boo/README.md

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### libBoo
**libBoo** is a cross-platform windowing and event manager similar to
SDL and SFML, with additional 3D rendering functionality.
The exclusive focus of libBoo is 3D rendering using polygon-rasterization
APIs like OpenGL or Direct3D. It exposes a unified command-queue API for
calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the
shaders' source. Drawing, resource-management and state-switching are
performed using the unified API; these may be written once for all platforms.
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Client code is entered via the `appMain` method supplied in a callback object.
This code executes on a dedicated thread with graphics command context available.
The API may be used to synchronize loops on the client thread with the display
refresh-rate.
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#### Supported Backends
* OpenGL 3.3+
* Direct3D 11/12
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* Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
* **[Coming soon]** OpenGL ES 3.0
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* **[Coming soon]** Vulkan