boo/include/IApplication.hpp

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2015-05-06 00:50:57 +00:00
#ifndef IRUNLOOP_HPP
#define IRUNLOOP_HPP
#include <string>
#include <vector>
#include "windowsys/IWindow.hpp"
#include "inputdev/CDeviceFinder.hpp"
namespace boo
{
class IApplication;
struct IApplicationCallback
{
virtual void appLaunched(IApplication* app) {(void)app;}
virtual void appQuitting(IApplication* app) {(void)app;}
virtual bool appFileOpen(IApplication* app, const std::string& path) {(void)app;(void)path;return true;}
};
class IApplication
{
friend class CWindowCocoa;
friend class CWindowWayland;
friend class CWindowXCB;
friend class CWindowWin32;
virtual void _deletedWindow(IWindow* window)=0;
public:
virtual ~IApplication() {}
enum EPlatformType
{
PLAT_AUTO = 0,
PLAT_WAYLAND = 1,
PLAT_XCB = 2,
PLAT_ANDROID = 3,
PLAT_COCOA = 4,
PLAT_COCOA_TOUCH = 5,
PLAT_WIN32 = 6,
PLAT_WINRT = 7,
PLAT_REVOLUTION = 8,
PLAT_CAFE = 9
};
virtual EPlatformType getPlatformType() const=0;
virtual void run()=0;
virtual void quit()=0;
virtual const std::string& getProcessName() const=0;
virtual const std::vector<std::string>& getArgs() const=0;
/* Constructors/initializers for sub-objects */
virtual IWindow* newWindow(const std::string& title)=0;
};
IApplication* IApplicationBootstrap(IApplication::EPlatformType platform,
IApplicationCallback& cb,
const std::string& friendlyName,
const std::string& pname,
const std::vector<std::string>& args);
extern IApplication* APP;
#define IApplicationInstance() APP
static inline IApplication* IApplicationBootstrap(IApplication::EPlatformType platform,
IApplicationCallback& cb,
const std::string& friendlyName,
int argc, char** argv)
{
if (APP)
return APP;
std::vector<std::string> args;
for (int i=1 ; i<argc ; ++i)
args.push_back(argv[i]);
return IApplicationBootstrap(platform, cb, friendlyName, argv[0], args);
}
}
#endif // IRUNLOOP_HPP