2017-10-24 03:09:50 +00:00
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#include "UWPCommon.hpp"
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#include "boo/IApplication.hpp"
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#include "boo/IWindow.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "logvisor/logvisor.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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using namespace Windows::UI::Core;
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using namespace Windows::System;
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namespace boo
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{
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static logvisor::Module Log("boo::WindowWin32");
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#if _WIN32_WINNT_WIN10
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
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ID3D12CommandQueue** cmdQueueOut);
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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#endif
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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struct GraphicsContextUWP : IGraphicsContext
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{
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EGraphicsAPI m_api;
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EPixelFormat m_pf;
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IWindow* m_parentWindow;
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Boo3DAppContextUWP& m_3dCtx;
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ComPtr<IDXGIOutput> m_output;
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GraphicsContextUWP(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContextUWP& b3dCtx)
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: m_api(api),
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m_pf(EPixelFormat::RGBA8),
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m_parentWindow(parentWindow),
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m_3dCtx(b3dCtx) {}
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virtual void resized(const SWindowRect& rect)
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{
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m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]);
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}
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};
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struct GraphicsContextUWPD3D : GraphicsContextUWP
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{
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ComPtr<IDXGISwapChain1> m_swapChain;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
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IGraphicsDataFactory* m_dataFactory = nullptr;
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public:
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IWindowCallback* m_callback;
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GraphicsContextUWPD3D(EGraphicsAPI api, IWindow* parentWindow, CoreWindow^ coreWindow,
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Boo3DAppContextUWP& b3dCtx, uint32_t sampleCount)
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: GraphicsContextUWP(api, parentWindow, b3dCtx)
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{
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/* Create Swap Chain */
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DXGI_SWAP_CHAIN_DESC1 scDesc = {};
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scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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scDesc.SampleDesc.Count = 1;
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scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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scDesc.BufferCount = 2;
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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IUnknown* cw = reinterpret_cast<IUnknown*>(coreWindow);
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#if _WIN32_WINNT_WIN10
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if (b3dCtx.m_ctx12.m_dev)
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{
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auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
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D3D12Context::Window& w = insIt.first->second;
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ID3D12CommandQueue* cmdQueue;
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m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this, sampleCount);
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m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForCoreWindow(cmdQueue,
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cw, &scDesc, nullptr, &m_swapChain);
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if (FAILED(hr))
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Log.report(logvisor::Fatal, "unable to create swap chain");
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m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
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ComPtr<ID3D12Resource> fb;
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m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
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w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
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D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(logvisor::Fatal, "unable to get DXGI output");
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}
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else
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#endif
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{
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if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForCoreWindow(b3dCtx.m_ctx11.m_dev.Get(),
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cw, &scDesc, nullptr, &m_swapChain)))
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Log.report(logvisor::Fatal, "unable to create swap chain");
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auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
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D3D11Context::Window& w = insIt.first->second;
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m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
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ComPtr<ID3D11Texture2D> fbRes;
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m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
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D3D11_TEXTURE2D_DESC resDesc;
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fbRes->GetDesc(&resDesc);
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this, sampleCount);
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m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(logvisor::Fatal, "unable to get DXGI output");
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}
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}
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~GraphicsContextUWPD3D()
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{
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#if _WIN32_WINNT_WIN10
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if (m_3dCtx.m_ctx12.m_dev)
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m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
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else
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#endif
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m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
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}
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void _setCallback(IWindowCallback* cb)
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{
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m_callback = cb;
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}
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EGraphicsAPI getAPI() const
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{
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return m_api;
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}
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EPixelFormat getPixelFormat() const
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{
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return m_pf;
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}
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void setPixelFormat(EPixelFormat pf)
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{
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if (pf > EPixelFormat::RGBAF32_Z24)
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return;
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m_pf = pf;
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}
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bool initializeContext(void*) {return true;}
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void makeCurrent() {}
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void postInit() {}
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void present() {}
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IGraphicsCommandQueue* getCommandQueue()
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{
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return m_commandQueue;
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}
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IGraphicsDataFactory* getDataFactory()
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{
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return m_dataFactory;
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}
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IGraphicsDataFactory* getMainContextDataFactory()
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{
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return m_dataFactory;
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}
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IGraphicsDataFactory* getLoadContextDataFactory()
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{
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return m_dataFactory;
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}
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};
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static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut)
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{
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float width = screen->rcMonitor.right * 2.0 / 3.0;
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float height = screen->rcMonitor.bottom * 2.0 / 3.0;
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xOut = (screen->rcMonitor.right - width) / 2.0;
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yOut = (screen->rcMonitor.bottom - height) / 2.0;
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wOut = width;
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hOut = height;
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}
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static uint32_t translateKeysym(VirtualKey sym, ESpecialKey& specialSym, EModifierKey& modifierSym)
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{
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specialSym = ESpecialKey::None;
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modifierSym = EModifierKey::None;
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if (sym >= VirtualKey_F1 && sym <= VirtualKey_F12)
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specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + sym - VirtualKey_F1);
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else if (sym == VirtualKey_Escape)
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specialSym = ESpecialKey::Esc;
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else if (sym == VirtualKey_Enter)
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specialSym = ESpecialKey::Enter;
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else if (sym == VirtualKey_Back)
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specialSym = ESpecialKey::Backspace;
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else if (sym == VirtualKey_Insert)
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specialSym = ESpecialKey::Insert;
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else if (sym == VirtualKey_Delete)
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specialSym = ESpecialKey::Delete;
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else if (sym == VirtualKey_Home)
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specialSym = ESpecialKey::Home;
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else if (sym == VirtualKey_End)
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specialSym = ESpecialKey::End;
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else if (sym == VirtualKey_PageUp)
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specialSym = ESpecialKey::PgUp;
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else if (sym == VirtualKey_PageDown)
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specialSym = ESpecialKey::PgDown;
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else if (sym == VirtualKey_Left)
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specialSym = ESpecialKey::Left;
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else if (sym == VirtualKey_Right)
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specialSym = ESpecialKey::Right;
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else if (sym == VirtualKey_Up)
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specialSym = ESpecialKey::Up;
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else if (sym == VirtualKey_Down)
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specialSym = ESpecialKey::Down;
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else if (sym == VirtualKey_Shift)
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modifierSym = EModifierKey::Shift;
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else if (sym == VirtualKey_Control)
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modifierSym = EModifierKey::Ctrl;
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else if (sym == VirtualKey_Menu)
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modifierSym = EModifierKey::Alt;
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else if (sym >= VirtualKey_A && sym <= VirtualKey_Z)
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return sym - VirtualKey_A + window->GetKeyState(VirtualKey_Shift) ? 'A' : 'a'
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return 0;
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}
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static EModifierKey translateModifiers(CoreWindow^ window)
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{
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EModifierKey retval = EModifierKey::None;
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if (window->GetKeyState(VirtualKey_Shift) != None)
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retval |= EModifierKey::Shift;
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if (window->GetKeyState(VirtualKey_Control) != None)
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retval |= EModifierKey::Ctrl;
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if (window->GetKeyState(LefVirtualKey_Menu) != None)
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retval |= EModifierKey::Alt;
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return retval;
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}
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class WindowUWP : public IWindow
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{
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friend struct GraphicsContextUWP;
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ApplicationView^ m_appView = ApplicationView::GetForCurrentView();
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CoreWindow^ m_coreWindow = CoreWindow::GetForCurrentThread();
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std::unique_ptr<GraphicsContextUWP> m_gfxCtx;
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IWindowCallback* m_callback = nullptr;
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public:
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2017-11-13 06:13:32 +00:00
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WindowUWP(SystemStringView title, Boo3DAppContext& b3dCtx, uint32_t sampleCount)
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2017-10-24 03:09:50 +00:00
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{
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IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
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#if _WIN32_WINNT_WIN10
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if (b3dCtx.m_ctx12.m_dev)
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api = IGraphicsContext::EGraphicsAPI::D3D12;
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#endif
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m_gfxCtx.reset(new GraphicsContextUWPD3D(api, this, m_coreWindow, b3dCtx, sampleCount));
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setTitle(title);
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m_coreWindow->KeyDown += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &WindowUWP::OnKeyDown);
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m_coreWindow->KeyUp += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &WindowUWP::OnKeyUp);
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m_coreWindow->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &WindowUWP::OnClosed);
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}
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~WindowUWP()
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{
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}
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void setCallback(IWindowCallback* cb)
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{
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m_callback = cb;
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}
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void closeWindow()
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{
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m_coreWindow->Close();
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}
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void showWindow()
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{
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}
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void hideWindow()
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{
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}
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SystemString getTitle()
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{
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return SystemString(m_appView->Title.Data());
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}
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2017-11-13 06:13:32 +00:00
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void setTitle(SystemStringView title)
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2017-10-24 03:09:50 +00:00
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{
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2017-11-13 06:13:32 +00:00
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m_appView->Title = title.data();
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2017-10-24 03:09:50 +00:00
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}
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void setCursor(EMouseCursor cursor)
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{
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}
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void setWaitCursor(bool wait)
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{
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}
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void setWindowFrameDefault()
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{
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}
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void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
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{
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xOut = m_coreWindow->bounds.X;
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yOut = m_coreWindow->bounds.Y;
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wOut = m_coreWindow->bounds.Width;
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hOut = m_coreWindow->bounds.Height;
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}
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void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
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{
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xOut = m_coreWindow->bounds.X;
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yOut = m_coreWindow->bounds.Y;
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wOut = m_coreWindow->bounds.Width;
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hOut = m_coreWindow->bounds.Height;
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}
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void setWindowFrame(float x, float y, float w, float h)
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{
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}
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void setWindowFrame(int x, int y, int w, int h)
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{
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}
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float getVirtualPixelFactor() const
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{
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DisplayInformation dispInfo = DisplayInformation::GetForCurrentView();
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return dispInfo.LogicalDpi / 96.f;
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}
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bool isFullscreen() const
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{
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return m_gfxCtx->m_3dCtx.isFullscreen(this);
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}
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void setFullscreen(bool fs)
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{
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m_gfxCtx->m_3dCtx.setFullscreen(this, fs);
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}
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void claimKeyboardFocus(const int coord[2])
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{
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}
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|
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bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz)
|
|
|
|
{
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|
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|
}
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|
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|
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std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz)
|
|
|
|
{
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|
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|
return std::unique_ptr<uint8_t[]>();
|
|
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|
}
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|
|
|
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|
void waitForRetrace(IAudioVoiceEngine* engine)
|
|
|
|
{
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|
|
|
if (engine)
|
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|
engine->pumpAndMixVoices();
|
|
|
|
m_gfxCtx->m_output->WaitForVBlank();
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|
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|
}
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|
uintptr_t getPlatformHandle() const
|
|
|
|
{
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|
return 0;
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|
}
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|
|
|
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|
void _incomingEvent(void* ev)
|
|
|
|
{
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|
}
|
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|
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|
void OnKeyDown(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
|
|
|
|
{
|
|
|
|
if (auto w = m_window.lock())
|
|
|
|
{
|
|
|
|
ESpecialKey specialKey;
|
|
|
|
EModifierKey modifierKey;
|
|
|
|
uint32_t charCode = translateKeysym(keyEventArgs->VirtualKey, specialKey, modifierKey);
|
|
|
|
EModifierKey modifierMask = translateModifiers(window);
|
|
|
|
bool repeat = keyEventArgs->KeyStatus.RepeatCount > 1;
|
|
|
|
if (charCode)
|
|
|
|
m_callback->charKeyDown(charCode, modifierMask, repeat);
|
|
|
|
else if (specialKey != ESpecialKey::None)
|
|
|
|
m_callback->specialKeyDown(specialKey, modifierMask, repeat);
|
|
|
|
else if (modifierKey != EModifierKey::None)
|
|
|
|
m_callback->modKeyDown(modifierKey, repeat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnKeyUp(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
|
|
|
|
{
|
|
|
|
if (auto w = m_window.lock())
|
|
|
|
{
|
|
|
|
ESpecialKey specialKey;
|
|
|
|
EModifierKey modifierKey;
|
|
|
|
uint32_t charCode = translateKeysym(keyEventArgs->VirtualKey, specialKey, modifierKey);
|
|
|
|
EModifierKey modifierMask = translateModifiers(window);
|
|
|
|
if (charCode)
|
|
|
|
m_callback->charKeyDown(charCode, modifierMask);
|
|
|
|
else if (specialKey != ESpecialKey::None)
|
|
|
|
m_callback->specialKeyDown(specialKey, modifierMask);
|
|
|
|
else if (modifierKey != EModifierKey::None)
|
|
|
|
m_callback->modKeyDown(modifierKey);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnClosed(CoreWindow ^sender, CoreWindowEventArgs ^args)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
ETouchType getTouchType() const
|
|
|
|
{
|
|
|
|
return ETouchType::None;
|
|
|
|
}
|
|
|
|
|
|
|
|
void setStyle(EWindowStyle style)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EWindowStyle getStyle() const
|
|
|
|
{
|
|
|
|
EWindowStyle retval = EWindowStyle::None;
|
|
|
|
return retval;
|
|
|
|
}
|
|
|
|
|
|
|
|
IGraphicsCommandQueue* getCommandQueue()
|
|
|
|
{
|
|
|
|
return m_gfxCtx->getCommandQueue();
|
|
|
|
}
|
|
|
|
IGraphicsDataFactory* getDataFactory()
|
|
|
|
{
|
|
|
|
return m_gfxCtx->getDataFactory();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Creates a new context on current thread!! Call from main client thread */
|
|
|
|
IGraphicsDataFactory* getMainContextDataFactory()
|
|
|
|
{
|
|
|
|
return m_gfxCtx->getMainContextDataFactory();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Creates a new context on current thread!! Call from client loading thread */
|
|
|
|
IGraphicsDataFactory* getLoadContextDataFactory()
|
|
|
|
{
|
|
|
|
return m_gfxCtx->getLoadContextDataFactory();
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
2017-11-13 06:13:32 +00:00
|
|
|
std::shared_ptr<IWindow> _WindowUAPNew(SystemStringView title, Boo3DAppContext& d3dCtx,
|
2017-10-24 03:09:50 +00:00
|
|
|
uint32_t sampleCount)
|
|
|
|
{
|
|
|
|
return std::make_shared<WindowUWP>(title, d3dCtx, sampleCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|