boo/lib/win/ApplicationWin32.cpp

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#include "Win32Common.hpp"
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#include <shellapi.h>
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#include <initguid.h>
#include <Usbiodef.h>
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#if _DEBUG
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#define DXGI_CREATE_FLAGS DXGI_CREATE_FACTORY_DEBUG
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#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
#else
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#define DXGI_CREATE_FLAGS 0
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#define D3D11_CREATE_DEVICE_FLAGS 0
#endif
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#include <unordered_map>
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#include "boo/System.hpp"
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#include "boo/IApplication.hpp"
#include "boo/inputdev/DeviceFinder.hpp"
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#include <LogVisor/LogVisor.hpp>
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
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namespace boo
{
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static LogVisor::LogModule Log("ApplicationWin32");
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IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx);
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class ApplicationWin32 final : public IApplication
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{
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IApplicationCallback& m_callback;
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const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
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std::unordered_map<HWND, IWindow*> m_allWindows;
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bool m_singleInstance;
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D3DAppContext m_d3dCtx;
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void _deletedWindow(IWindow* window)
{
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m_allWindows.erase(HWND(window->getPlatformHandle()));
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}
public:
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ApplicationWin32(IApplicationCallback& callback,
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const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
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: m_callback(callback),
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m_uniqueName(uniqueName),
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m_friendlyName(friendlyName),
m_pname(pname),
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m_args(args),
m_singleInstance(singleInstance)
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{
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
if (!dxgilib)
Log.report(LogVisor::FatalError, "unable to load dxgi.dll");
typedef HRESULT(WINAPI*CreateDXGIFactory2PROC)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory);
CreateDXGIFactory2PROC MyCreateDXGIFactory2 = (CreateDXGIFactory2PROC)GetProcAddress(dxgilib, "CreateDXGIFactory2");
if (!MyCreateDXGIFactory2)
Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
#if WINVER >= _WIN32_WINNT_WIN10
HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
if (d3d12lib)
{
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#if _DEBUG
{
PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface");
ComPtr<ID3D12Debug> debugController;
if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
{
debugController->EnableDebugLayer();
}
}
#endif
D3D12SerializeRootSignaturePROC =
(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
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/* Create device */
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
if (!MyD3D12CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Create device */
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HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev);
if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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/* Obtain DXGI Factory */
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hr = MyCreateDXGIFactory2(DXGI_CREATE_FLAGS, __uuidof(IDXGIFactory4), &m_d3dCtx.m_ctx12.m_dxFactory);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create DXGI factory");
/* Establish loader objects */
if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
__uuidof(ID3D12CommandAllocator), &m_d3dCtx.m_ctx12.m_loadqalloc)))
Log.report(LogVisor::FatalError, "unable to create loader allocator");
D3D12_COMMAND_QUEUE_DESC desc =
{
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE
};
if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_d3dCtx.m_ctx12.m_loadq)))
Log.report(LogVisor::FatalError, "unable to create loader queue");
if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_d3dCtx.m_ctx12.m_loadfence)))
Log.report(LogVisor::FatalError, "unable to create loader fence");
m_d3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_d3dCtx.m_ctx12.m_loadqalloc.Get(),
nullptr, __uuidof(ID3D12GraphicsCommandList), &m_d3dCtx.m_ctx12.m_loadlist)))
Log.report(LogVisor::FatalError, "unable to create loader list");
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return;
}
#endif
HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll");
if (d3d11lib)
{
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
if (!MyD3D11CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_1;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(LogVisor::FatalError, "unable to create D3D11.1 device");
tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
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/* Obtain DXGI Factory */
ComPtr<IDXGIDevice2> device;
ComPtr<IDXGIAdapter> adapter;
m_d3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_ctx11.m_dxFactory);
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return;
}
Log.report(LogVisor::FatalError, "system doesn't support D3D11.1 or D3D12");
}
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EPlatformType getPlatformType() const
{
return PLAT_WIN32;
}
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* Lookup boo window instance */
IWindow* window = m_allWindows[hwnd];
switch (uMsg)
{
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
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return DeviceFinder::winDevChangedHandler(wParam, lParam);
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case WM_SIZE:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
window->_incomingEvent(&HWNDEvent(uMsg, wParam, lParam));
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default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
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DWORD m_mainThreadId = 0;
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int run()
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{
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m_mainThreadId = GetCurrentThreadId();
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/* Spawn client thread */
int clientReturn = 0;
std::thread clientThread([&]()
{clientReturn = m_callback.appMain(this);});
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/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
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if (msg.message == WM_USER)
{
/* New-window message (coalesced onto main thread) */
std::unique_lock<std::mutex> lk(m_nwmt);
const SystemString* title = reinterpret_cast<const SystemString*>(msg.wParam);
m_mwret = newWindow(*title);
lk.unlock();
m_nwcv.notify_one();
continue;
}
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TranslateMessage(&msg);
DispatchMessage(&msg);
}
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m_callback.appQuitting(this);
clientThread.join();
return clientReturn;
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}
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const SystemString& getUniqueName() const
{
return m_uniqueName;
}
const SystemString& getFriendlyName() const
{
return m_friendlyName;
}
const SystemString& getProcessName() const
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{
return m_pname;
}
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const std::vector<SystemString>& getArgs() const
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{
return m_args;
}
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std::mutex m_nwmt;
std::condition_variable m_nwcv;
IWindow* m_mwret = nullptr;
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IWindow* newWindow(const SystemString& title)
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{
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if (GetCurrentThreadId() != m_mainThreadId)
{
std::unique_lock<std::mutex> lk(m_nwmt);
if (!PostThreadMessage(m_mainThreadId, WM_USER, WPARAM(&title), 0))
Log.report(LogVisor::FatalError, "PostThreadMessage error");
m_nwcv.wait(lk);
return m_mwret;
}
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IWindow* window = _WindowWin32New(title, m_d3dCtx);
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HWND hwnd = HWND(window->getPlatformHandle());
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m_allWindows[hwnd] = window;
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return window;
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}
};
IApplication* APP = NULL;
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int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,
const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
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{
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if (APP)
return 1;
if (platform != IApplication::PLAT_WIN32 &&
platform != IApplication::PLAT_AUTO)
return 1;
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/* One class for *all* boo windows */
WNDCLASS wndClass =
{
0,
WindowProc,
0,
0,
GetModuleHandle(nullptr),
0,
0,
0,
0,
L"BooWindow"
};
RegisterClassW(&wndClass);
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APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, singleInstance);
return APP->run();
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}
}
static const DEV_BROADCAST_DEVICEINTERFACE_A HOTPLUG_CONF =
{
sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
DBT_DEVTYP_DEVICEINTERFACE,
0,
GUID_DEVINTERFACE_USB_DEVICE
};
static bool HOTPLUG_REGISTERED = false;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
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if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE)
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{
/* Register hotplug notification with windows */
RegisterDeviceNotificationA(hwnd, (LPVOID)&HOTPLUG_CONF, DEVICE_NOTIFY_WINDOW_HANDLE);
HOTPLUG_REGISTERED = true;
}
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return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
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}