boo/lib/win/WindowUWP.cpp

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#include "UWPCommon.hpp"
#include "boo/IApplication.hpp"
#include "boo/IWindow.hpp"
#include "boo/IGraphicsContext.hpp"
#include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/audiodev/IAudioVoiceEngine.hpp"
using namespace Windows::UI::Core;
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using namespace Windows::UI::ViewManagement;
using namespace Windows::System;
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using namespace Windows::Graphics::Display;
using namespace Windows::Foundation;
namespace boo
{
static logvisor::Module Log("boo::WindowWin32");
#if _WIN32_WINNT_WIN10
IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx, IGraphicsContext* parent,
ID3D12CommandQueue** cmdQueueOut);
IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
#endif
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
struct GraphicsContextUWP : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
Boo3DAppContextUWP& m_3dCtx;
ComPtr<IDXGIOutput> m_output;
GraphicsContextUWP(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContextUWP& b3dCtx)
: m_api(api),
m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow),
m_3dCtx(b3dCtx) {}
virtual void resized(const SWindowRect& rect)
{
m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]);
}
};
struct GraphicsContextUWPD3D : GraphicsContextUWP
{
ComPtr<IDXGISwapChain1> m_swapChain;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
IWindowCallback* m_callback;
GraphicsContextUWPD3D(EGraphicsAPI api, IWindow* parentWindow, CoreWindow^ coreWindow,
Boo3DAppContextUWP& b3dCtx, uint32_t sampleCount)
: GraphicsContextUWP(api, parentWindow, b3dCtx)
{
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scDesc.SampleDesc.Count = 1;
scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scDesc.BufferCount = 2;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
IUnknown* cw = reinterpret_cast<IUnknown*>(coreWindow);
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
{
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
D3D12Context::Window& w = insIt.first->second;
ID3D12CommandQueue* cmdQueue;
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this, sampleCount);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForCoreWindow(cmdQueue,
cw, &scDesc, nullptr, &m_swapChain);
if (FAILED(hr))
Log.report(logvisor::Fatal, "unable to create swap chain");
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
ComPtr<ID3D12Resource> fb;
m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
}
else
#endif
{
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForCoreWindow(b3dCtx.m_ctx11.m_dev.Get(),
cw, &scDesc, nullptr, &m_swapChain)))
Log.report(logvisor::Fatal, "unable to create swap chain");
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
D3D11Context::Window& w = insIt.first->second;
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
ComPtr<ID3D11Texture2D> fbRes;
m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
D3D11_TEXTURE2D_DESC resDesc;
fbRes->GetDesc(&resDesc);
w.width = resDesc.Width;
w.height = resDesc.Height;
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this, sampleCount);
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(logvisor::Fatal, "unable to get DXGI output");
}
}
~GraphicsContextUWPD3D()
{
#if _WIN32_WINNT_WIN10
if (m_3dCtx.m_ctx12.m_dev)
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
else
#endif
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > EPixelFormat::RGBAF32_Z24)
return;
m_pf = pf;
}
bool initializeContext(void*) {return true;}
void makeCurrent() {}
void postInit() {}
void present() {}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_dataFactory;
}
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_dataFactory;
}
};
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static uint32_t translateKeysym(CoreWindow^ window, VirtualKey sym,
ESpecialKey& specialSym, EModifierKey& modifierSym)
{
specialSym = ESpecialKey::None;
modifierSym = EModifierKey::None;
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if (sym >= VirtualKey::F1 && sym <= VirtualKey::F12)
specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + uint32_t(sym - VirtualKey::F1));
else if (sym == VirtualKey::Escape)
specialSym = ESpecialKey::Esc;
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else if (sym == VirtualKey::Enter)
specialSym = ESpecialKey::Enter;
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else if (sym == VirtualKey::Back)
specialSym = ESpecialKey::Backspace;
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else if (sym == VirtualKey::Insert)
specialSym = ESpecialKey::Insert;
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else if (sym == VirtualKey::Delete)
specialSym = ESpecialKey::Delete;
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else if (sym == VirtualKey::Home)
specialSym = ESpecialKey::Home;
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else if (sym == VirtualKey::End)
specialSym = ESpecialKey::End;
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else if (sym == VirtualKey::PageUp)
specialSym = ESpecialKey::PgUp;
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else if (sym == VirtualKey::PageDown)
specialSym = ESpecialKey::PgDown;
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else if (sym == VirtualKey::Left)
specialSym = ESpecialKey::Left;
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else if (sym == VirtualKey::Right)
specialSym = ESpecialKey::Right;
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else if (sym == VirtualKey::Up)
specialSym = ESpecialKey::Up;
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else if (sym == VirtualKey::Down)
specialSym = ESpecialKey::Down;
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else if (sym == VirtualKey::Shift)
modifierSym = EModifierKey::Shift;
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else if (sym == VirtualKey::Control)
modifierSym = EModifierKey::Ctrl;
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else if (sym == VirtualKey::Menu)
modifierSym = EModifierKey::Alt;
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else if (sym >= VirtualKey::A && sym <= VirtualKey::Z)
return uint32_t(sym - VirtualKey::A) +
(window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None) ? 'A' : 'a';
return 0;
}
static EModifierKey translateModifiers(CoreWindow^ window)
{
EModifierKey retval = EModifierKey::None;
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if (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Shift;
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if (window->GetKeyState(VirtualKey::Control) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Ctrl;
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if (window->GetKeyState(VirtualKey::Menu) != CoreVirtualKeyStates::None)
retval |= EModifierKey::Alt;
return retval;
}
class WindowUWP : public IWindow
{
friend struct GraphicsContextUWP;
ApplicationView^ m_appView = ApplicationView::GetForCurrentView();
CoreWindow^ m_coreWindow = CoreWindow::GetForCurrentThread();
std::unique_ptr<GraphicsContextUWP> m_gfxCtx;
IWindowCallback* m_callback = nullptr;
public:
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ref struct EventReceiver sealed
{
void OnKeyDown(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
w.OnKeyDown(window, keyEventArgs);
}
void OnKeyUp(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
w.OnKeyUp(window, keyEventArgs);
}
void OnClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
w.OnClosed(sender, args);
}
internal:
WindowUWP& w;
EventReceiver(WindowUWP& w) : w(w)
{
w.m_coreWindow->KeyDown += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &EventReceiver::OnKeyDown);
w.m_coreWindow->KeyUp += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &EventReceiver::OnKeyUp);
w.m_coreWindow->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &EventReceiver::OnClosed);
}
};
EventReceiver^ m_eventReceiver;
WindowUWP(SystemStringView title, Boo3DAppContextUWP& b3dCtx, uint32_t sampleCount)
: m_eventReceiver(ref new EventReceiver(*this))
{
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
#if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::EGraphicsAPI::D3D12;
#endif
m_gfxCtx.reset(new GraphicsContextUWPD3D(api, this, m_coreWindow, b3dCtx, sampleCount));
setTitle(title);
}
~WindowUWP()
{
}
void setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
void closeWindow()
{
m_coreWindow->Close();
}
void showWindow()
{
}
void hideWindow()
{
}
SystemString getTitle()
{
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return SystemString(m_appView->Title->Data());
}
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void setTitle(SystemStringView title)
{
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m_appView->Title = ref new Platform::String(title.data());
}
void setCursor(EMouseCursor cursor)
{
}
void setWaitCursor(bool wait)
{
}
void setWindowFrameDefault()
{
}
void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const
{
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xOut = m_coreWindow->Bounds.X;
yOut = m_coreWindow->Bounds.Y;
wOut = m_coreWindow->Bounds.Width;
hOut = m_coreWindow->Bounds.Height;
}
void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const
{
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xOut = m_coreWindow->Bounds.X;
yOut = m_coreWindow->Bounds.Y;
wOut = m_coreWindow->Bounds.Width;
hOut = m_coreWindow->Bounds.Height;
}
void setWindowFrame(float x, float y, float w, float h)
{
}
void setWindowFrame(int x, int y, int w, int h)
{
}
float getVirtualPixelFactor() const
{
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DisplayInformation^ dispInfo = DisplayInformation::GetForCurrentView();
return dispInfo->LogicalDpi / 96.f;
}
bool isFullscreen() const
{
return m_gfxCtx->m_3dCtx.isFullscreen(this);
}
void setFullscreen(bool fs)
{
m_gfxCtx->m_3dCtx.setFullscreen(this, fs);
}
void claimKeyboardFocus(const int coord[2])
{
}
bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz)
{
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return false;
}
std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz)
{
return std::unique_ptr<uint8_t[]>();
}
void waitForRetrace(IAudioVoiceEngine* engine)
{
if (engine)
engine->pumpAndMixVoices();
m_gfxCtx->m_output->WaitForVBlank();
}
uintptr_t getPlatformHandle() const
{
return 0;
}
void _incomingEvent(void* ev)
{
}
void OnKeyDown(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
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ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow, keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
bool repeat = keyEventArgs->KeyStatus.RepeatCount > 1;
if (charCode)
m_callback->charKeyDown(charCode, modifierMask, repeat);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(specialKey, modifierMask, repeat);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(modifierKey, repeat);
}
void OnKeyUp(CoreWindow^ window, KeyEventArgs^ keyEventArgs)
{
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ESpecialKey specialKey;
EModifierKey modifierKey;
uint32_t charCode = translateKeysym(m_coreWindow, keyEventArgs->VirtualKey, specialKey, modifierKey);
EModifierKey modifierMask = translateModifiers(window);
if (charCode)
m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(modifierKey);
}
void OnClosed(CoreWindow ^sender, CoreWindowEventArgs ^args)
{
}
ETouchType getTouchType() const
{
return ETouchType::None;
}
void setStyle(EWindowStyle style)
{
}
EWindowStyle getStyle() const
{
EWindowStyle retval = EWindowStyle::None;
return retval;
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_gfxCtx->getCommandQueue();
}
IGraphicsDataFactory* getDataFactory()
{
return m_gfxCtx->getDataFactory();
}
/* Creates a new context on current thread!! Call from main client thread */
IGraphicsDataFactory* getMainContextDataFactory()
{
return m_gfxCtx->getMainContextDataFactory();
}
/* Creates a new context on current thread!! Call from client loading thread */
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_gfxCtx->getLoadContextDataFactory();
}
};
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std::shared_ptr<IWindow> _WindowUWPNew(SystemStringView title, Boo3DAppContextUWP& d3dCtx,
uint32_t sampleCount)
{
return std::make_shared<WindowUWP>(title, d3dCtx, sampleCount);
}
}