boo/test/main.cpp

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#include <stdio.h>
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#include <boo/boo.hpp>
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namespace boo
{
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class DolphinSmashAdapterCallback : public IDolphinSmashAdapterCallback
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{
void controllerConnected(unsigned idx, EDolphinControllerType)
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{
printf("CONTROLLER %u CONNECTED\n", idx);
}
void controllerDisconnected(unsigned idx, EDolphinControllerType)
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{
printf("CONTROLLER %u DISCONNECTED\n", idx);
}
void controllerUpdate(unsigned idx, EDolphinControllerType,
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const DolphinControllerState& state)
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{
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
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printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
}
};
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class DualshockPadCallback : public IDualshockPadCallback
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{
void controllerDisconnected()
{
printf("CONTROLLER DISCONNECTED\n");
}
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void controllerUpdate(const DualshockPadState& state)
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{
static time_t timeTotal;
static time_t lastTime = 0;
timeTotal = time(NULL);
time_t timeDif = timeTotal - lastTime;
/*
if (timeDif >= .15)
{
uint8_t led = ctrl->getLED();
led *= 2;
if (led > 0x10)
led = 2;
ctrl->setRawLED(led);
lastTime = timeTotal;
}
*/
if (state.m_psButtonState)
{
if (timeDif >= 1) // wait 30 seconds before issuing another rumble event
{
ctrl->startRumble(DS3_MOTOR_LEFT);
ctrl->startRumble(DS3_MOTOR_RIGHT, 100);
lastTime = timeTotal;
}
}
/*
else
ctrl->stopRumble(DS3_MOTOR_RIGHT | DS3_MOTOR_LEFT);*/
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printf("CONTROLLER UPDATE %d %d\n", state.m_leftStick[0], state.m_leftStick[1]);
printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
printf(" %f %f %f\n", state.accPitch, state.accYaw, state.gyroZ);
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}
};
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class TestDeviceFinder : public DeviceFinder
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{
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DolphinSmashAdapter* smashAdapter = NULL;
DualshockPad* ds3 = nullptr;
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DolphinSmashAdapterCallback m_cb;
DualshockPadCallback m_ds3CB;
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public:
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TestDeviceFinder()
: DeviceFinder({typeid(DolphinSmashAdapter)})
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{}
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void deviceConnected(DeviceToken& tok)
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{
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smashAdapter = dynamic_cast<DolphinSmashAdapter*>(tok.openAndGetDevice());
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if (smashAdapter)
{
smashAdapter->setCallback(&m_cb);
smashAdapter->startRumble(0);
return;
}
ds3 = dynamic_cast<DualshockPad*>(tok.openAndGetDevice());
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if (ds3)
{
ds3->setCallback(&m_ds3CB);
ds3->setLED(DS3_LED_1);
}
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}
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void deviceDisconnected(DeviceToken&, DeviceBase* device)
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{
if (smashAdapter == device)
{
delete smashAdapter;
smashAdapter = NULL;
}
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if (ds3 == device)
{
delete ds3;
ds3 = nullptr;
}
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}
};
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struct CTestWindowCallback : IWindowCallback
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{
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void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
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{
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fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
{
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
}
void mouseMove(const SWindowCoord& coord)
{
//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
}
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
{
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fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
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}
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void touchDown(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchUp(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchMove(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
{
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}
void charKeyUp(unsigned long charCode, EModifierKey mods)
{
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}
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
{
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}
void specialKeyUp(ESpecialKey key, EModifierKey mods)
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{
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}
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void modKeyDown(EModifierKey mod, bool isRepeat)
{
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}
void modKeyUp(EModifierKey mod)
{
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}
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};
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struct TestApplicationCallback : IApplicationCallback
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{
std::unique_ptr<IWindow> mainWindow;
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boo::TestDeviceFinder devFinder;
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CTestWindowCallback windowCallback;
bool running = true;
int appMain(IApplication* app)
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{
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mainWindow = app->newWindow(_S("YAY!"));
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mainWindow->setCallback(&windowCallback);
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mainWindow->showWindow();
devFinder.startScanning();
size_t retraceCount = 0;
while (running)
{
retraceCount = mainWindow->waitForRetrace(retraceCount);
}
return 0;
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}
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void appQuitting(IApplication*)
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{
running = false;
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}
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void appFilesOpen(IApplication*, const std::vector<SystemString>& paths)
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{
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fprintf(stderr, "OPENING: ");
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for (const SystemString& path : paths)
{
#if _WIN32
fwprintf(stderr, L"%s ", path.c_str());
#else
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fprintf(stderr, "%s ", path.c_str());
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#endif
}
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fprintf(stderr, "\n");
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}
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};
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}
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#ifdef _WIN32
int wmain(int argc, const wchar_t** argv)
#else
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int main(int argc, const char** argv)
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#endif
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{
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boo::TestApplicationCallback appCb;
std::unique_ptr<boo::IApplication> app =
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ApplicationBootstrap(boo::IApplication::PLAT_AUTO,
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appCb, _S("rwk"), _S("RWK"), argc, argv);
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int ret = app->run();
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printf("IM DYING!!\n");
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return ret;
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}
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