2017-09-28 03:11:40 +00:00
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#ifndef BOO_AUDIOCOMMON_HPP
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#define BOO_AUDIOCOMMON_HPP
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#include <soxr.h>
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2017-12-03 06:05:16 +00:00
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#include "../Common.hpp"
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#include "boo/audiodev/IAudioVoice.hpp"
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2017-09-28 03:11:40 +00:00
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namespace boo
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{
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/** Pertinent information from audio backend about optimal mixed-audio representation */
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struct AudioVoiceEngineMixInfo
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{
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2018-05-25 06:30:42 +00:00
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double m_sampleRate = 32000.0;
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soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
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unsigned m_bitsPerSample = 32;
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AudioChannelSet m_channels = AudioChannelSet::Stereo;
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ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
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size_t m_periodFrames = 160;
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2017-09-28 03:11:40 +00:00
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};
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}
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#endif // BOO_AUDIOCOMMON_HPP
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