlendFactorOneMinusSourceAlpha,
MTLBlendFactorDestinationAlpha,
MTLBlendFactorOneMinusDestinationAlpha
};
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class MetalShaderPipeline : public IShaderPipeline
{
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friend class MetalDataFactory;
MTLCullMode m_cullMode = MTLCullModeNone;
MetalShaderPipeline(MetalContext* ctx, id<MTLFunction> vert, id<MTLFunction> frag,
const MetalVertexFormat* vtxFmt, MetalTextureR* target,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
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if (backfaceCulling)
m_cullMode = MTLCullModeBack;
NSPtr<MTLRenderPipelineDescriptor*> desc = [MTLRenderPipelineDescriptor new];
desc.get().vertexFunction = vert;
desc.get().fragmentFunction = frag;
desc.get().vertexDescriptor = vtxFmt->m_vdesc.get();
desc.get().sampleCount = target->samples();
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desc.get().colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
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desc.get().colorAttachments[0].blendingEnabled = dstFac != BlendFactor::Zero;
desc.get().colorAttachments[0].sourceRGBBlendFactor = BLEND_FACTOR_TABLE[int(srcFac)];
desc.get().colorAttachments[0].destinationRGBBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
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desc.get().depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
desc.get().inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
NSError* err = nullptr;
m_state = [ctx->m_dev.get() newRenderPipelineStateWithDescriptor:desc.get() error:&err];
if (err)
Log.report(LogVisor::FatalError, "error making shader pipeline: %s",
[[err localizedDescription] UTF8String]);
NSPtr<MTLDepthStencilDescriptor*> dsDesc = [MTLDepthStencilDescriptor new];
if (depthTest)
dsDesc.get().depthCompareFunction = MTLCompareFunctionLessEqual;
dsDesc.get().depthWriteEnabled = depthWrite;
m_dsState = [ctx->m_dev.get() newDepthStencilStateWithDescriptor:dsDesc.get()];
}
public:
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NSPtr<id<MTLRenderPipelineState>> m_state;
NSPtr<id<MTLDepthStencilState>> m_dsState;
~MetalShaderPipeline() = default;
MetalShaderPipeline& operator=(const MetalShaderPipeline&) = delete;
MetalShaderPipeline(const MetalShaderPipeline&) = delete;
void bind(id<MTLRenderCommandEncoder> enc)
{
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[enc setRenderPipelineState:m_state.get()];
[enc setDepthStencilState:m_dsState.get()];
[enc setCullMode:m_cullMode];
}
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};
static id<MTLBuffer> GetBufferGPUResource(const IGraphicsBuffer* buf, int idx)
{
if (buf->dynamic())
{
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const MetalGraphicsBufferD* cbuf = static_cast<const MetalGraphicsBufferD*>(buf);
return cbuf->m_bufs[idx].get();
}
else
{
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const MetalGraphicsBufferS* cbuf = static_cast<const MetalGraphicsBufferS*>(buf);
return cbuf->m_buf.get();
}
}
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static id<MTLTexture> GetTextureGPUResource(const ITexture* tex, int idx)
{
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if (tex->type() == TextureType::Dynamic)
{
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const MetalTextureD* ctex = static_cast<const MetalTextureD*>(tex);
return ctex->m_texs[idx].get();
}
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else if (tex->type() == TextureType::Static)
{
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const MetalTextureS* ctex = static_cast<const MetalTextureS*>(tex);
return ctex->m_tex.get();
}
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else if (tex->type() == TextureType::Render)
{
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const MetalTextureR* ctex = static_cast<const MetalTextureR*>(tex);
return ctex->m_tex.get();
}
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return nullptr;
}
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struct MetalShaderDataBinding : IShaderDataBinding
{
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MetalShaderPipeline* m_pipeline;
IGraphicsBuffer* m_vbuf;
IGraphicsBuffer* m_ibuf;
size_t m_ubufCount;
std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
size_t m_texCount;
std::unique_ptr<ITexture*[]> m_texs;
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MetalShaderDataBinding(MetalContext* ctx,
IShaderPipeline* pipeline,
IGraphicsBuffer* vbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
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: m_pipeline(static_cast<MetalShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
m_ibuf(ibuf),
m_ubufCount(ubufCount),
m_ubufs(new IGraphicsBuffer*[ubufCount]),
m_texCount(texCount),
m_texs(new ITexture*[texCount])
{
for (size_t i=0 ; i<ubufCount ; ++i)
m_ubufs[i] = ubufs[i];
for (size_t i=0 ; i<texCount ; ++i)
m_texs[i] = texs[i];
}
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void bind(id<MTLRenderCommandEncoder> enc, int b)
{
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m_pipeline->bind(enc);
[enc setVertexBuffer:GetBufferGPUResource(m_vbuf, b) offset:0 atIndex:0];
for (size_t i=0 ; i<m_ubufCount ; ++i)
[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+1];
for (size_t i=0 ; i<m_texCount ; ++i)
[enc setFragmentTexture:GetTextureGPUResource(m_texs[i], b) atIndex:i];
}
};
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struct MetalCommandQueue : IGraphicsCommandQueue
{
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Platform platform() const {return IGraphicsDataFactory::Platform::Metal;}
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const char* platformName() const {return "Metal";}
MetalContext* m_ctx;
IWindow* m_parentWindow;
IGraphicsContext* m_parent;
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NSPtr<id<MTLCommandBuffer>> m_cmdBuf;
NSPtr<id<MTLRenderCommandEncoder>> m_enc;
size_t m_fillBuf = 0;
size_t m_drawBuf = 0;
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MetalCommandQueue(MetalContext* ctx, IWindow* parentWindow, IGraphicsContext* parent)
: m_ctx(ctx), m_parentWindow(parentWindow), m_parent(parent)
{
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@autoreleasepool
{
m_cmdBuf = [[ctx->m_q.get() commandBufferWithUnretainedReferences] retain];
}
}
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MetalShaderDataBinding* m_boundData = nullptr;
void setShaderDataBinding(IShaderDataBinding* binding)
{
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MetalShaderDataBinding* cbind = static_cast<MetalShaderDataBinding*>(binding);
cbind->bind(m_enc.get(), m_fillBuf);
m_boundData = cbind;
}
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MetalTextureR* m_boundTarget = nullptr;
void setRenderTarget(ITextureR* target)
{
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MetalTextureR* ctarget = static_cast<MetalTextureR*>(target);
[m_enc.get() endEncoding];
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@autoreleasepool
{
m_enc = [[m_cmdBuf.get() renderCommandEncoderWithDescriptor:ctarget->m_passDesc.get()] retain];
}
m_boundTarget = ctarget;
}
void setViewport(const SWindowRect& rect)
{
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MTLViewport vp = {double(rect.location[0]), double(rect.location[1]),
double(rect.size[0]), double(rect.size[1]), 0.0, 1.0};
[m_enc.get() setViewport:vp];
}
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std::unordered_map<MetalTextureR*, std::pair<size_t, size_t>> m_texResizes;
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
{
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MetalTextureR* ctex = static_cast<MetalTextureR*>(tex);
m_texResizes[ctex] = std::make_pair(width, height);
}
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void flushBufferUpdates() {}
float m_clearColor[4] = {0.0,0.0,0.0,1.0};
void setClearColor(const float rgba[4])
{
m_clearColor[0] = rgba[0];
m_clearColor[1] = rgba[1];
m_clearColor[2] = rgba[2];
m_clearColor[3] = rgba[3];
}
void clearTarget(bool render=true, bool depth=true)
{
if (!m_boundTarget)
return;
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setRenderTarget(m_boundTarget);
}
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MTLPrimitiveType m_primType = MTLPrimitiveTypeTriangle;
void setDrawPrimitive(Primitive prim)
{
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if (prim == Primitive::Triangles)
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m_primType = MTLPrimitiveTypeTriangle;
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else if (prim == Primitive::TriStrips)
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m_primType = MTLPrimitiveTypeTriangleStrip;
}
void draw(size_t start, size_t count)
{
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[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count];
}
void drawIndexed(size_t start, size_t count)
{
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[m_enc.get() drawIndexedPrimitives:m_primType
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
indexBufferOffset:start*4];
}
void drawInstances(size_t start, size_t count, size_t instCount)
{
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[m_enc.get() drawPrimitives:m_primType vertexStart:start vertexCount:count instanceCount:instCount];
}
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
{
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[m_enc.get() drawIndexedPrimitives:m_primType
indexCount:count
indexType:MTLIndexTypeUInt32
indexBuffer:GetBufferGPUResource(m_boundData->m_ibuf, m_fillBuf)
indexBufferOffset:start*4
instanceCount:instCount];
}
void resolveDisplay(ITextureR* source)
{
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MetalContext::Window& w = m_ctx->m_windows[m_parentWindow];
MetalTextureR* csource = static_cast<MetalTextureR*>(source);
[m_enc.get() endEncoding];
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m_enc.reset();
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@autoreleasepool
{
id<CAMetalDrawable> drawable = [w.m_metalLayer nextDrawable];
if (drawable)
{
id<MTLTexture> dest = drawable.texture;
id<MTLBlitCommandEncoder> blitEnc = [m_cmdBuf.get() blitCommandEncoder];
[blitEnc copyFromTexture:csource->m_tex.get()
sourceSlice:0
sourceLevel:0
sourceOrigin:MTLOriginMake(0, 0, 0)
sourceSize:MTLSizeMake(dest.width, dest.height, 1)
toTexture:dest
destinationSlice:0
destinationLevel:0
destinationOrigin:MTLOriginMake(0, 0, 0)];
[blitEnc endEncoding];
[m_cmdBuf.get() presentDrawable:drawable];
}
}
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}
bool m_inProgress = false;
void execute()
{
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@autoreleasepool
{
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/* Abandon if in progress (renderer too slow) */
if (m_inProgress)
{
m_cmdBuf = [[m_ctx->m_q.get() commandBufferWithUnretainedReferences] retain];
return;
}
/* Perform texture resizes */
if (m_texResizes.size())
{
for (const auto& resize : m_texResizes)
resize.first->resize(m_ctx, resize.second.first, resize.second.second);
m_texResizes.clear();
m_cmdBuf = [[m_ctx->m_q.get() commandBufferWithUnretainedReferences] retain];
return;
}
m_drawBuf = m_fillBuf;
++m_fillBuf;
if (m_fillBuf == 2)
m_fillBuf = 0;
[m_cmdBuf.get() addCompletedHandler:^(id<MTLCommandBuffer> buf) {m_inProgress = false;}];
m_inProgress = true;
[m_cmdBuf.get() commit];
m_cmdBuf = [[m_ctx->m_q.get() commandBufferWithUnretainedReferences] retain];
}
}
};
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void MetalGraphicsBufferD::load(const void* data, size_t sz)
{
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id<MTLBuffer> res = m_bufs[m_q->m_fillBuf].get();
memcpy(res.contents, data, sz);
}
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void* MetalGraphicsBufferD::map(size_t sz)
{
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m_mappedSz = sz;
id<MTLBuffer> res = m_bufs[m_q->m_fillBuf].get();
return res.contents;
}
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void MetalGraphicsBufferD::unmap() {}
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void MetalTextureD::load(const void* data, size_t sz)
{
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id<MTLTexture> res = m_texs[m_q->m_fillBuf].get();
[res replaceRegion:MTLRegionMake2D(0, 0, m_width, m_height)
mipmapLevel:0 withBytes:data bytesPerRow:m_width*4];
}
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void* MetalTextureD::map(size_t sz)
{
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m_mappedBuf = malloc(sz);
return m_mappedBuf;
}
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void MetalTextureD::unmap()
{
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id<MTLTexture> res = m_texs[m_q->m_fillBuf].get();
[res replaceRegion:MTLRegionMake2D(0, 0, m_width, m_height)
mipmapLevel:0 withBytes:m_mappedBuf bytesPerRow:m_width*4];
free(m_mappedBuf);
}
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MetalDataFactory::MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx)
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: m_parent(parent), m_deferredData(new struct MetalData()), m_ctx(ctx) {}
IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{
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MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, data, stride, count);
static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval;
}
IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)
{
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std::unique_ptr<uint8_t[]> d = std::move(data);
MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, d.get(), stride, count);
static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval;
}
IGraphicsBufferD* MetalDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
{
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
MetalGraphicsBufferD* retval = new MetalGraphicsBufferD(q, use, m_ctx, stride, count);
static_cast<MetalData*>(m_deferredData)->m_DBufs.emplace_back(retval);
return retval;
}
ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz)
{
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MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, data, sz);
static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval;
}
ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
std::unique_ptr<uint8_t[]>&& data, size_t sz)
{
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std::unique_ptr<uint8_t[]> d = std::move(data);
MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, d.get(), sz);
static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval;
}
ITextureD* MetalDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
{
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
MetalTextureD* retval = new MetalTextureD(q, m_ctx, width, height, fmt);
static_cast<MetalData*>(m_deferredData)->m_DTexs.emplace_back(retval);
return retval;
}
ITextureR* MetalDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
{
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MetalTextureR* retval = new MetalTextureR(m_ctx, width, height, samples);
static_cast<MetalData*>(m_deferredData)->m_RTexs.emplace_back(retval);
return retval;
}
IVertexFormat* MetalDataFactory::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
{
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MetalVertexFormat* retval = new struct MetalVertexFormat(elementCount, elements);
static_cast<MetalData*>(m_deferredData)->m_VFmts.emplace_back(retval);
return retval;
}
IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, const char* fragSource,
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IVertexFormat* vtxFmt, ITextureR* target,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
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NSPtr<MTLCompileOptions*> compOpts = [MTLCompileOptions new];
compOpts.get().languageVersion = MTLLanguageVersion1_1;
NSError* err = nullptr;
NSPtr<id<MTLLibrary>> vertShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(vertSource)
options:compOpts.get()
error:&err];
if (err)
Log.report(LogVisor::FatalError, "error compiling vert shader: %s", [[err localizedDescription] UTF8String]);
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NSPtr<id<MTLFunction>> vertFunc = [vertShaderLib.get() newFunctionWithName:@"vmain"];
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NSPtr<id<MTLLibrary>> fragShaderLib = [m_ctx->m_dev.get() newLibraryWithSource:@(fragSource)
options:compOpts.get()
error:&err];
if (err)
Log.report(LogVisor::FatalError, "error compiling frag shader: %s", [[err localizedDescription] UTF8String]);
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NSPtr<id<MTLFunction>> fragFunc = [fragShaderLib.get() newFunctionWithName:@"fmain"];
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MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
static_cast<const MetalVertexFormat*>(vtxFmt),
static_cast<MetalTextureR*>(target),
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
static_cast<MetalData*>(m_deferredData)->m_SPs.emplace_back(retval);
return retval;
}
IShaderDataBinding*
MetalDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* ibuf,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs)
{
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MetalShaderDataBinding* retval =
new MetalShaderDataBinding(m_ctx, pipeline, vbuf, ibuf, ubufCount, ubufs, texCount, texs);
static_cast<MetalData*>(m_deferredData)->m_SBinds.emplace_back(retval);
return retval;
}
void MetalDataFactory::reset()
{
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delete static_cast<MetalData*>(m_deferredData);
m_deferredData = new struct MetalData();
}
IGraphicsData* MetalDataFactory::commit()
{
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MetalData* retval = static_cast<MetalData*>(m_deferredData);
m_deferredData = new struct MetalData();
m_committedData.insert(retval);
return retval;
}
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void MetalDataFactory::destroyData(IGraphicsData* d)
{
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MetalData* data = static_cast<MetalData*>(d);
m_committedData.erase(data);
delete data;
}
void MetalDataFactory::destroyAllData()
{
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for (IGraphicsData* data : m_committedData)
delete static_cast<MetalData*>(data);
m_committedData.clear();
}
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IGraphicsCommandQueue* _NewMetalCommandQueue(MetalContext* ctx, IWindow* parentWindow,
IGraphicsContext* parent)
{
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return new struct MetalCommandQueue(ctx, parentWindow, parent);
}
}
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#endif